Infinite Start
HomepageInfinite Start's Reviews
Ghost Trick: Phantom Detective isn’t a masterpiece, but it’s a lot of fun. The gameplay might be more straightforward, though creative solutions more than make up for it. This, combined with an engaging narrative that doesn’t take itself too seriously, makes for adventure fans of Ace Attorney, or story-driven puzzle games will surely enjoy.
Crash Team Rumble is far from perfect, but the current form is fun. Matches are quick without being too one-sided. Utilizing specific mechanics and a good understanding of the mechanics can turn a particular loss into a win. Unfortunately, I fear long-term, the community will adopt the more oppressive meta I already see, though I have hopes future characters/patches will help balance things. So if you’re looking for a fun multiplayer game for a few hours here and there, I think you’ll be pleasantly surprised.
Final Fantasy XVI is a well-crafted experience and a strong Game of the Year contender. Not only does it have a gripping narrative that restored my faith in Square Enix’s ability to tell a gripping story, but it also features several improvements that fans and newcomers alike will enjoy. This isn’t just improved visuals that scream Final Fantasy and a combat system balanced with players of various skill levels in mind. Hardcore players have a robust system to explore that expands on higher difficulties, with less skilled individuals having various paths to experience all that Final Fantasy XVI has to offer.
At its core Etrian Odyssey, Origins Collection are enjoyable games in this genre. Some will find the simplistic and mostly menu-driven adventure unappealing, though fans of it will likely be engrossed in the world. This, coupled with a different look than the overly detailed designs typically found here, helps Etrian Odyssey Origins Collection stand out. So if you’re looking for a new dungeon crawler, you’ll likely be happy.
ZeniMax has largely adhered to their tried and true recipe for The Elder Scrolls Online story content. And while there is much success to be found, there is much that could be improved upon as we wrap up the year-long Shadow of Morrowind storyline bookending the Necrom chapter release. Looking ahead, it’s exciting to theorize what will come next. But for now, looking at Necrom as-is, we still have an amusing if by-the-books expansion drenched in the allure of the arcane arts and a truly stunning setting brought forth with Apocrypha. Whether you are a new player or someone looking to create their nth alt character, Necrom is sure to offer up hours of content to get lost in.
At its core, Layers of Fear is a rather generic survival horror experience. Most of your adventure will be exploring locations for clues or solving rather basic puzzles. Eventually, you meet hostile forces; they’re more annoying than scary. For these reasons, it’s probably worth it if you love the genre, but you might want to look into something else for everyone else.
Gunfire Reborn is a fun game that suffers from some pretty substantial problems. Online is simply a mess; regardless of where the fault lies, it results in a negative experience for all. Add in a lack of updates and questionable history on Xbox, and it’s a hard sell for Gunfire Reborn. Sure, it has good gunplay, charming weapons, and a lot of build potential; unfortunately, these issues exist. Perhaps things will improve now that more resources can be poured into the console side of things, but for now, I would stick to PC or Xbox via Game Pass.
I wouldn’t say Diablo IV reinvents the wheel, but I wouldn’t say it needs to. The core experience is quite fun that is just a pleasurable experience. Add in the endless amounts of content, the ability to play as multiple different classes, and upcoming changes, and it should be a safe choice for anyone looking for their looter fix. Especially if they love everything, Diablo has to offer. So if you’re on the fence, there is no better time to join than now.
Capcom did a fantastic job with Street Fighter 6. It retains the fighting mechanics players love, and its approach to newcomers is commendable. Even if you don’t want to play online, getting your money’s worth is easy, which is great to know going into it. Some of the other changes, like modern controls, further help make things accessible to a more significant number of people. Street Fighter 6 is a slam dunk worth considering for all these reasons and more.
Miasma Chronicles is mostly an enjoyable tactical RPG thanks to its likable set of characters and exciting story. The only major thing that holds the game down is its RNG mechanics regarding combat. Constantly missing close-range shots ruins what could have been a better experience for me.
