NZGamer
HomepageNZGamer's Reviews
Ultimately, Yoshi's Woolly World is a game that achieves something rather impressive - it manages to feel immediately familiar and completely uncharted, and both at the same time. For the most part, it sticks close to the series roots, but it does so with a new, adorable veneer and a welcome level of accessibility. If you like platformers and/or things that are cute, you'll definitely want to check this out.
It's held down by lacklustre writing, terribly boring gameplay, and even a pretty shoddy technical performance. Maybe there's a reason Sunset has shut the blinds for Tale of Tales.
It's a shame about the bugs, which could be the product of meeting the movie deadlines rather than oversights from the developers; or maybe the fact that it had to sit alongside four other LEGO titles this year alone. But if you can look past randomly flying triceratops or temperamental vines - LEGO Jurassic World is still fun, full of charisma, and with enough unlockables and customisation to keep your attention.
Hilarity underscored by humanity - a winning formula.
Buy Arkham Knight. Become the Batman. You won't be disappointed.
Admittedly, a port of a fantastic and iconic game. Get it if you want, don't get it if you have any sense. Just be sure to have some cash left over for Street Fighter V next year, and all the other versions that Capcom are going to try to sell you in the years to come.
Is it perfect? Not quite, but none of the flaws matter when you're 15 matches in and the promise of doing something productive with your night is all but forgotten.
Cuddly cute, surprisingly, outrageously fun and best of all minimally flawed.
Overall, between the outrageous story and visuals that ooze 8-bit charm, this is a great game to scratch that retro itch - if a little steep price wise. If you like indie pixel-art games, you'll probably enjoy this.
While the story mode feels like a missed opportunity, and minor issues on the periphery detract, Guilty Gear Xrd SIGN is still an impeccably polished, lavishly produced, and lovingly crafted fighting game – worthy of a spot on anyone's shelf.
This is a game you will play over and over again if you like strategy games. Any frustration and getting caught is far outweighed by the joy at succeeding in breaking out. Each play through allows you to find another way of escaping, and the leader boards give you something to strive for..
If you enjoy the entertaining torture of Super Meat Boy or Bit Trip Runner, I'd say you should get out there and guard some "colors". Just don't forget which colour is which.
Overall I enjoyed Adventures of Pip for its novel aspects and sighed my way through the parts that let it down. If I could go back in time I would definitely play Adventures of Pip again - frustration, failed witty comments and all - though I'm not so sure I will play this game again anytime soon.
Invisible, Inc. is short, replayable, fun, and a very good experience that is completely worth it's miniscule price point. Time to start it up again and try my luck on expert with no rewinds… I'm so going to die.
Why must you make us wait, Telltale? Why?!
All of this has me very eagerly waiting for the next episode, and wishing it wasn't six weeks away. But the thing behind most of that anticipation is the thing I can't talk about - one hell of a cliffhanger ending, that I never saw coming. Here's hoping that that the next part can deliver on what have become some pretty high expectations.
A lacklustre ending and unremarkable adventure game mechanics may hold Perils of Man from reaching its full potential, but this is still a game worth checking out for anyone who likes a good time travel story with a compelling lead.
The platforming feels off, the puzzle solving is either too easy or too restrictive, and the humour regularly falls flat. There aren't really any collectables or hidden bonuses to flesh out the experience, and the checkpoints are too few and far between. I actually like the artstyle and puzzle ideas, but it's disappointing that the rest of the game really rubs me the wrong way.
There is so much potential with this game, but it just needs work. It feels like a first draft of something that, if taken further, will be something less irritating and more awesome.
We're still left with a good RPG, but one that's held back somewhat by tedious quest design and an overreliance on sexist cliches.