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In the end, I did enjoy Travis Strikes Again: No More Heroes, but it felt like a placeholder until we get No More Heroes 3. It’s not all bad, and I did enjoy a lot of it, but when everything is coupled with a very perplexing ending, I wasn’t sure what to think. Thankfully, it’s pretty inexpensive at $29.99 for the digital version, and if you are a completionist, there’s a lot to do after you beat the game, such as finding secrets, buying T-shirts and getting better scores. I only managed to get one A in my time with the game, and many Cs and a couple Bs. If that wasn’t enough, a recent update added New Game+ and the Spicy difficulty, if you feel like a tough guy. And if you bought the physical version, you’ll be able to try out two DLC adventures in coming months (or pay for them individually digitally). Sure, the game didn’t go at all where I expected, and played rather differently from previous games, but it’s also a good reminder of the mad genius of Suda51. His capacity to constantly take risks and reinvent his games is impressive, even if it does occasionally provide mixed results. If nothing else, at least it seems likely we won’t have to wait too much longer for the next game…
I really wish JackQuest: The Tale of the Sword could have lived up to my initial expectations, but sadly it just kept finding ways to frustrate me. While it’s not technically unplayable or broken, it’s also derivative and unsatisfying. It’d be one thing if this was an early concept or even a free demo, but asking $9.99 for a game this basic is ludicrous. My only hope is that the developer will learn from his mistakes with this game and future projects can benefit from a lot more polish. It’s fine for a game to be simple, but that’s not an excuse for a rushed mess. Unless you really love basic games, I can’t recommend JackQuest, unless it’s dramatically on sale. As it is now, this Tale is more of a cautionary one.
When all was said and done, I had only spent five to six hours in total with the game (perhaps seven if you count the first hour of lost progress). While some may take issue with this, keep in mind that with a price tag of just $24.99, buying this game is comparable to seeing one or two really good movies. Or if you prefer, think of it as taking five or six hours to stroll through a special art exhibit. I can say that in my experience with it, it certainly strengthened my opinions about video games and the art world. Had the game been slightly longer and had it been free from some of the technical issues with its gameplay, I could easily have seen myself giving this a 5/5. Keeping in mind that those bugs can be addressed with future patches and updates, I’m happy to settle with a 4 instead (though it really deserves a 4.25). Vane is currently available for digital download on the PlayStation Store. If you enjoy artistic puzzle games and you’ve been looking for something new and unique, you will enjoy this game.
Overall, HoPiKo is a game with well designed levels and mechanics but is held back by the controls, as far as the Switch version is concerned. If there was far more consistency in regards to going from platform to platform, then going by muscle memory would be viable. As it stands however, many times I felt like I got through a level by mere luck alone. If it weren’t for that, the game would be more along the lines of a 4/5. If the touchpad allowed the player to merely tap on where they wanted to go, then perhaps everything would’ve been more feasible on the Switch. With a standard price of $9.99 and multiple worlds with 11 levels each, combined with good replay value, it’s otherwise worth the price alone. As such, perhaps it might be best to look into the other versions to see how they handle before buying.
At the end of the day, I loved this game when I reviewed it years ago, and Koei Tecmo has given me a wonderful port with even more content. I know some will think the $39.99 price tag is a bit much. But I still feel with this amount of content and the fact you’re getting the best portable version of the game ever, that it is totally worth it. I mean, they say some things age badly, while others age like fine wine. Dynasty Warriors 8: Xtreme Legends Definitive Edition is an example of the finest wine!
All in all, Momodora: Reverie Under the Moonlight was worth the wait. It’s a wonderful experience on Switch that I’d recommend to all fans of Metroidvanias. While it’s true that it is very short, there is a bit of replay value. First, there are two endings to get. Secondly, there are different difficulty settings you can try, if you crave a bit more challenge. There’s also a hidden boss fight and New Game + with added difficulty. Sadly the achievements found in other versions aren’t present here, which is a missed opportunity. While I do wish there was more to do, I can’t deny I had a good time playing it. $14.99 may sound a bit pricey for a short adventure, but I feel it’s worth it. Worst case scenario, you can always pick it up on Switch when the game goes on sale. If you want a short and sweet game to play, you can’t go wrong here.
