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Even with PlatinumGames’ signature combat and some mechanics brought in from its past work, Babylon’s Fall babylon-falls short in every department. Any hopes I had were quickly dragged down by wonky combat mechanics, a below-average narrative, poor graphics, and even worse aesthetic choices that only make the whole experience even more unenjoyable and frustrating. Babylon’s Fall is a poor attempt at a cash grab that doesn’t even get that right - no one is going to want to spend money on it.
It’s safe to say that Chocobo GP doesn’t out-do Mario Kart, but then I don’t think anyone would ever really expect it to. Most players, myself included, will simply choose this title because they love Final Fantasy, not because they think it’s going to be GOTY material. It’s a fun kart racer that you can easily while away your time with, but ultimately brings nothing groundbreaking to the genre. If you’re looking for a Final Fantasy fix, it might not quite hit that sweet spot for you, at least, not until you hand over your hard-earned gil for the season pass.
JRPGs are often juvenile in some manner while trying to push forward a serious narrative, so it’s nice to see something that is mature in its outlook and expects us to come along for the adventure or leave it behind. I was on board from the opening moments and never looked back.
Gran Turismo 7 is hard to fault. I can't think of another racing game I've accidentally played for 5 hours straight without leaving the couch. The racing is thrilling, the cars are a joy to drive, the tracks are magnificent, and the career is well structured. I haven't even talked about the photo mode, which is one of the best I've seen in a game. All the screenshots in this review were taken with it. I haven't fully dipped into multiplayer yet either, which has the potential to spawn a thriving competitive scene. There's just so much, and I can't imagine wanting to play another racing sim any time soon.
End of Dragons might not have changed Guild Wars 2 as we long-time fans know it. That can be a really disappointing feeling, especially after the highs of the last two expansions. However, End of Dragons does take the time to improve on all the reasons that I consider Guild Wars 2 to be one of the best MMORPGs available today.
The Witch Queen is nowhere near over. We still have the raid next weekend and, if Beyond Light is any indication, a lot more to discover once the first team crosses the finish line. It’s difficult to judge a Destiny expansion this early on, but based on the campaign alone, I feel confident in saying this is the best piece of Destiny content Bungie has ever put out. If this is the new standard for expansions, the future of Destiny 2 is extraordinarily bright… and dark.
FromSoftware doesn’t rewrite the medium’s rulebook, but does tear its own tenets asunder while reconstructing them into a cohesive whole that outclasses all that came before it. The Lands Between invites you to explore it with an unparalleled level of freedom, offering up a plate of seemingly impenetrable challenges and intimately constructed stories that are always a delight to indulge in. This is, without doubt, one of the best games in recent memory.
FAR: Changing Tides’ gameplay loop of keeping your ramshackle vehicle running is simple but enjoyable. When you get into a good rhythm, you feel at one with your craft, everything goes smoothly for a minute, and you can enjoy the ride until the next mast snaps or abandoned wreckage blocks your way. It takes patience, but when every quick task is rewarded by a hum, whir, or click, and every obstacle inspires as much awe as it does terror, it’s all worth it.
For a lot of fighting game fans, The King of Fighters 15 is exactly what they’ve been looking for - a no frills fighter that focuses on its mechanics and doesn’t hold the player's hand. In a generation where most games in the genre have five-hour campaigns from day one, it’s an admirable stance to take. As much as I love how KoF 15 plays and looks, I can’t help but miss the bells and whistles that are expected. If you’re looking for a fighter that shrugs off that expectation, then the King of Fighters 15 is absolutely for you.
People are going to play this game and have a lot of fun. That’s all a lot of people want from a game, and Forbidding West delivers. Through a certain lens, it deserves the perfect scores I’m expecting to see. But much like Ghost of Tsushima, a lot of you are going to come away disappointed by the lack of substance and new ideas. In many ways, Horizon Forbidden West is like it’s own machines. It’s grand, it’s gorgeous, but it has no soul.
Overall, Total War Warhammer 3 is a gift to its fans, a fitting send-off to the trilogy. The real going-away party arrives whenever Mortal Empires shows up, but for now, you can delve into the twisted Chaos Realm and get lost in sprawling battles and text-heavy menus, like any Total War fan.
Yu-Gi-Oh! Master Duel is Yu-Gi-Oh! at its best. The kid gloves have been taken off to give us a complex, deep game full of exciting plays and powerful combos, but presented in a sensible and readable way, free from Joey Wheeler shoutin' about da heart o' da cards. Whether you're a veteran duelist, a lapsed player, or someone who's had a vague interest at some point in the last 25 years, this is the way you want to get into Yu-Gi-Oh!.
Overall, Lost Ark feels like a reward after so many hashed-out and rocky launches of new games. You know what you’re getting with Lost Ark, it’s an experience that has already been through the tests and tribulations of its first two years of content. Its story won’t speak to everyone, but the endgame experience is worth a few cutscenes here and there. Lost Ark is one of the most polished titles I’ve played for some time, especially an MMO. The game is free and will be hyped-up thanks to Amazon and Twitch. I can’t think of a reason why you shouldn’t try it.
As the first expansion of what I’ll assume will be many, Royal Court has impressed me.
As someone who adores games like Spelunky for forcing the player to digest every bit of information, Sifu strikes that exact same spot with the force of a freight train, delivering a combat system that is truly unrivalled. As a game, it's one of the most engaging I've played in some time, it's just a shame that it won't appeal to all players thanks to its surprising difficulty and that it took some developmental liberties with representing Asian voices.
Although February has a whole host of excellent games that are all vying for your wallet, I can’t see any of them overtaking how heartfelt, charming, and satisfying to play OlliOlli World is. Sure, it might not have double-jumping horses or robot dinosaurs, but becoming a skate wizard should be your first priority this month.
Dying Light 2 is a game with a troubled development, and unfortunately, it shows. I know how much the first game grew significantly over the years with patches and content updates, and I can only hope that this one gets as much support, because it still needs a lot of work before it becomes the game we were first promised back in 2018, if ever.
But Pokemon Legends: Arceus is proof that Pokemon can evolve. It's taken 25 years but this feels like the first true evolution of the series; a far bigger change than moving from 2D to 3D. It feels like the awkward middle evolution though, as graphics, voice acting, and boss fights all need serious work. If this is the path that the series is headed down, then I can’t wait for it to evolve again because let’s face it, nobody remembers Quilava.
Please, Touch the Artwork is a relaxing puzzler with just enough stimulation to engage players, while the intentionally low-pressure environment of the game and stylish menu screen that looks like an art gallery are a welcome balm in this era of over-stimulation. For those looking for a couch game to unwind with, I can safely recommend it. Please, Touch the Artwork is available now on Android and iOS, and on PC via Steam and itch.io, setting you back $3.99 on mobile and $9.99 on PC.
Even as Siberian Mayhem quickly descends into chaos and sheer pandemonium, there’s always a final word to be had, or one last gunshot to haphazardly fire into the abyss. And when you inevitably fall to the forces of evil—because you’re just one person raking up thousands in terms of bodycount—you just need to try, and try, and try again. There’s little that’s particularly groundbreaking in Serious Sam’s brand of predictability, but there’s also comfort to be found. As Sam said, the fights are their own rewards, after all.