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You control a clan of primates and the game was designed to make you feel as one while playing it. There is almost NO EXPLANATION or tutorial of how the game works, neither mechanics or how to progress. There is no game trigger to "push" you to do things. You can spend thousands of years eating herbs and drinking river water. As humankind evolution has been, it's your will to learn and explore that expands the game possibilities. The biggest condition to fully enjoy Ancestor is to master its gameplay and after that, build a flawless LINEAGE. Beyond that, if you like SELF-LEARNING and solving problems by TRIAL AND ERROR, you will immediately have fun with this game.
SHOOT, LOOT and MANAGE inventory/character. These are the 3 main things you will do in Borderlands 3, no need to say the shooting is the big one. If you have any resistance to one of these elements, this may not be your game. The first hours of Borderlands 3 felt like playing Borderlands 2 on a different map. As game progress and “NEW” elements are introduced to the gameplay the feeling fades away a bit. But every “new” element in the game is not new to the FPS genre. Borderlands franchise carries this expectation and is not fulfilled in its third title. Balance your expectations about that and you will have similar fun you had with Borderlands 1 and 2.
The JOY of this game is directly related to your ability to laugh at simple and foolish things. The game's cuteness, vocabulary, story, references, and jokes are there to bring you that innocent smiles while you play. CAT QUEST II is a CASUAL RPG. Simple, easy and fun. A great game to introduce new and young players to the RPG genre. The only UNBALANCED thing on the game is the number of items vs its content. The game seems short to the number of weapons and gear you can equip. You can complete the game with no need of using half of it.
First of all, keep these two things in mind: Ghost Recon Breakpoint is an ONLINE game (even in PVE mode) and it brings a MEDLEY of almost every feature seen on the shooting genre. The game maintains the basis of the previous title (Wildlands): tactical shooter in an open world and brings tones of features. While doing the basics (shoot, collect, craft, manage inventory), you will also level character, class, gear, weapons, skill tree, reward system and much more. The game can be an endless adventure for some or OVERWHELMING for others. There are several SMALL BUGS that don't interfere with the gameplay but can become annoying after a few hours.
Zombieland: Double Tap - Road Trip is BASIC. The character carries one gun and one throwable item, which can be swapped by other weapons found along the way. The entire gameplay is AIM and SHOOT at zombies, there is no change to that. The storyline has 10 missions and one boss in the middle of the trip. Added to that, there are 5 side missions and 3 Horde waves scenarios. As story missions are completed, the game gives the option to repeat it in higher difficulty. The entire game can be completed in 8 to 15 hours, including all achievements.
The Outer Worlds (TOW) is an RPG shooting game where the story REALLY matters. Half of the game you are shooting and the other half talking to NPCs to make moral decisions. Actually, forget that... There is no RIGHT or WRONG way to play TOW. You can do anything, kill anyone. You can do zero talking and shoot everyone at sight or be diplomatic and try to complete the game with zero kills. It's all up to you! To add more variables to the complexity of the “FREE WILL", the game has companions, an entire RPG module (attributes, aptitudes, skills, and perks) and a variety of armors, weapons, mods, and items. All of which, when well combined makes every choice easier.
As obvious as may sound, it’s another Need For Speed (NFS) game: you DRIVE, BUILD and CUSTOMIZE awesome cars. NFS Heat is divided into 2 modes: Day and Night. The first mode rewards money and the second reputation, XP for character levels. The NIGHT MODE carries the function that gives the game name. HEAT is a "wanted system" as you have in games like GTA. It goes from 0 to 5 and the higher you get, more cops you will attract and more XP will be rewarded. Bigger the risk, bigger the reward. Your “taste” for the game genre is key to set your expectations correctly as 100% of the gameplay you will be driving or setting-up a car. The set of storyline missions is short, but there are tones of things to do at NFS Heat (collectibles, race modes, time trials, jumps, drifting...).
Star Wars Jedi: Fallen Order is much more an ACTION than an adventure game. The balance of genres keeps the game loyal to what a Jedi really is. The adventure elements are "breathers" to all the action in the game. In-between running, jumping, climbing and intense close combats, there is a story, easy puzzle-solving, and collectibles to explore. Besides all features that could be listed, the MOST RELEVANT aspect is how this game makes you feel. The gameplay takes you into the movies to live an adventure as a Jedi.
Wattam is a FAMILY game, really easy to play. Every element of the game was designed for CHILDREN around their early childhood to understand. It is full of cues during gameplay, puzzles are simple and mechanics are basic. Which doesn't mean it will be extremely easy for kids, the challenge is still there. For us, adults, the challenge is not completing the game, but to be able to RECONNECT with the child we once were. To play "correctly" and understand Wattam you need to become a kid again and let yourself laugh about the most simple things of life.
Paranoia: Happiness is Mandatory (P:HM) is a 3D top-down camera game that can be played with a controller or POINT & CLICK actions. During the entire game, you have control of your character and, on missions, of other 3 teammates, each one with a different set of skills. The game happens around the Friend Computer, responsible for assigning the main missions. You will interact, shot and choose what to say to NPCs. To feel involved with the game a fair amount of READING is necessary. P:HM has much more of ACTION than of RPG as you can play the game by only mastering its mechanics. Even though the RPG elements can make missions easier, they have low influence on the gameplay results.