Gameliner's Reviews
MindsEye is the embodiment of wasted potential—a game burdened by an identity crisis, plagued by poor launch performance, and set in a world that promises depth but delivers nothing, leaving even the most hopeful players disheartened, as no amount of patches can fix its shallow missions, monotonous gameplay, linear design, and uninspired story.
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Greedfall 2: The Dying World shows potential with its beautiful world and fresh perspective, but is currently a disaster due to a weak story, emotionless characters, poor combat, numerous bugs, and technical issues that Spiders must address during Early Access.
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There’s little positive to say about Stormgate; it lacks identity, creativity, and feels like an alpha product even in Early Access.
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Commando: Origins was meant to mark the grand return of the franchise, but with a lack of cohesive story, limited freedom, numerous bugs, and poor optimization overshadowing its nostalgic and varied missions, it’s best to wait for a few patches before diving in.
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If you hold fond memories of Star Wars Episode 1: Jedi Power Battles, the 2025 version might feel more like a lazy rerelease than a remaster, with minimal changes beyond slightly smoother gameplay, some extra characters, and couch co-op—leaving the same dated graphics, frustrating gameplay, and a sense that little effort was made, albeit at a modest price of twenty euros.
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Critter Café is charming and smooth with simple controls, but its potential is squandered by repetitive gameplay, limited activities, and simplistic dialogue, leaving the Critters—meant to be the stars—underutilized in a shallow experience.
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Planet Coaster 2 introduces welcome features like pools, water rides, and improved tools, but falls short in key areas, with interface issues, lackluster management mechanics, limited content, and performance problems that make the game feel incomplete; while there are charming moments for diehard fans, as a full-priced theme park simulation, it ultimately disappoints and feels more like an unfinished Early Access title.
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As a Dragon Age fan, you're better off avoiding Dragon Age: The Veilguard—the once-dark fantasy world has been transformed into a Disney-like fairytale with childish, shallow dialogue, limited and inconsequential choices that restrict you to being nice, and a linear storyline that disregards the deep lore, impactful choices, and character-driven narratives the series is known for. Enemy design is laughable, side missions are shallow, puzzles are overly simple, and while the flashy combat is fun, it feels out of place, lacking strategic depth, making it painful to accept that this beloved franchise may meet its end in 2024.
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Unknown 9: Awakening is a game full of lost potential, with a unique and promising story that’s poorly executed, leading to a disconnect with the world and characters, clunky controls, repetitive animations, lackluster combat, underwhelming enemy AI, and limited exploration, making it hard to recommend in its current state.
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I really wanted to like Funko Fusion, but with repetitive gameplay, outdated franchises, and a buggy experience, it's hard to see who this game is truly for.
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Broken Roads starts strong with its fantastic Australian setting and intriguing moral system, but ultimately falters due to a lack of clear story, impactful choices, and engaging combat, leaving it still short of the experience it could be.
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Crown Wars: The Black Prince features an intriguing medieval setting and turn-based tactical gameplay with significant potential. The various classes and unique abilities add depth, and the concept of a castle as a central hub is a logical choice with plenty of possibilities. Unfortunately, the experience is hindered by clunky graphics and animations, mediocre voice-overs, and an artificially high difficulty level. Balance issues and excessive use of timers make the game more tiring and frustrating than challenging and enjoyable. Overall, the game currently feels more like a mobile game port than a fully-fledged tactical RPG.
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Shuffle Tactics shows a lot of promise with its cool style, solid combat, and flexible playstyles, but unfinished elements like broken buttons and poor controller support make it feel more like an early test build than a polished release.
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Despite improvements in controls and graphics, Tour de France 2025 struggles to translate the excitement of cycling into engaging gameplay, with repetitive races, limited strategy, bugs, and removed features like split-screen co-op.
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Ruffy and the Riverside is a well-intentioned debut 3D platformer whose charm and inventive ideas shine on the surface, but a lackluster narrative, uneven visuals, underused mechanics, and technical roughness reveal it’s still very much a work in progress.
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Nintendo Switch 2 Welcome Tour is essentially a paid interactive manual with a few tech demos and minigames that, while mildly informative, feels more like a missed opportunity—especially given its €10 price tag and limited appeal beyond hardware enthusiasts or those with nothing else to play.
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La Quimera enters Early Access with bold ambition and occasionally satisfying gunplay, but its rough execution, bizarrely over-the-top narrative, and unintentional comedy make it hard to take seriously—unless you're in it purely for the sci-fi shooter chaos.
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Chains of Freedom features some strategic depth in its turn-based combat, but is held back by weak storytelling, dull exploration, poor pacing, and combat that’s often dragged down by frustrating design choices.
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Rusty Rabbit struggles with several issues that hold it back from standing out, but it still offers some enjoyable moments—and with its low price, it might be worth a try for curious players.
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Star Overdrive has a strong foundation with its stylish hoverboard exploration and interesting combat options via the Keytar, but fails to fully realize this potential. The world feels empty, the main character lacks personality and many of the creative ideas are limited.
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