Overall, NAIRI: Tower of Shirin is a very charming and enjoyable little point-and-click adventure game for the Nintendo Switch. I really enjoyed both the story and the art style quite a bit. It will take you probably 10-15 hours tops to complete your adventure, depending on how much you get stuck here or there on certain puzzles. I spent around 10 hours or so on my adventure and learning about the Tower of Shirin for this review. The game is available on the Nintendo Switch eShop for $9.99. You can also get it on PC via Steam. Can you solve all of the puzzles and reach the top of the Tower of Shirin?
Overall, I was really impressed by Double Cross. It was an ambitious project from 13AM Games that succeeded in raising expectations for what you can expect from the team. While I’ve enjoyed the other titles from them, this one stood out, thanks to the clever plot, the characters and the platforming. Yes, it has some minor issues, but those can mostly be overlooked. For $9.99 you get at least 5-7 hours of game, and that’s if you just rush through. If you’re a completionist, there’s even more fun to be had, collecting all the Upgradium and achieving the various Commendations (basically in-game achievements). If you enjoy platformers and a quirky cast, you’ll enjoy this one. I’m impressed by 13AM’s latest outing, and hope this isn’t the last we’ve seen of Zahra Sinclair and the RIFT!
I feel like Gensokyo Defenders is a mixed bag at the end of the day. The story and music are pretty weak, but the gameplay and artwork are top notch. I feel Touhou fans would certainly have fun with this one for the gameplay alone and fans of Tower Defense games will find a lot to love here as well. I just wouldn’t go into this one expecting super high production values at its $19.99 price tag, but if you want a solid Tower Defense game, this one is very likely worth your coin.
So yes, we got another Darksiders and perhaps that in itself is a victory. I only wish the experience was stronger in its entirety instead of feeling like a first effort. The first Darksiders, a true first effort, was a stronger production overall, which only makes this game’s flaws more evident. There is still plenty of enjoyment to be had and long-term fans will most definitely find and appreciate it. Truly though, I had high expectations for Darksiders III and can only hope this is just a one-time exception in what will hopefully be a longer-lasting series.
There is definitely an audience for a game like The Walking Vegetables but unfortunately it might not be the game for me. I would have preferred it to have been a bit more traditional and less random. If you are really into rogue-likes and can deal with the unpredictable nature and lengthy process for acquiring skills, you will find the game to be a lot of fun and even rewarding with a lot of replay value. If that sounds up your alley, I would say add as much as an extra star to the score below. There is also a two player co-op mode and an even more difficult “Too Hard Mode” for you to challenge. So the $9.99 asking price gets you a good game with some solid replay value, as long as you are willing to put up with some of the quirkier aspects of it.
In the end, Halloween Forever is merely okay. For $4.99, it’s a perfectly reasonable purchase despite the short length and simple replay value. For what was a solo project, it is a fine enough experience, especially since the artwork and animations were done in Photoshop of all things. As such, many of the issues explained above are far more forgivable than normal. So props to you Peter Lazarski. I hope the game was an excellent learning experience all the same.
At the end of the day, my playthrough of Guardian of Rebirth clocked in at right around 39 hours. Future Blessings was shorter and disjointed, but it still took me about 16-17 hours to complete. In total, the Banquet of Rainbows compilation took me somewhere in the ballpark of 55-56 hours to complete. Despite some issues with the translation and the lack of a viewable flowchart, I was quite pleased with my time investment. Interestingly, there was an anime adaptation of the first title released in late 2017 and there is a follow-up game planned for localization sometime in 2019. If it’s any indication of my feelings towards the story, I plan to give both of those a look too. Code: Realize ~Banquet of Rainbows~ is available exclusively for PS4 (in North America) at an MSRP of $49.99 USD. There are also the Vita versions of Guardian of Rebirth and Future Blessings. A Switch version was recently released in Japan, so a North American release of that is also likely at some point. Given the abundance of content and its overall quality, I’d say this one’s definitely worth your time.
