Allen Kesinger
Ride 4 is as niche as a game can get and I respect its commitment to providing enthusiasts with the most hardcore of simulated racing experiences. I expect to see fans of the franchise welcome this new entry with open arms, especially if they’re on the PlayStation 5, and dig deep into its features and collection of real-world vehicles.
You don’t have to dig too deeply to find that Golem, for all its inane faults, has some really interesting mechanical ideas for VR gaming. It’s one of the very few adventures that give you a sword to swing around in real-time and makes a concerted effort to make melee duels look and feel meaningful.
The Edge of Time has all the flavor of a Doctor Who production but more time spent cooking in the TARDIS would have gone a long way to make it more stable.
As much as I struggled with the SekiDarkSoulsBorne gameplay, it offers the best realization of lightsaber combat that I really, really wanted to get good at. I don’t feel it matches the finesse of the From Software titles but at the end of the day, I can appreciate it. What hurts the game overall, though, are its technical problems that cover the product with a notable stain.
Suda51 is nothing if not subtle. His games always feel outrageous and over-the-top in ways that can be difficult to hold onto some measure of appeal. I love his stuff solely because I can never expect what he’s going to do.
Death Stranding is a Kojima game through and through and all of the idiosyncrasies, intricacies, and eccentricities that defined his work through the years are well intact.
Just because you have the technology to do something doesn’t mean you actually should. The cold hard fact is that I love L. A. Noire far too much to accept the odd quirks created as a result of a forced first-person camera, confined play areas, and frequent truncation of the investigations.
Don’t let the nondescript and somewhat generic title cause you to look away. Indivisible is charming as all hell, sweetened with a bit of old school flavor, and a product of high craft in every regard.
Headliner: NoviNews isn’t meant to dazzle people with super tight, unique, and revolutionary gameplay. It is, however, immensely replayable as it gives room for you to play through the story again and make all sorts of different choices the second or third time around.
You won’t find many games on the market that take on the subject of religious cults and presents them in an all too real light. In that regard, The Church in the Darkness does well by its subject matter, allowing you to investigate Freedom Town in a way that might actually change the way you look at the people who make up the Collective Justice Mission.