TheGamer
HomepageTheGamer's Reviews
Nonetheless, it’s impossible not to be charmed by Chinatown Detective Agency. Mei Ting, in particular, is exuberant and spirited (she particularly enjoys the promise of cash), and the motley crew of characters who accompany you in your detective work is far from atypical, as you work together to unravel conspiracies and convoluted schemes. The treacherous plot at the heart of the game, too, will probably take repeated playthroughs to uncover, given the several routes and choices you can pick throughout the game. For all of Chinatown Detective Agency’s imperfections, this is still a case I’d gladly take on, over and over again. Of course, with a web browser and notebook in hand.
In short, MLB The Show 22 feels like MLB The Show 21 after a decent-but-not-major patch has been installed. If you haven’t played the series for a few years, or are a newcomer looking to dive into baseball sims for the first time, this is the best thing on the market. If you picked the game up last year, you’re paying for minor tweaks and a roster update, and you might not feel a new game is worth it.
I ended up feeling the same way about Shredders in comparison to SSX as I do with Tony Hawk and Skate. I prefer the fast-paced arcade action of the former, but the latter is a great time as well. I’d love to see the core gameplay and vibe of Shredders with a little more budget put into it, as there’s something special hidden underneath all the snow.
Even the perpetually overcast skies feel like a sign of what’s to come for its characters, as if a torrential rain is set to descend anytime soon. But look beyond the parted clouds and we may see a slither of hope yet. Likewise, this is the proverbial silver lining that Norco represents for the videogame industry: a modest title that demonstrates that a narrative-rich experience, made by a first-time indie developer, doesn’t always have to be overshadowed by ostentatious displays of bigger releases. Norco may refer to itself as a sort of pixel ephemera, but its adventure is a vast, cosmic tale that will be fondly remembered decades after.
13 Sentinels: Aegis Rim has found its perfect home on the Nintendo Switch with its mash-up of two genres that work best when on handheld — visual novel and RTS. I ended up carrying my Switch with me for days on end as 13 Sentinels was like a good book that I couldn’t put down. The gorgeous hand-drawn graphics and intricately layered storyline pair beautifully together to create a love letter to classic sci-fi.
Chrono Cross: The Radical Dreamers Edition is a remaster that should have happened years ago, and I’m so glad that the JRPG classic has finally received the respect it deserves in the modern landscape. You seldom see it discussed alongside other genre greats in the mainstream zeitgeist, but perhaps that perception will change now Serge’s iconic adventure is available on a selection of platforms with myriad improvements. Not all of its changes are for the best, but are easy enough to accept when the underlying game is still so masterful.
There aren’t many games I’ve been bursting to play. Skywalker Saga was a rare case, but that came with an added risk - not living up to the hype. It’s the first Lego Star Wars to bundle the films together since the Complete Saga and that’s a tall order, especially since it’s now nine films. Not just three trilogies, either, but all their worlds, their cities, and their landmarks. The old games had small hubs with Dexter’s Diner and Mos Eisley’s Cantina, but Skywalker Saga goes above and beyond to bring Star Wars’ galaxy to life. It lived up to the hype and shattered my expectations. Somehow, Lego Star Wars returned, and it returned with style.
Proof that great things come in small packages.
Bringing this game to consoles turned it into the most beginner-friendly and fastest-loading version of Crusader Kings yet. It falls only slightly short of the PC version’s greatness simply through the game being built from the ground up for desktop gameplay. As it stands, Crusader Kings 3: Console Edition is the platonic ideal for console ports when it comes to strategy games.
If you love the Judgment series, The Kaito Files DLC offers more of the same with enough of a little refresh in gameplay to keep it interesting, and while still offering the usual balance of humour and compelling storyline that Ryu Ga Gotoku Studios has mastered. After all, not many games will have you wrestling in a hot tub with a guy in his underwear while on the hunt for a murderer. Though I would have liked to hit the streets of Yokohama with Kaito or pick up some side cases, it’s an enjoyable experience that left me wanting to spend more time with my favourite flashy-dressed bruiser.