This is unacceptable for a $5 game, let alone Crimson Keep’s $20 asking price. After dozens of attempts and five hours I will never get back, I managed to get to the third level once, then almost immediately starved to death. Crimson Keep is a thrown-together mess that feels like it only got halfway through its development cycle before being shoved into the limelight. The only people I could possibly recommend this game to are the most hardcore eShop collectors, but that’s only if my conscience stops screaming at me to take that statement back. I don’t know if the Steam version is any better, but because of this I have no desire to find out. Give this a hard pass and randomly generate your way to something better.
Overall I liked Lamplight City, but I just felt a little disappointed. Sure the atmosphere and characters were great, and the story was fine for the most part, but looking at it critically it doesn’t do what it sets out to. You might get some enjoyment for the $14.99 this game normally costs. I really hope the developers expand on this idea more in the future, because I feel like it has a lot of potential. The issue is just that it falls a little flat in its execution. If you’re a fan of point-and-click games then I definitely recommend that you pick this one up. If you’re not a fan, I don’t think this is really going to change your mind.
If you can get past the difficulty of the game, there is a real gem here. And they did not skimp on the content. I finished the game at just under 11 hours and with just over 60% of the map completed. Like other Metroidvania games, you are encouraged to go back to previous areas with new abilities that you have unlocked. Thankfully the map system makes it fairly easy to see which areas you have not completely explored, and also clearly label paths that require a specific ability to unlock. I hope that this game does not remain largely missed in the greater gaming landscape, it is truly a great title. But to be fair, I didn’t even know about the first one until I played the Guacamelee! Super Turbo Championship Edition. But I can say this one is one of the better examples of the Metroidvania sub-genre, and is easy to recommend at it’s $19.99 asking price. DrinkBox just doesn’t seem to be interested in making a bad game or a cash grab, for which they should receive all the support in the world. Hop in and save the Mexiverse, who wouldn’t want a taco truck on every corner?
I could go on, but the point remains: Super Smash Bros. Ultimate is clearly an essential part of every Switch owner’s library. Complaints come down to mostly nitpicks, but the dazzling cast of characters, splendid stages, multitude of multiplayer modes, and much more are just as addicting as the core gameplay around them has been since the series’ genesis back in 1999.
You’ll probably spend at least 15-20 hours or more, depending on how much you get stuck and how badly (and whether you use a guide). The game doesn’t have very much replay value either, and the Switch version does not have achievements like the others do. I greatly enjoyed the charming art style and music during my 15 or so hours with the game, but the gameplay just doesn’t live up to that at all. Candle: The Power of the Flame is available on the Nintendo Switch eShop for $19.99. Can you help Teku save the world before it falls to greed once more?
I truly am pleased I finally got the opportunity to play Sundered on my Switch. Eldritch Edition is a fantastic version of the game, offering just enough new content to sate the appetite of new players, while offering reasons for existing players to delve back in. For $19.99, you get a lot of adventure to enjoy, full of challenge and a twisted and diabolical story. I spent about 13 hours beating the game once, thoroughly searching out and killing all the optional minibosses and unlocking the Magnate of the Gong fight. After finally playing this, I’m eagerly looking forward to whatever the next project is that Thunder Lotus develops. In the meantime, I’ll be beating the game to get the other 2 endings. If you are looking for a reason to embrace madness and have a great time in the process, Sundered: Eldritch Edition is well worth your time.
I have to say, while I thought the story was a bit lacking and some of the unlocking felt like a grind, I had a wonderful time with the Persona Dancing: Endless Night Collection. The gameplay is still rock solid, the characters and animations have improved over the last outing, and there is tons of replay value here. I loved all the playlists and the VR model viewer was a nice touch as well. I know folks may think the $99 price tag is a bit high, but that’s 33 bucks a game for three pretty great games, so I don’t really think that is too bad personally. If you’re a Persona fan this a must-own collection of titles, and if you’re just a fan of great rhythm games in general, you’ll find a lot to love here as well!