TheGamer's Reviews
Guilty Gear Strive is easily the best fighting game of 2021 so far, and there doesn't seem to be much on the horizon that can top it. If you're looking for a new fighting game to play this year, this is the easiest decision you'll ever make.
It is a little rough in places and there's room for improvement, but I'll gladly play something that's as weird and creative as this over another generic triple-A open-world game. If the idea of a mech game crossed with Fern Gully sounds like a good time to you, then I'd say Stonefly is definitely worth a try.
Sumire mostly accomplishes what it sets out to do through its remarkable visuals and emotion-evoking narrative. It somehow manages to be both thought-provoking and soothing, despite some shortcomings with the dialogue options.
If it wasn't for its awful art style and attitude that screams "look how rad we are fellow teens!" then I'd probably like it a whole lot more. But as long as it adds more content, I can see this gaining an audience with players who are really into over-the-top sports games like Rocket League. Just remember the five D's of dodgeball and you'll have a fun time in Knockout City.
At its core, Biomutant is a game that's still evolving. Plenty of bugs need to be ironed out, its combat system could use another coat of paint, and it desperately needs new puzzles – they rarely move beyond a simple "match-two-colors" format. Much of the game works exactly as intended, including a robust crafting system, a fantastic suite of side quests, and an open world that's begging to be explored. Dozens of great ideas are lurking just below the jank, and so is an enjoyable game if you're able to look past them.
There’s no doubt that this is an incredibly fun way to play Capcom arcade classics - better than throwing all of your loose change at a game you’ll never actually finish, at least - but the selection available here hasn’t left me feeling inspired. The games in this collection feel like the last options, the games that could never be sold individually. Cult classics like Darkstalkers and every other version of Street Fighter are entirely missing - instead we have a bunch of Capcom arcade games that, for the most part, weren’t deserving of sequels, or any other recognition this far removed from their release. It sounds harsh, but these are the rejects, propped up by Street Fighter 2 and Ghosts ‘N Goblins. There’s fun to be had here, but without nostalgia you probably won’t find much to love.
Ultimately Shin Megami Tensei 3 HD Remaster is a perfectly acceptable port of a cult classic PS2 RPG. Playing this at the same time as Mass Effect Legendary Edition has definitely coloured my perception of what we should expect from a remaster, but despite the fact it doesn’t have AI upscaled textures and 4K60fps presentation, it’s still a masterful example of how to build atmosphere in a game while still keeping players engaged, instead of bored. It also features Dante from the Devil May Cry series, which always helps.
Even with small issues, I have absolutely no trouble recommending Mass Effect: Legendary Edition to anyone looking for a good RPG, a good story, or just a good shooter. The effort put into the original Mass Effect is commendable, especially considering its age, and Mass Effect 2 and 3 are as great as before but with better visuals and the ease of access of all being on the same disk. Like the title says, this is a legendary trilogy, and it’s one that everyone should play.
The idea of trying to execute a medieval GTA-style heist while fending off other players is so good that I want it to work. This is just missing some kind of secret ingredient to make everything come together. Maybe after some time and the addition of DLC, this could be a worthwhile game to play with friends. Hopefully, that happens sooner rather than later, as right now Hood: Outlaws and Legends feels more like a missed opportunity than a bullseye.
The sheer amount of references in Jay and Silent Bob: Mall Brawl made me want to rewatch all of Kevin Smith’s catalog of films, probably while replaying Mall Brawl to find any I missed (I know what you’re thinking, and yes - Dogma is in Mall Brawl). A serviceable beat ‘em up makes it a fine enough game for fans of the genre. Mostly, it’s a game for fans of Jay and Silent Bob as a way to pass the time until Jay and Silent Bob: Chronic Blunt Punch makes its way into our loving hands.
Its attachment to the past can hold it back from greatness, especially in regards to its dedication to bombastic set-pieces and a hesitation to explore its own ideas. Village is drenched in excellence throughout, but the occasional fumble stops it from reaching the heights of both its predecessor and the seminal masterpiece it is so desperate to imitate. There’s also not nearly enough big lady - she needs her own game.
At its core, Returnal is one of the most satisfying third-person shooters I’ve played - it’s Hades via Vanquish. It forces you to meet it at its tempo and doesn’t relent. It makes Doom Eternal seem like Baby’s First Shooter. It’s gorgeous, frenetic, and endlessly replayable. I just wish success wasn’t so tied to luck, which only exacerbates any frustrations you have when repeatedly trekking through areas you’ve already beaten. Even after the credits rolled, I felt satisfied, but that satisfaction was also mixed with relief - the ordeal was finally over and the chiropractor's elbow has been removed from the small of my back.
New Pokemon Snap has issues when it comes to tedium between courses, arbitrary solutions, and boring, barely functional extra mechanics, but the courses and Pokemon are legitimately incredible. The Photodex is a marvel, multiplayer creates healthy competition for replayability , and just being able to inhabit Lental is a spectacle in and of itself. I’m not sure I’d recommend it to someone who can’t tell Bagon from Beldum, but if you’re a born and bred Pokemon fan, New Pokemon Snap could be your sleeper hit of the year.
When I wrapped up my experience with Nier Replicant, I realized it was the most satisfied I’d ever felt after working so hard for a particular ending. Yoko Taro asking me to relive the same experiences again and again wasn’t a repetitive journey, but a more meaningful reflection on a cycle of hate, pain, and trauma. Nier Replicant is Yoko Taro’s best work, brought up to modern standards, and finally delivered in the presentation its tale always deserved.
I’m not necessarily a fan of all of the design choices - it’s often both too open ended and too restrictive - but I understand them all, and I wish it was less of an exception to the rule. I can’t fault its narrative, or even its design, despite my disagreements. If someone told me they consider it a perfect game, I wouldn’t have anything besides personal preference to come back at them. But with the fiddly game design likely to block off even more players than the already niche themes, I can’t help but wish a game so focused on socialism could have been more welcoming to the masses.
Silicon Dreams is a tremendous detective game. The way you grill these androids for information is highly engaging. I was surprised many times by the responses I got from my interrogations and the narrative continued to get more and more compelling as I went on. If the idea of delving into the minds of androids to see what makes them tick sounds like a fun time, then you should experience the dystopian nightmare that is Silicon Dreams.
Oddworld: Soulstorm is clearly a labour of love, and I can see that in everything it does. The ambition that bleeds into its story, characters, and gameplay are all evident, but the execution is just sorely lacking everywhere it matters. Perhaps my perspective on past games is warped by nostalgia, but this isn’t the road I imagined Abe and company going down. It’s in the right direction, but they’ve veered off course and landed themselves in a ditch.
Outriders would have been a much better game had the campaign been half as long and the end game had twice as much content. I had fun exploring the dozen or so environments throughout the story mode, but the game doesn’t start firing on all cylinders until the gear you get becomes meaningful. The disposable nature of gear during the campaign/leveling process makes the game feel a lot more shallow than it actually is, and getting players to that end-game grind sooner would likely have exposed a lot more players to the best that Outriders has to offer.
The music is as diverse, and I often found myself just sitting back, taking it all in, because the second I picked up the controller, the magic clashed with how stiff the character was. That toppled with awkward controls that often stutter or outright don't work, and Wonderworld fails in the most important part of any platformer - movement.
If you love building games, creating elaborate strings of traps, playing the bad guy, and generally living your best island life scamming tourists, Evil Genius 2 is for you.