Tiny Tina's Wonderlands is a Borderlands game. It's not a spin-off, it's not inspired by, and it's not a mix of Borderlands and D&D - it's just Borderlands. It's a waste of a great concept, and comes with the typical Borderlands drawbacks of potentially grating humour, way too many guns, way too small storage space, and a lot of always-on characters who aren't given enough room to breathe. It's fun, but it's nothing special. The worst part is it could have been.
Unless you’re aiming to find every Waddle Dee and complete every secret objective, Kirby and the Forgotten Land won’t challenge you, but it sure as hell will keep you smiling. Most of all, it proves that Kirby works remarkably well in 3D and cements itself as the next big thing for the pink puffball. I don’t want to see him limited to just moving left and right ever again.
In the end, I can’t help but feel increasingly enamoured by the sights and encounters. And by the time you get to the dungeons and underground fortresses, you’ll already lulled into a meditative state, as you give in to your impulses to marinate in Tunic’s sheer abundance: its atmospheric soundtrack, its crisp combat, and its resonant adventures. You become a child once more, eyes glued to the screen, fingers cemented on the buttons of your controllers, piles of notes strewn across the table, as you mindlessly hack at everything in sight: ghostly knights, creaking skeletons, and oversized bosses. How many more hours do I want to keep playing? As long as the night would last, and till the early hours of dawn.
Still, Who Pressed Mute On Uncle Marcus? is an enjoyable and sometimes funny yarn, with a strong script, solid performances, and an intriguing central mystery. It doesn't push the FMV genre forward in any meaningful ways like Sam Barlow's Her Story and Telling Lies did, and it could use a better log to keep track of which lines of questioning you've already pursued. But, it's an enjoyable genre exercise that takes a dull experience we're all familiar with after two years of a pandemic, and somehow makes it fun again.
When comparing it to its predecessors, the game feels like a sorely needed update. Yes, it treads old ground, with the same crops, monsters, items, and mechanics to deal with, but you can’t really mess with a winning formula, and the game has plenty of worthwhile additions of its own. To sum it up, playing Rune Factory 5 is a compelling, joyous experience that its fans will devour heartily as if it were a plate full of Supreme Curry.
Ghostwire: Tokyo is a shooter unlike anything I’ve ever played before. Its depiction of Japan is frighteningly lifelike in its execution, begging for us to explore its abandoned streets and dimly lit alleyways in search of wayward spirits that all have stories to tell. Whether you’re bounding across rooftops or doing battle in construction sites, it is constantly surprising in ways that few games in recent memory have managed to. It is fresh, exciting, and a demonstration of what a major studio is capable of when they’re given the freedom to tackle a new universe without compromise. It isn’t perfect, but it’s so different, and that should be more than enough for people to take notice.
This is a small project, but it packs in its share of indelible images. Aperture Desk Job confirms that, even when working on a limited scale, Valve is still the best in the biz at plopping you down in the middle of a well-realized sci-fi world and conjuring up a host of imaginative sights before your wide, unblinking eyes.
Stranger of Paradise is violent, dark, and brilliantly captivating. It’s a must-play for Final Fantasy fans. Steeped in sentiment and lovingly crafted homages to our favourite games, it offers a new mystery to unravel and breaks the mould of what you’d expect from the series. You might miss having a wide world to explore, proper side quests, and all the usual trimmings, but there’s a lot to love about Stranger of Paradise that you won’t find in your back catalogue of FF games.
Ultimately, Persona 4 Arena Ultimax doesn’t seem to quite know who it’s for. It should be aimed at Persona fans, but the steep learning curve and lack of fan service elements lean away from that idea. As a fighting game, it doesn’t seem that compelling either, and asks for heavy investment in a story that’s relatively light on gameplay. It will find some fans, but it doesn’t look likely to pick up many outsiders. But hey, at least it has rollback netcode now.
I’m sure I won’t be thinking about Shadow Warrior 3 in five minutes’ time, but I’m okay with that. It doesn’t do anything to reinvent the wheel or the first-person shooter, but it moves away from the co-op looter-shooter nonsense the second game tried to pull and delivers a short, satisfying campaign that’s fast-paced and close enough to Doom to be considered good. It’s just a shame there’s no “shut the fuck up” filter.