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A few bizarre twists and noted historical mutations left me equally confused and intrigued.
I can't recommend Heroes of the Storm's friendly approach enough.
When Dark Room moves beyond its initial twist in order to return to the mystery at the centre of the game's overarching plot, it succeeds at offering exciting gameplay in lieu of maintaining its thematic focus.
A Knight to Remember manages to capture the spirit of its predecessors without ever feeling like an empty exercise in nostalgia.
.J-Stars is another case of a Japanese game that preaches convincingly to its chosen choir.
It's a surprisingly faithful and endearing approximation of playing a pen-and-paper RPG like Dungeons and Dragons, taking core pieces of the culture and structure of a D&D game and stripping it down to basic, easy-to-understand mechanics.
Anna's Quest is a charming, whimsical and beautiful adventure, that is sure to please fans as well as entice newcomers to the world of adventure games.
There's no denying that God of War III is one of the great titles in the hack n' slash genre, and it looks better than ever before.
Whispering Willows wants you to learn its story, connect with its characters, and become engrossed in its world.
There are elements of greatness here—the bosses are exceptionally inspired and some of the level themes are great—but so much of DMC4 is antiquated.
There's the outline of a great game one whose aesthetic would likely attract audiences young and old—but it only ever appears in glimpses.
Arkham Knight quite simply the Batman game that anyone who obsesses over the caped crusader always dreamed would exist.
LEGO Jurassic World is a fun, wild romp through the Jurassic Park films that not only lives up to their legacy and the expectations of fans but also those of Tt Games' LEGO franchise as a whole.
The hand of [Her Story's] developer never intrudes far enough to spoil the basic thrill of solving a narrative puzzle completely on one's own.
What starts out as merely unpacking boxes, very quickly begins to feel like more of a private peek into someone's life.
The puzzles hit that perfect blend of complexity and intuitiveness that keep them immensely satisfying.
If you're looking for a very different, very open ended, very "freeing" game about jail breaks, The Escapists will appeal to the experimenter and escape artist in you. It's not going to hold your hand when it comes to enacting a brilliant escape from jail, but if you're willing to watch, plan and be patient it's a very rewarding—if demanding—game.
A certain type of player will find a lot to enjoy in simply puzzling out their location and trekking toward the objectives.
There are still fairly large, sprawling JRPGs with modest budgets, such as Bandai Namco’s Tales games, but Neptunia is still a basic dungeon crawl with the occasional boss fight, punctuated by portrait/text based cut scenes.
his game isn't quite as painful as the previous game to me, but it doesn't quite do anything new.