Kakuchopurei
HomepageKakuchopurei's Reviews
Blazing Chrome is challenging, well put-together, and replayable as heck, even if it comes off as familiar at times.
Jump Force is a loving tribute to Shonen Jump's manga history in 3D arena fighting game form. Come and stay for the mindless brawling, ignore everything else.
DOA6 is a fun game, but it's not really a huge leap from part 5, and it still needs more functions & fan-favourite modes to stand out from other fighting games even from last year. As much fun as it is to kick ass as either Hitomi or that schoolgirl with the multiple moves, the absurd Story Mode isn't enough to pique my interest for more than a few weeks.
Is Devil May Cry 5 better than Bayonetta & Bayonetta 2? Of course not, but nothing is. What we have here instead is a pretty damn good action hack-and-slash title featuring three awesome-to -play-as power fantasies that oozes style and substance; something that’s rare in this day and age.
I can’t possibly imagine anyone actually enjoying the soul-crushing ordeal of playing Left Alive.
Days Gone may have the heart and soul of a champion. However, it still needs more spit and shine, especially in the gameplay and flow department, before it can become a big-league player.
Katana Zero is a fun game that tests your patience and rewards you with an interesting story. Sometimes I do run out of patience which then I step back and take a breather. I'll be honest, I rage-quitted a few times, but I came back with perseverance just to progress with the rich story it has to offer.
Samurai Shodown is a great return to form for SNK’s swordfighting series. While it seems to be going for the Street Fighter V style of release and comes with the bare minimum, at least this game includes a standard arcade mode with endings and a fun (?) final boss called Shizuka to fight against. If you don’t mind paying triple-A price to train up for this game for future fighting game tournaments -and there will be if the Neo Geo World Tour is of any indication- then go nuts and play this 2D weapons-based masterclass.
Wolfenstein: Youngblood is one of those games that has a lot of cool ideas and concepts, but barely sticks the landing. If the co-op matchmaking was better and the mission structure wasn’t so lazily-designed, this could’ve been a really enjoyable co-op shooter that is worth the 8 to 10 hours.
Fire Emblem: Three Houses manages to instil plenty of lovely features that make the experience worthwhile. It’s one of the most robust strategy JRPGs I’ve played in a long time, with mechanics and limited resources that encourage you to strategize to the fullest. It has a sweeping orchestral soundtrack that dynamically shifts as you go in and out of combat, leading to some engrossing battles. Plus, the narrative and characters are some of the strongest showings the series has seen to date.
With a shorter run time and a bit more tweaking with its action RPG mechanics, the game could have been more than just a “Factory”-made title.
Part RPG, part open-world quest-a-thon, but mostly an action game with a pretty neat tag-team mechanic that takes a while to master, Astral Chain is anything but a slog. In essence, Takahisa is clearly taking the diversity and open-ended nature of his past game and putting it all here in this Nintendo Switch title. Next to Splatoon, this is definitely one of Nintendo's best new IPs in a long, long while.
At full price, I wouldn’t recommend this game to anybody except people who truly love the idea of playing as prehistoric human beings trying to discover fire for the first time in the most tedious of ways. It’s obvious that Ancestors is a project made with a lot of passion and ambition. Personally, I found that those elements weren’t properly translated into video game mechanics that actually felt fun or gratifying enough.
If you miss the good old days when Technos wasn’t bankrupt and you had an inkling over what the Double Dragon/Kunio-kun series are, you owe it to yourself to try out River City Girls. It’s fun to play, it’s best with a friend, and it’s just gorgeous to look at in motion. If you hate brawlers and simple beat-em-ups with a slight grind, this won’t change your mind.
GreedFall is Spiders' most ambitious RPG title to date, and it certainly shows. It features a great story and deep lore, with interesting characters and setting. However, it's brought down by its lower production values and janky combat, as well as the occasional technical issue that arose from time to time.
Is Full Body worthy of a revisit for fans who played the first game? Most definitely not. Your longing for debauchery will not be sated by the game's new romance option who is wedged into the plot for no good reason. However, those who have always wanted to try the game but missed out last time should definitely give this one a look.
Cat Quest II is a good co-op RPG that can be enjoyed in short sessions with a close friend or family member. The simplicity of the game’s combat coupled with its little RPG nuances makes it an interesting experience for both casual gamers and fans of the genre.
Link’s Awakening is comfort food; nothing more and nothing less.
Would I recommend Code Vein to someone who’s also a Soulsborne fan like me? Not really. It won’t give you the challenge you seek and the overall design feels like it falls short of achieving what it wants to emulate. What about recommending this to someone who’s never played or finished a single Souls game? Yes, I certainly would. It’s quite possibly the most accessible game in the genre so it might actually help you ease into the brutality of the other games.
Even when its exploration and shooting works, you'll only get some small sense of satisfaction. The only reason you're continuing is because of that "one more assault" Skinner box mentality that's in these loot-and-shoot ideas combined with open-world checklist obligations.