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The next evolution of the Resident Evil series has officially arrived and it delivers on nearly every front. From the visceral, gory combat to the tense, compounding sense of dread that accompanies every darkened hallway, Requiem feels like a love letter to every Resident Evil fan. The dual-protagonist addition works to near perfection, with Grace thriving on tense, survival horror driven moments of terror, while Leon deploys the heavy firepower and one-liners to bring up the rear. Its environments and settings have a sense of familiarity to the horrors hiding just out of sight, while feeling like a brand new monster entirely. Though the story does falter towards the end, I feel confident in saying that Requiem is one of the strongest entries in the series as a whole. It does just enough to honor the past, while pushing full steam ahead towards the future.
Legacy of Kain: Defiance Remastered is both a time capsule and a restoration project. Its new camera option and visual overhaul breathe fresh life into one of the series’ most ambitious entries, while its narrative remains as compelling and operatic as ever. But beneath the polish lies the unmistakable rigidity of early-2000s design; backtracking-heavy levels, archaic combat quirks, and the occasional technical stumble. For returning fans, this is easily the definitive way to experience Kain and Raziel’s intertwined fate. For newcomers who are willing to wade into the deep lore, it’s a fascinating, if sometimes stubborn, relic of a different era. Imperfect, dramatic, and unapologetically gothic, Defiance still has fangs, even if they’re a little worn.
PARANORMASIGHT: The Mermaid’s Curse is a fantastic story that may even make you wish the game was slightly longer. For those who want a mystery that transcends a lifetime set in a beautiful fishing village backdrop, this is for you. While not puzzle heavy, when they appear, they are well thought out and clever. When focused on the narrative, the story is well paced. The writing is smart enough to reiterate the things you need to know without feeling too repetitive. After this entry into the series, I hope Square Enix knows they have something precious in their hands and continues to revisit this series in the future.
Reimagined is overall a good game. However, it certainly doesn’t feel like a game created for those who grew up with Dragon Quest. This is because we’ve grown, and Dragon Quest 7’s gameplay is still, in its own way, very much stuck in the past. This isn’t necessarily a bad thing, as now, this is a game I would love my kids to play, so they can fall in love with Dragon Quest and JRPGs in general.
Yakuza Kiwami 3 & Dark Ties is a distinctly unambitious game. It is utterly uninterested in functioning as a faithful remake of Yakuza 3 or pushing the series forward in any meaningful way. RGG Studio has created a Frankenstein’s monster of thrown together mechanics from past entries that wears the skin of a flawed, but significant and in many ways beloved legacy title, and bundled it with an ultimately meaningless spin-off that only escalates growing concerns with the franchise’s future.
Despite some technical issues, I had a great time with Demon Tides, from my first double jump to my last spin rush. The beautiful world and fun character designs, the amount of customisation to both move set and character appearance, as well as the bumping soundtrack, mostly made up for any frustrations and metaphorical skinned knees I went through. I have no doubt speedrunners and platformer fans, far more skilled than I, will find no end of fun in Ragnar’s Rock, and will be competing for top spots on the game’s leaderboards for years to come.
God of War Sons of Sparta is a decent game overall. It’s interesting to see the canon representation of Kratos by Mega Cat Studios, hearing the voice actors from the original trilogy, and seeing the game in its 3rd genre: a 2D metroidvania. While it didn’t fully deliver to my satisfaction, I enjoyed my time with the game at the beginning though my enjoyment waned towards the end. It’s a decent game to sink time into while waiting for the newly announced God of War trilogy remake, though not necessarily required to rush and play it.
Styx: Blades of Greed is a genuinely enjoyable stealth-em-up with satisfying kills, traps, and sneaking. Built on a world and story that started 12 years ago, newcomers might be a little lore lost but that won’t get in the way of you slitting throats, melting corpses, or mind controlling a soldier to his doom.
Just like with my kids' elaborate games and worlds they think up, it may not all make sense, but it didn't stop me from having a great time. Under the Island is a fun and often wacky adventure game that wears its heart on its sleeve and does right by its inspirations. It's a game that begs to be explored from top to bottom, with the intent of giving the player something to find or do at nearly every turn. I loved my time on Seashell Island, and I think that plenty of other people will too.
