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High on Life just isn’t very good, and there’s not much more to say. I think a lot of people are taking the route of ‘well, if you love this humour you might enjoy it’, but I already do love this humour and I did not enjoy it. It’s the ghost of video games past, with boring shooting and a bafflingly slim progression loop propped up by bad jokes that feel like some bros on a podcast writing their own Interdimensional Cable skits. It’s free on Game Pass, but your time on this planet is precious. Give this one a miss.
Still, if my only real complaint is that I wanted more, that shows just how much I enjoyed Lil Gator Game. Its unique approach to platforming and exploration, combined with its gorgeous visuals, heartfelt story, and charming characters make it one of my favourite gaming experiences of 2022.
Technical issues aside, Wavetale is a charming, chill time with beautiful visuals that’s perfect for winding down. It’s a little too simple and chill for its own good, but I still loved gliding along the sea and taking in what Strandville had to offer. If you're looking for something a little more relaxing than saving Ragnarok this Christmas, Wavetale might be the one for you.
While Treasures has high points, the low points outweigh them and leave the game a middling experience.
Darktide is built on great foundations and I enjoy playing it a lot – especially with friends. There’s a brilliant game buried deep within this Hive World, filled with exciting combat and gruesome enemies in equal measure. However, to properly enjoy those glorious moments, you have to break through the pustular skin of Darktide’s pointless upgrade systems and wade through the poisoned viscera of dull progression. I just hope that the countless obstructions in the live service elements don’t turn too many players away from the game mired underneath.
When Kukoos gives you a good gimmick to focus your platforming skill on or puts them on the back burner entirely for its main mechanics, it’s a good, gorgeous time. Unfortunately, glitches, strange difficulty spikes, and an over-focus on these pets end up holding it back from being more than a pretty face.
Beyond its unique art style, Need for Speed Unbound doesn’t do anything to reinvent the steering wheel, but it doesn’t need to. This is Need for Speed, so you know what you’re here for - fast races, cop chases, and more cars than you know what to do with. Unbound is all of that packaged in the series’ most stylish entry to date.
It's a shame that The Callisto Protocol is so uninteresting at its core. Though it looks gorgeous on the surface, a dozen hours of nothing special can have a clarifying effect.
While it's undeniably a quirky mash-up of cards, tactics, and dating sims, Midnight Suns is a focused, well-structured, and fully realized experience. It doesn’t try to please everyone, but if you’re willing to go along for the ride, you’ll find a tactics game that shakes the foundation of the entire genre, along with one of the most compelling Marvel stories ever told.
In terms of difficulty, it felt well-balanced. For someone smarter than me - and with good reflexes - aspects of it may feel too easy, but I found it well pitched. I struggled in a couple of areas but was able to overcome the challenges with a little practice and time. My only real complaint was that a couple of the puzzles were a little difficult due to me struggling to spot the colour differences in some beams that indicated if the power was too low, too high, or just right. However, this is a very minor thing, and I played a beta version, so there’s still a chance for things to change.
Though it captures the heart of Darkwatch in its environments and atmosphere, it can’t make up for its lack of variety or its inability to scale difficulty in a satisfying way. The best throwback games borrow aesthetics, iconography, and mechanics from the past, and blend them with modern sensibilities. Evil West does the first part beautifully, but can’t quite pull things together for audiences today.
Gungrave Gore is repetitive, there’s no question about that, but like most arcade games – racers, sports, shmups – there can be great enjoyment to be had from something so fully of itself. Gungrave is Gungrave, and if you play it, you’ll know exactly what I mean. Whether its simplistic, repetitive nature will appeal for the price you pay is another question. Maybe wait for the inevitable discounts – or just play it on Game Pass.
Unfortunately, the performance is so abruptly bad that it completely ruins, to an infuriating extent, what otherwise could have been the best Pokemon game to date.
The Devil in Me is an excellent evolution in The Dark Pictures anthology that weaves an interesting story in a complex and exciting environment that’s both fun and horrifying to explore. It’s the perfect choice for horror fans, full of tense moments, jump scares, and gory scenes. While some of the new features are a little hit or miss, it’s arguably the best title in the anthology. It could do with a little more polish in places, but it’s a game I am keen to replay to delve into the background story further, and hopefully, next time, I’ll ensure everyone lives.
Goat Simulator 3 raises the baaa-r on every level (I can’t help myself, I’ve been playing it for too long and the goat puns have taken over). Everything is bigger and better. A larger open world, more customisation, more to unlock and do, we’ve finally got online multiplayer with fun minigames, and there’s just more overall general goaty goodness. Though you might encounter the odd glitch or two, it doesn’t detract from the gameplay, and you’ll brush it off as easily as your ragdoll goat getting back to its feet after crash-landing from the top of a never-ending beanstalk. Even if you’ve never been tempted by it before, I can’t emphasise enough how strangely satisfying it is to unleash hell in goat form on an unsuspecting city.
It's a magnificent thing, and this story will be lingering in my thoughts for quite some time. Pentiment takes Obsidian's expertise in branching narratives, role-playing, and building evocative worlds, then packages it all up in an exciting and unique way. I was devastated when it was over, and I'm still not over that ending. But now I'm looking forward to playing it all over again, this time with another Andreas. Maybe one who speaks Latin, studied law, and spent his wandering years in Switzerland. There are some bad choices and disastrous consequences I'd like to avoid this time too. That's the beauty of being an artist: you can always scrape the parchment clean and start again.
Floodland not only asks if you’ll sink or swim when the world ends, but if you’ll plunge your arm into the murky depths to pull others up with you or step on their heads to save yourself. Its ability to look toward the future of civilisation without losing sight of the individuals who will form it is insightful. It lacks a certain spark that would make it great, and some unfortunate bugs let it down in the mid-late game, but I look forward to returning to the floodlands once these teething issues are ironed out.
Somerville is one of the year’s biggest surprises, and I’m still shocked to see it fly under the radar. Its portrayal of an alien invasion raging across the British countryside hit close to home, while the story of a father searching for his family and being tied up in a dilemma so much bigger than he ever imagined is both nothing like I expected and everything I wanted. I can’t wait to see players far smarter than I piece its most devious puzzles together, since there are still so many questions waiting to be answered.
Harvestella stumbles before it finds a decent pace, with the biggest drawbacks being the slow start and temperamental graphics. If you can get past these shortcomings, there’s plenty to be enjoyed here and a hefty completion time to keep you busy. While it offers an enjoyable blend of RPG meets life sim, there isn’t enough substance on either side to take the game from good to great.
Despite its quirks, this is the best version of Tactics Ogre. Gone are frustrating class-based levels and the overabundance of secrecy. Replacing them are new frustrations that are less experience-breaking. Reborn makes the grandaddy of strategy RPGs the most accessible it's ever been, and it’s not one to miss. According to Steam, I have already played 62 hours, and I already know that number will triple at a minimum by the time I’m done with it.