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NBA 2K24 could be the best basket simulator on the market, were it not for all that mentioned in the last few paragraphs. The game boasts stunning visuals, fluid gameplay, and an extensive list of game modes to keep players entertained for hours on end. If I enjoyed it, not being the biggest basketball fan in the world, I believe aficionados will delight.
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At the end of the day, what really matters in a video game is the fun it provides, and that's precisely what The Crew Motorfest offers in abundance. Here competition is a real pleasure, and the simplicity of the challenges is the essence of everything. It's simply about enjoying the driving and what the game has to offer, without unnecessary complexities.
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Mortal Kombat 1 is one of the most fun and spectacular 3D fighting games of the last 10 or 15 years. The gameplay is extremely accessible for anyone to enjoy, but there is enough depth to be discovered to reward the most dedicated, even more so now with the Kameo. Combining this with its superb graphics and sound quality makes Mortal Kombat 1 a game of strong appeal to fans of the genre. Modes like Story, Invasion, and Towers mean strong single-player content and long hours of gameplay for lots of fun built with strong jig. If you want to embrace online, get ready for a lot of time in Practice mode and hundreds of hours of playing.
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Lies of P is a game capable of winning over the biggest fans of masochistic action games, but it will require some patience. Its linear design combined with the relative lack of difficulty, only existing in a few boss fights, highlights the lack of pedigree of this Korean team, but it is a first effort with interesting points. In the second half, Lies of P gives a better air of gracefulness and ingenuity, which makes us excited about the future of this team.
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We Were Here: FriendShip is a great game for those players who like puzzles, escape rooms and the like. If you have a friend, family member or companion available for this adventure, it will certainly be a very well spent hour in which your neurons will have to work to the fullest. A real test of your friendship.
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Eternights is precisely what Studio Sai intended, a simpler Persona with much stronger sexual suggestions, almost skimming the erotic anime at certain times. If you imagine playing a hack and slash with lots of romance anime clichés, you might find that in the dilliest moments (when you wish you weren't playing alongside family members), Eternights hides a good heart underneath its perverted exterior.
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Without overflowing or incorporating something very different, Fae Farm doesn't diverge from the dominant formula for a real-life simulator. He lives and makes himself of routines. There's a magical arts component that makes the action quick and automated, though the challenges presented and the narrative fit some vulgarity. However, with the daily tasks and the forays into the dungeons, the game manages to sometimes create a persuasive effect, convincing at times.
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I share my love of science fiction, and Starfield was that game I looked forward to. Maybe my expectations were too high, I fully believed that they would be able to fulfill the promises made when the game was released so many years ago. However, what has been delivered seems to be more of a demonstration of ambition than an actual ability to deliver. Sure, Starfield has its merits, there are notable moments in the game, but in the end, I can't help but feel like the promise wasn't completely fulfilled, and that's undeniable.
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There are several epic, stunning-scale moments in which FromSoftware's artistic ingenuity prevails over the texture quality of an often austere and empty industrial world. It's a tough game, but the strong performance allows this strategic gameplay to put in your hands the customization of the path to victory. The upshot of this is that I would never have imagined putting Armored Core 6 among my favorites of the year.
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Thanks to modes like Franchise and Superstar, Madden NFL 24 manages to stream fun, even for those who won't even play online or bet on Ultimate Team. It's a shame that EA Sports' efforts to improve gameplay result in issues that actually hurt it, like the animations. You often see visually awkward moments where the game is clearly transitioning sharply between animations. Improvements in this aspect and in the latency in the menus would help Madden NFL 24 immensely.
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Immortals of Aveum is a conjunction of excellent ideas, from its narrative with hints of humor, which amuses and moves in the final stretch, through a gameplay with good mechanics and a huge abundance of playable options. A bit slow in developments in the initial phase, but that accelerates to a positivity of final events that captivated me. Were it not for this final acceleration in which it highlights what is good here, we would be facing a work with only a few good ideas. It was about 16 hours of gameplay, including explorations beyond the main narrative. Perhaps a sequel can finally tap into its full potential.
