It essentially feels like Square Enix set a new standard with the SaGa Frontier remaster. It made up for lost time. SaGa series mechanics, with entries’ multiple storylines, battle systems that reward performing certain actions, and non-linear nature, were always ahead of their time. Back in the day, SaGa Frontier was among those that didn’t get its proper due.
Poison Control feels like the sort of game where lots of different elements are tossed together in a way that hopefully comes together and makes sense. Some parts are fine. Eliminating poison can make you think, though it can sometimes get to be a bit of a chore.
Root Film takes players on a lovely tour of the Shimane Prefecture, giving them a glimpse of historical places, customs, and characters as they work to solve grisly mysteries. Unfortunately, the journey is the only compelling thing about this weak visual novel, as its story is somehow told too quickly and the game is filled with things that waste the player’s time. It’s far too drawn-out, yet somehow too short at the same time.
Balan Wonderworld is not comfortable or fun to play. It isn’t memorable. If you want to understand everything happening, you have to buy the ebook and go to that outside source for an explanation. It is bland, repetitious, and has design choices that are the opposite of ensuring a good quality of life.
Ghosts exist. They have unfinished business and need help. Fortunately for you, you’re a Spirit Scout. You’re trained to aid them and sent on assignments to get them to move on. Your latest assignment is the island of Cozy Grove. It’s dead there. Literally.
Either of these two games, weighing in at several dozen hours each, would be worth the price of admission alone, but to see Saviors of Sapphire Wings and Stranger of Sword City Revisited packaged together raises the value proposition considerably.
Monster Hunter Rise is without a doubt one of the best Monster Hunter games I have ever played, if not the best outright. It caters to new and veteran players effortlessly, and while some accessibility issues holding it back from outright being a perfect game, it really offers the best of both worlds.
There are some areas in which Story of Seasons: Pioneers of Olive Town feels like it definitely needs a little more time and room to grow. The progress I’ve seen in the time I’ve played is encouraging, and I’m confident that it will offer plenty of opportunities down the way.
A-Train: All Aboard! Tourism is definitely impressive. People have an extraordinary degree of control over all elements of transportation and the entire health of towns. It demands you pay attention, to be sure. There are some technical issues here, to be sure. (Patches were released as I was playing, so it seems Artdink is aware of problems.) People willing to give it a chance could find a simulation they could spend months playing.