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Mobile Suit Gundam: Extreme VS-Force tries a million different things, then botches all of them. Import Gundam Breaker 3 and skip this insipid timesink.
Even without the IP, Dex manages to be the absolute best Ghost in the Shell game we’ve ever gotten.
With a dark yet optimistic story and old school JRPG gameplay, Tokyo RPG Factory’s first title feels like a classic in the modern day.
MilitAnt is about as exhilarating as frying an ant with a magnifying glass, and about as cruel to people who play it.
In its unrelenting toughness, Furi will really call to a specific type of gamer.
Nothing about it feels genuine, nor is any of it engaging enough to sustain more than a few hours of interest.
Carmaggedon: Max Damage isn’t exactly a groundbreaking game or even a particularly good one.
onster Hunter Generations manages to both stick to its guns and evolve the franchise, leading to a game that will both please fans and entice newcomers to the hunt.
Western Press shoots from the hip, right through the heart.
Mystery Castle as some clever ideas and gets pretty good later on.
Star Wars: The Force Awakens gives you everything you expect from a LEGO game, for better or worse.
7 Days To Die is a retail release of an alpha build of an Early Access game, and a downright scummy thing for Telltale to market as a finished product.
If you even remotely enjoyed Limbo, you'll feel right at home with Inside.
JoJo’s Bizarre Adventure: Eyes of Heaven is a joyless, uninspired adaptation of one of manga’s most joyful, inspired titles, and one of the flattest gaming experiences of the year.
Rhythm Heaven Megamix is a bright, colourful collection of zany rhythm-based minigames for the 3DS that is easily recommendable to fans of the genre and newcomers to the series.
A painfully bland story and dull characters don’t stop Tokyo Mirage Sessions #FE from being a novel and fun role-playing experience for fans of the genre.
Umbrella Corps it’s neither fun nor fully functional to justify its existence.
K Station is an intriguing sci-fi mystery that uses archaic mechanics to say something important about the fickleness of human memory.
Zero Time Dilemma is a satisfying conclusion to the Zero Escape series, but I feel it’s missing a final challenge room to test my wits.
If you’re not a gigantic fan of the genre, I can’t really recommend The Technomancer.