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As a kid growing up alongside some of those early Super Nintendo and PlayStation RPGs, Sea of Stars feels like the classics I remember; and I mean that in the purest sense. When you’re toddling about, hardly old enough to understand some of the words on the screen, nostalgia often compensates for aspects that may have grown less appealing through the years. However, if I were to dream up any old favorite from memory, I’d imagine it’d turn out something like this. Sea of Stars is endlessly charming, bright, and packing a ton of heart — another timeless addition among the classics.
Gunbrella is a rather easy recommendation. It’s a solid platformer with a lot of charm. I’m not sure it will be at the top of my mind when I think of my favorite games, and I don’t think I’m going to be eager to scoop up a physical copy sometime in the future, but I undoubtedly enjoyed my time with it. It’s worth keeping for a rainy day.
For that reason, however, it kind of bothers me. Part of my interest in independent titles involves viewing the art form without the overwhelming gloss. Eternights has that gloss, which is an accomplishment in its own right, but when you peel that away, you just find something that seems a bit bland and lifeless. Certainly, not a night you’ll remember. You’d probably be better off just keeping your hand.
Samba de Amigo: Party Central is an entertaining music-rhythm game in theory, but it slips on banana peels that Sega threw on the ground constantly. The controls are certainly an improvement from the Wii game, but the game still suffers from a lack of input when you move sideways. The roulette system is a nuisance — especially in the single-player mode where you can’t turn it off — and the song list is a little disappointing with some overused pop tracks that have been featured in other games.
Despite this game’s flaws with repetitive combat and an awkward beginning to the story, I hope there’s a sequel on the way. The combat’s thrillingly fast-paced, and the storyline actually grabbed me during its final hours. If a sequel adds way more enemy variety and improves the MCU-like script, Immortals of Aveum 2 could be a hit.
I wasn't sure if it could be done, but Bethesda has managed to raise the bar for sandbox games even higher. In the end, Starfield is a genre-defining epic open-world RPG with a beautifully immersive universe, a captivating story, and fun and addicting gameplay the whole way. I'm so happy to have experienced Starfield organically without any spoilers, and I really hope you get to as well.
Otherwise, I’m pretty happy with Taito Milestones 2. It has a few games I’m already well acquainted with, alongside a few other obscure titles that I might not have tried on their own. It gives me the comfort of familiarity and the thrill of exploration. Sure, some of the games aren’t very good, but they’re at least bad in an almost impressive way. It’s a lot like Taito and Hamster put together a mix tape specifically for me and left it in my locker.
Larian Studios has made something truly incredible, and even as the studio continues to fine-tune and polish with post-launch patches, Baldur’s Gate 3 feels like something absolutely worth playing now, and even more in the future. Baldur’s Gate 3 is a legendary RPG, and one that anyone with a love of storytelling, strategizing, or just thirsty for a few fantasy companions should take the time to experience.
The Making of Karateka feels like a huge step in documenting the history of video games. There have been plenty of titles that have packed in making of details, but I can’t really name another that has gone to this much effort of establishing context for the games it’s spotlighting. Aside from Atari 50, I mean. Digital Eclipse has put together a masterful formula that speaks to retro explorers such as myself, and this is the perfect test of it. It’s absolute gold, and I can’t wait to see what they dive into next.
Because of its brevity and whimsical apathy, it’s hard to really give a lot of feedback on Orbo’s Odyssey. It neither disappointed nor exceeded expectations. I doubt I’ll be doing an annual playthrough, but I’ll still be there for Feverdream Softworks’ next game. It’s not that expensive, and it’s maybe healthier for you than eating an entire bucket of ice cream by yourself. Hold on, I can do better.
I was a bit skeptical that From Software would find a way to make Armored Core relevant again after a lengthy hiatus, but they figured it out. The spark of the series is still very much alive without giving up its soul and making it something else entirely, and a new generation will be able to appreciate why these games were so venerated. Just be ready to tinker a bit, and take some Ls.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Anyone who likes Metroidvanias should absolutely make time for Blasphemous 2. Aside from an underwhelming final act, I had nearly consistent fun with this one from start to finish. From the gorgeous visuals to the customizable combat, your journey as the Penitent One will be filled with steady highs and only occasional lows. It’s a great sequel, a great game, and just a great time in general. If you were a fan of Blasphemous, you’re in for a treat with Blasphemous 2.
Quantum: Recharged didn’t set my world on fire, nor do I think it was really expected to. It’s a revival of an old formula intended to sit alongside the rest of the Recharged series. If you’ve already been following the series, you probably already know you’ll enjoy it. Otherwise, you can skip over it and not really miss much, but it’s definitely worth trying out. You might find yourself getting sucked in, at least for a little while.
Vampire Survivors is well worth checking out, whether you’re playing it on Switch or any other platform. Its simple gameplay hides an irresistible depth. Just keep in mind that once you’re in its clutches, it can be a struggle to get free.
It’s an oppressively brown shooter, but it still carries the speedy, lightweight combat that makes older FPS games still pop today. The changes that Nightdive brought in for the remaster make it even more enjoyable and accessible.
Turbo Overkill loses itself in its constant push for escalation. It’s often not as clever as it thinks it is, and there’s a real sense of quantity over quality. Packing in more mechanics is certainly a type of progress, but a better focus on fewer concepts probably would have elevated the game as a whole. As it is, it’s still a perfectly fun time, and I’d be completely willing to revisit it in a sequel, but it just doesn’t quite climb to the lofty top of the retro-inspired scrap heap.
I do think there is reason enough to experience Atlas Fallen. Especially if you are a fan of the action RPG genre. It may not leave a lasting impression once you’ve completed the adventure, but it will be enjoyable enough along the way to hold your interest.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Alas, Venba is an exercise in brevity. I greatly enjoyed my peek into the lives of strangers who exposed me to a culture different than mine. I just wish I could have got a longer look at it.