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Blasphemous 2 is the perfect example of a game made in the image of the classics of yore, but fully aware of the current contexts. As metroidvania, it is a game that is differentiated by its images and themes, but the difficulty of the gameplay and the demand it places on you are within what you are already used to. In an era where FromSoftware inspires more and more talent, Blasphemous 2 is yet another fine example of indie studios following the masters.
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Oxenfree 2 is not exactly the best representative of the term sequel, but it is a supernatural point and click adventure that values the points they conquer in the first. With adult characters and dramas to match, the walkie-talkie expands the drama, with more decisions that make you feel the pressure caused by the scarce time allowed by the dynamic system of dialogues, for greater immersion in the adventure. Add to this slight occasional puzzles and Oxenfree 2 may even be better than the first, but it is not a sequel that rises far above the original.
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Although the aesthetics suggest something in the style of Tecmo Bowl and an arcade experience, Legend Bowl is an unexpected bet on simulation, which uses its 16-bit look for a mixture of nostalgia with well-established feet today. Despite being able to amuse those who notice the NFL or want to dedicate the time to learning, with the focus on statistics and simulation, it still lacks some refinement and improvements to become what you really want to be. Maybe in a sequel.
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Gylt is a short game, lasts about 4 hours, is simple in its design and execution, but manages to entertain. Visual aesthetics are its strongest point, the use of a child as the protagonist means that it is better to avoid confrontations. While survival horror, Gylt feels like an initiation game designed for the younger ones, as it is not scary and the resource management is minimal. It is based on the same pillars on which the great references were built.
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It is noticed that the producers created the game with family in mind. The challenge is not the most refined, it lacks a good dose of puzzles and that degree of production more careful, evidenced not only by the metroidvania but by titles like Rayman Legends that also operate in the horizontal side scroll. Here the characters move to reach the objectives and overcome the obstacles, dodging the enemies and avoiding the successive traps set on the way. It is therefore a long obstacle course, labyrinthine and accessible. Still with the typical trait and originality of a Disney animation.
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Exoprimal turned out to be something unexpected for me because I couldn't imagine enjoying playing it so much, because when it comes to the gameplay, it manages to wear that electrifying and frenetic tone that I love so much at Capcom. However, the design that forces you to repeat the same mode (with few maps) to progress the narrative and get rewards such as cosmetics or modules, will test players' patience too much. Despite the electricity of an arcade-tone Capcom-leaning Overwatch-influenced experience, the PvE gameplay with final PvP stage makes Exoprimal a lot of fun and even different, but the design and structure around the gameplay leaves me totally confused.
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The pace of the game is high and steady in challenges, with few dead moments, no intrusive or drying dialogue. It is a direct and intense game in the missions, able to remember the catadupa of events and challenges of a Mario Galaxy, for example. And at the same time it is delightful in art, in a very planetary sphere and at the same time human and realistic, and also possessing an appreciable physics, although here and there with some frame rate breaks, which fortunately little or nothing affect the gameplay. There is almost a commotion when we leave behind these creatures, so essential in the multiple rescue missions, but it is possible to return to the PNF-404, with the salvation Otchin, for another dandori missions, in which organization and efficiency are essential for success. It's nice when a game exudes a message as well.
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In fact, having not previously played any amusement park simulators, Park Beyond was exactly what I expected. All sorts of actions I performed throughout the game and all the mechanics included were more than expected, but I don't consider that to be entirely a bad thing; It is not necessary to reinvent the wheel when it is in perfect condition. Throughout the time I've spent with the game, my main notes are related to its performance and, given its price of 50 euros on Steam, I had a more polished experience.
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In an obvious perception of evolution, M2, Taito and Inin Games offer both for PS4 and Switch (the analyzed version) a compilation of proven quality, with minimal latency times, impeccable sounds and a section of options and progression parameters that make visible the segments where the gains and failures happened, in the always essential repetitions. Infinite credits are almost essential to start playing, but the time invested here is regained in this realm of art between continuous firing and "lock on" attacks. Some more content would give other reasons to play or replay, still an edition enhanced with three good games, which is not only for Japan.
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