Overall I had a blast with High On Life 2 from start to finish. With improved gameplay and in my opinion improved writing as well, fans of the first game and maybe even some detractors will find a lot to like here. Although the reduced metroidvania elements are disappointing and some tech issues can be annoying, it wasn’t nearly enough to bring the overall experience down. If Squanch decides to go with High On Life 3, I await it greatly.
Should Clue: Murder By Death ever add in some quality of life basics, even just labeling the rooms, or allowing you add markers, this could be a wonderful mystery. For now, unfortunately, its one where it feels fine to leave quite a few stones unturned.
Accomplished storytelling intertwined with satisfying gunplay and a truly tremendous island to explore, Crisol stands tall as an excellent AA horror title in a year where the genre will see some big hitters. Aside from a couple of over complicated, puzzles I sincerely hope this isn’t the last horror shooter we see from Vermila.
REANIMAL feels like the work of a studio unshackled. While based on the foundations originally designed and created by Tarsier Studios, the team has built on them with confidence and creative conviction. This is a game that understands what made the studio’s earlier work resonate, while refusing to be defined by it. Through its confident mechanical evolution, grounded and oppressive world design, and a thematic focus that’s as unsettling as it is confrontational, REANIMAL establishes its own identity; one that’s harsher, more ambitious, and more emotionally affecting than anything Tarsier has made before.
I went into Disciples: Domination with no prior knowledge of the series and have come out the other side a fan. Its grievance and resource system builds a solid foundation for a sequel and Nevendaar and its casts of characters is a world I want to see more of. If Artefacts can flesh out some of the new mechanics to have even more variety and get the combat to require just a bit more strategy they truly have something here. As is Disciples: Domination is a very good RPG that should be worth a look to anyone into turn based RPGs.
Though its level design and technical performance can be frustrating, I can’t help but love Romeo is a Dead Man. While it may not be their best, it is in many ways the ultimate Grasshopper Manufacture game, paying homage to the studio’s legacy with an unbridled level of creativity and style, and incorporating everything great from its past work into something fresh.
Even though I’m not familiar with the story or history of BlazBlue I had a very fun time with Entropy Effect X. It is genuinely fun to play, offering a loop of combat that is as challenging as it is visually stunning. The large Roster of very different characters and the interplay of the Legacy system make every run feel like a new experiment in breaking the game’s limits. And the Entropy system unlocked upon winning a run lets you push the difficulty as hard as you can.
Easy to learn, hard to master, perhaps even more difficult to complete. It is a roguelite so even if you complete one run, you probably haven’t fully seen everything there is to see. The positive with this DLC is that while it is more of the same Monster Train 2 you’ve come to love, there’s more than enough to rejuvenate the game. Especially for those who love the challenge. The addition of a separate logbook and the ability to make sure that no one can get the story out of order would probably make this a perfect DLC. Perhaps in time these small tidbits will be added. Even without this, the DLC is well worth your time. If you’re a Monster Train 2 fan who has stepped away for a bit, now is the time to return.
Team Ninja has done a fantastic job of bringing a demon-ravaged world to life. It’s grim, but not too grim. The Yokai are such an interesting enemy, and I find myself pausing and trying to find which enemy I’m fighting. The Onry? They’re terrifying, and I’m more than ok sneaking around them.
However, if there’s anything to take away from this review, it’s the deep emotional connection I felt during and after the climb. I felt frustration, happiness, sadness, despair, relief, and guilt. For a mostly solitary and quiet game about climbing a mountain, I learned much about myself. I may be exaggerating, I don’t know. But I loved this game! What a fantastic way to start 2026!
It took me roughly 9 hours to uncover the truth of I Hate This Place. The story, aesthetics, sound design (minus the VA), and combat were awesome. In fact, everything apart from the crafting was fantastic, making I Hate This Place well worth your time. Just don’t expect too much from the crafting and farm management elements.