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I like Legacy of the Void—genuinely, I do. It's just that I don't really want to play it now that I've finished the campaign. The focus on unlocking and swapping between different units in the same slot makes for a highly customizable and highly "for your tastes" kind of experience in the campaign—I just wish that had carried over to the multiplayer to really shake things up.
Even going back to the old content isn't a pain, as it still holds up under scrutiny. The new areas, though, feel more alive - you're part of a grand operation, with many smaller sub-objectives to complete in order to achieve victory. I am largely happy with this.
It's still very much Darksiders II as you remember it, just with a new skin, and that's completely okay.
Enhanced Edition brings a breath of fresh air into the Original Sin experience in a great way.
It reminded me why Call of Duty is one of the most influential series' on the planet, even if it didn't reflect that for a while.
Fallout 4 is certainly enjoyable and I highly recommend it, I'm not sure if this is the revolutionary Fallout title that we've all been waiting for
Rise won't have a difficult time standing out among the CODs, Halo 5s, Fallout 4s and MGS5s of the world.
Samurai Warriors 4-II isn't a horrible game by any means, but the game just doesn't quite entice the gamers of today to venture through its trials.
For a pocket-sized RPG that will provide hours of gameplay, it's certainly worth a look.
Yes, there are better, more realistic racing experiences on the market, but few titles can match the pure engagement that this year's Need for Speed offers.
With boring combat and a limited custom campaign toolset, Sword Coast Legends fails to capture the spirit of a true pen and paper role-playing experience.
Tales of Zestiria is a JRPG built primarily for Tales fans and those who truly want to be Tales fans.
Anno 2205 can be relaxing and rewarding.
Skyhill is a decent way to kill a few hours.
Do not play Heroes of Might and Magic VII. From the game's fundamentally flawed technical foundation to the abhorrently misdirected implementation and communication of design elements, this is one massively missed opportunity.
Despite how [The Park's] conclusion stands out as both horrifying and emotionally resonant, the plot suffers in a lead-up that can feel a bit aimless.
Rock Band 4 is just a heck of a good time.
I believe that they'll win a few battles with Halo 5 on the front line.
If it wasn't for some questionable design choices with the game's most important element, it could have been a flawless experience.
It's a simple premise that's executed perfectly.