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Cute Things Dying Violently is a boring, frustrating, mediocre physics game that's been done a hundred before and a hundred times better.
Rememoried is a visual feast with some clever puzzles, but there's a much better game waiting to be made.
Life Is Strange's conclusion cements its story as one of the more noteworthy in recent videogames.
There's no denying that this thing serves up big heaping piles of fun.
I can see already that Vermintide will quickly become the next title that everyone's friends will be playing.
There is promise, but it wasn't quite executed to it's full potential.
Light on content but heavy on freedom, Rebel Galaxy is a charming romp through a frontier brimming with choices to make.
Saint Seiya is also an extremely fun fighter that mixes up the standard formula of the arcade fighter.
In the end, Elite: Dangerous isn't a terrible game, but I don't think it was made for mass appeal.
Ride is a middle ground between arcade fun, and simulation-style detail.
It can be fun to play, but I don't see any staying power.
Dragon Quest Heroes feels like a simple distraction, but it actually has quite a bit of depth.
Inching closer to demise in Sublevel is a tightening vice that'll persist past every destroyed core and through every wormhole.
Transformers: Devastation fails to fire on all cylinders, as the game is too short, and boasts a small choice of characters to play as.
Though A Fistful of Gun has potential, the empty multiplayer servers and repetitive campaign puts a bullet in any momentum it has going.
Prison Architect isn't going to appeal to everyone; the simple graphics and initially overwhelming influence may scare off those hoping for something as immediately accessible and fun as Theme Park. Those who persevere will find an incredibly complex simulation that will gradually reveal more and more layers of strata as the hours invested pile up.
Beyond Sol is one of those rare games that smooshes genres together that don't usually get along, with an end result that is incredibly rewarding.
Wasteland 2 makes a strong case for the revival of a long dormant style of videogame design.
It's not as balanced as its counterparts, but it's still a really fun game.
My only real complaints against the game are that it's short, and there's not much to do as far as deep combat or customization go. But clearly that's neither the intent nor desire of Jotun, and that's cool. It's a wonderful, dazzling little world Thunder Lotus created, and you just might learn something while you're playing. May you die with honour, sons and daughters of Odin.