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The game is literally just about a cat running through a house and breaking everything. There’s no story, no lofty goals, and certainly no moral or ethical grounds contemplated here.
Farming Simulator 15 can provide a tranquil, educational and interesting virtual farming experience. However, at $50 for a hamstrung version compared to its PC sibling, the bugs and narrow gameplay make it difficult to easily recommend.
The platforming elements are completely tied into its puzzle system, so to appreciate the game, you'll have to really love this one element of the game's mechanics.
For fans of Dragon Age, this is a meaty, content-packed piece of DLC that will take a few hours to thoroughly explore, and feels like it naturally slips in with the base game content.
There's enough tongue-in-cheek dialogue to remind you of how campy and fun the Power Rangers are, but it's often undercut by the game's insistence on being silly.
In the end, the missions just aren't enough to really make this stand out too strongly.
Nicole Martinez and Brad Kane clearly care a lot about this world, and with episode four, they've introduced a lot of critical momentum to the season that makes it feel like the series has turned a corner.
Sure, you won't find yourself blasting off headshots or shouting obscenities into headsets while playing Splatoon, but that's oddly refreshing and everything else is so rich and fun that you might not even notice.
Upgrading gear is no longer quite the marathon it once was, with players able to retain the stats of weapons, and even upgrade existing gear to meet the new performance caps that have come with House of Wolves. And this really is the expansion's biggest issue; the patch changes that are free to all are more important than the paid content.
The Witcher III has a compelling plot, combined with some old school, complex game systems that encourage exploration, crafting and experimentation.
Tasharen Entertainment has struck a gold mine of nostalgia within me.
While not terribly interesting or original, most classes have special abilities that play well with the construction/destruction concept.
Not a Hero does a lot right - the cover-based shooting in 2D environment works incredibly well and the comical setting and writing do a lot to set the mood. However, it's more in what it doesn't do that holds it back from being as memorable as some of its contemporaries.
Life Is Strange has already proven itself to be capable of making an interesting story out of its premise, but it's in this third episode that it has begun to develop a real level of confidence in its narrative.
Toren won't appeal to everyone, obviously, but creates a wonderfully moody and magical atmospheric vibe that few games achieve.
While there are some uncharacteristic interface and game play issues for Q-Games, the overall effect is another terrifically original take on a variety of genres.
Project CARS is a game that punishes every mistake you make, which makes successes and victories infinitely more rewarding.
With this kind of game, it's easy enough to say that the difficulty is intended, but some of these reactions tended to stray close to interrupting experience rather than enhancing it.
The constant need to speed up, turn, avoid, or utilize level features at break neck speeds all conspire to make your moves instinctual. It's possible to get "in the zone," with this game, where you hit that Zen state where your hands know what to do faster than your brain does.
There's no denying the quality of FFX, as it's often hailed by some as the last "good" JRPG Square Enix has made in the last 15 years, but there's already a much cheaper, slightly blurrier version of this compilation out there on the PS3.