In many ways, Protodroid Delta reminds me of Mighty No. 9. I can see where Mega Man X influenced Protodroid Delta, but it takes some of the franchise's worse parts without offering many improvements. The floaty controls will put some off, and others will have unintended glitches or weak art direction, in addition to the other things mentioned. For these reasons, it will probably appeal to fans of Mega Man X, itching for a new experience, but likely not anyone else.
Monster Menu: The Scavenger’s Cookbook is ultimately in a weird place. The gameplay is enjoyable if you like the genre, but so many elements won’t resonate with people. As someone who dislikes resource management, those frequent sections get old quickly. For this reason, I suggest giving the demo (PlayStation / Switch) a go. The core gameplay loop is relatively unchanged from early and late games, so you should instantly know if this is a winner or a dud.
It’s great to see Square Enix reach into their past and allow a new generation to experience some of its best titles. While there are some negatives to Live A Live, such as weak combat and bite-size adventures, these quirks work in portable versions favors. This version loads slightly faster, so many performance quirks are part of the software. Since this isn’t quite a complete remake, the differences are marginal at best.
I don’t particularly appreciate giving games low scores, especially to a game that was a labor of love by a small team, but Death or Treat is a hard sell. It’s short, features only four bosses, limited variety, is poorly balanced, and is filled with bugs. The last one is significant because I can overlook some of these things, but in its current state, I can’t recommend it. This is a shame because the jokes and core gameplay loop are enjoyable, but the flaws are impossible to miss.
Star Wars Jedi: Survivor is a reasonably safe AAA experience. Combat can be fun, especially if you’re good at it. For those who need more help or want to slice down foes, there is also a difficulty for you. Locations might have some derivative mechanics, yet that doesn’t stop me from wanting to explore them. Add in what fans love about Star Wars, and it might not be revolutionary, but it is an experience fans of the franchise or sci-fi itself will almost certainly enjoy.
If I am being sincere, Redfall feels closer to a beta than a finished product. It isn’t just missing polish; many elements are in the wrong place. There isn’t much of an end game or reason to grind, nor did I find any weapon that seemingly changed the face of the game. At most, I found more accessible ways to do things resulting in my build always having a UV and stake weapons. Despite this, I think Redfall will benefit significantly from Xbox Game Pass. Even if the product I reviewed was in a rough place, I still had fun. Arkane Studios has time to improve it, two additional characters are coming in the future, and 60 FPS is in the works; it’s just a shame our first impression was nowhere near what we’ve come to expect from Arkane Studios or the genre.
At its core, Fairy Fencer F: Refrain Chord feels like a different take on the Neptunia formula. For this reason, fans of the franchise will absolutely enjoy this adventure. For everyone else, it’s a good strategy RPG with amusing dialogue. It doesn’t reinvent the wheel, but it’s still a lot of fun. Especially if you take the time to do all the optional content.
Overall, Trinity Trigger has some interesting ideas that don’t really pan out. Gameplay starts as a fun action RPG before evolving into a convoluted system where various encounters require swapping between various weapons/characters. Narrative also has some interesting elements, they are just lost in a rather predictable loop that overstays its welcome. For these reasons, there is still some charm if you love the genre, but otherwise I’d hold off for a bit.
The Mega Man Battle Network Legacy Collection is a packed compilation of a long-sidelined spin-off teeming with value and nostalgia.
Overall, I would say I enjoyed playing through Ghostwire: Tokyo. Some of this might just be my love of the setting and overall culture, though it’s unique and often fascinating. It’s just a shame a wide variety of choices hold it back. Turning an open-world game into a long series of checkboxes is rarely good, with combat following an odd curve. It starts fun, then feels unsatisfying, followed by it slowly building back to being fun. Given it eventually becomes a satisfying experience I would say it’s worth considering, though it is absolutely not an experience I’d say is for everyone.