Paper Cut Mansion is a fun, if simplified, roguelite that benefits from a charming art style. The game opens with a warning that the adventure is themed around horror but it’s really hard to be scared of violent paper cutouts. Getting around each floor of the house can be a little disorienting because there is no map or landmarks to get your bearings. That confusion wears away the longer you play, however. There are a lot of familiar modular elements that become more noticeable with each playthrough. With its procedurally generated level design, a staggering number of endings, and creative artistic spark, Paper Cut Mansion is fun and can be enjoyed in short bursts.
Kukoos Lost Pets is a short platforming adventure that harkens back to the old days. There isn’t a whole lot of content. In fact, you can easily finish the game in an afternoon. Maybe two afternoons if you’re intent on collecting every coin, flower, and rescuing a pet. A few extra features would have gone a long way to build on the game’s foundation. Using coins to unlock cosmetic options for your character and pets would have been nice. But then again, there’s no real value in sticking around after the story is over unless you’re looking for that Platinum trophy.
Ghostbusters: Spirits Unleashed is a great fit for asymmetrical multiplayer. I’ll take any chance to engage with a film that made a huge impact on my childhood. Also, the film lends itself very well to this style of gameplay. My hope is that future support includes new content. I’d love to see maps set in iconic locations, like the Sedgewick Hotel. Additional ghosts and equipment (like the pink slime gun) would be great, too. There’s a solid foundation to work with and future plans would go a long way to keeping the experience fresh.
The DioField Chronicle defied my expectations. It’s a solid strategy RPG that offers lots of depth both in gameplay and in the story. The Blue Foxes experience all the ups and downs and tragedy that come with war. The story does a good job of highlighting your place in the conflict. I really enjoyed the payoff that comes with developing the party through research. The combat encounters are challenging without being frustrating. In short, I loved this game. I’m surprised that I loved it! I’m not very good at real-time strategy games but The DioField Chronicle is accessible and great fun.
Idol Manager is a comprehensive and in-depth business simulator that presents its financial data in a format that is both pleasant and digestible. Creating content is fun because of its melting pot approach. Making personalized content would be fantastic if it weren’t so important to follow what the game determines is “cool.” As fun as it is to engage with Idol Manager’s business mechanics, watching a woman’s value reduced to a trading card puts a damper on things.
Biomutant has ambition but at the end of the day, it just isn’t all that fun. Experiment 101 put together a strange chimera of ideas in their game that never quite connects in meaningful ways. Finding fun was hard because the story isn’t great, exploration is a chore, and combat is serviceable. I did like the puzzle-like nature of the Worldeater boss fights because they break the monotony of quests. Technologically speaking, the game looks and performs well enough. However, I encountered a few bugs that required dying or hopping to the title screen to fix. All in all, Biomutant had the potential to be a frolicking Zelda-like but everything about this ecologically-minded adventure falls short of its ambition.
Ride 4 is as niche as a game can get and I respect its commitment to providing enthusiasts with the most hardcore of simulated racing experiences. I expect to see fans of the franchise welcome this new entry with open arms, especially if they’re on the PlayStation 5, and dig deep into its features and collection of real-world vehicles.
You don’t have to dig too deeply to find that Golem, for all its inane faults, has some really interesting mechanical ideas for VR gaming. It’s one of the very few adventures that give you a sword to swing around in real-time and makes a concerted effort to make melee duels look and feel meaningful.
As much as I struggled with the SekiDarkSoulsBorne gameplay, it offers the best realization of lightsaber combat that I really, really wanted to get good at. I don’t feel it matches the finesse of the From Software titles but at the end of the day, I can appreciate it. What hurts the game overall, though, are its technical problems that cover the product with a notable stain.
Just because you have the technology to do something doesn’t mean you actually should. The cold hard fact is that I love L. A. Noire far too much to accept the odd quirks created as a result of a forced first-person camera, confined play areas, and frequent truncation of the investigations.
Headliner: NoviNews isn’t meant to dazzle people with super tight, unique, and revolutionary gameplay. It is, however, immensely replayable as it gives room for you to play through the story again and make all sorts of different choices the second or third time around.
You won’t find many games on the market that take on the subject of religious cults and presents them in an all too real light. In that regard, The Church in the Darkness does well by its subject matter, allowing you to investigate Freedom Town in a way that might actually change the way you look at the people who make up the Collective Justice Mission.
Faith is Life Is Strange 2’s most engrossing, heart-wrenching episode and may likely stand as one of the best across of the entire franchise. What it lacks in gameplay, its excellent writing, wonderful performances by the cast, dramatic camera work and cinematic nature more than makes up for the deficit.