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Infinity 2.0 knows where to lend a hand or take over to keep things from getting boring
Crown of the Old Iron King rewards players who accept its difficulty and required effort
Forza Horizon 2's foundation is stronger than the underwhelming tracks built on top of it
Roundabout is a goofy game that requires serious skill
Spotlight focuses on movement itself
D4 is so weird, strange and different that it's hard to pass up
Theatrhythm Final Fantasy: Curtain Call adds depth to the best parts of its predecessor
NHL 15 missteps badly in its introduction to the current console generation
Team Ninja and Omega Force have forced Zelda's universe into the confines of a beat-em-up, but much of the charm and appeal was strained out in the process.
As just another game, Destiny is a confusing combination of often at-odds elements — it presents itself as ambitious, almost boastful, while seeming strangely safe and reserved. It wants to eat its cake as a shooter, and have the longevity of an MMO — but it lacks the combat sophistication of the former, and the deep well of content native to the latter.
Even in virtual worlds, variety is the spice of life. The Sims 4, for all its polish and cleverness, simply isn't very spicy.
Hatoful Boyfriend makes fun of the dating simulator genre by turning it on its head, making it weird and outrageous. The witty dialogue and absolutely bonkers scenarios are genuinely fun to discover, and the handful of different storylines make repeated playthroughs worthwhile. It's not groundbreaking material, but it's laughable — in a good, entertaining way.
Infamous: First Light is at its best if you've never played Second Son
Velocity 2X could have taken the easy route, sticking with proven mechanics for a predictable sequel. Instead, it makes a big bet, adding on-foot gameplay to already-sharp ship gameplay and the entire game is so much stronger for it.
This is the first time since Madden NFL 10 where I've had that a-ha moment where all I want to do is go play Madden, and it's not because of some role-playing device in the career mode, or a nifty collection of throwback uniforms, or the fact there was a military flyover before the Super Bowl...It's because the gameplay is focused to raising my knowledge and skill rather than accommodating or minimizing the lack of it.
The Walking Dead Season 2 Finale is never quite as meaningful or powerful as the first season
CounterSpy has two faces. Its presentation, its look and sound, is a victory hard to ignore. But its interactivity is ugly enough to make for an unfortunate pairing when the balance is measured.
Hohokum is beautiful but shallow
Divinity: Original Sin is one of the deepest and most unforgettable games I've played all year
Aside from a few frustrations, Crown of the Sunken King is Dark Souls at its best