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2743 games reviewed
72.3 average score
75 median score
47.3% of games recommended

Destructoid's Reviews

6 / 10.0 - Evolve
Feb 13, 2015

If you can find four people who are willing to sign a blood pact to convene for a ritual night of Evolve once or twice a week, then by all means enjoy the hunt (and where do I sign?). If not, you have to ask yourself if you are really prepared to deal with the peaks and frequent valleys of the experience. Personally, I think there are better ways to spend your time than gambling on a decent match, hoping one or two of your friends can make it on sometime over the weekend.

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Feb 13, 2015

If you already own a prior entry and aren't bonkers about the series, you can probably pass on Super Stardust Ultra in favor of something original like Geometry Wars 3, as very little is wholly new here. But if you're the type of gamer who worked tirelessly in the past for a top Stardust score and can't get enough, this is the smoothest package yet. While I may be slowing down with my love for the franchise in light of recent competition, the light isn't entirely extinguished.

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Nintendo didn't go above and beyond the call of duty with The Legend of Zelda: Majora's Mask 3D, but the improvements do in fact make it a more playable experience. Many of the frustrating elements from the original are gone, and because of the nature of the three-day cycle, it's a perfect thing to pick up, play, and turn off after one cycle completes. Majora still isn't my favorite Zelda, but I'm much more inclined to go back to it on the 3DS.

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6.5 / 10.0 - Total War: Attila
Feb 12, 2015

There's a lot to like in Total War: Attila. It offers a beautiful glimpse into a part of history that doesn't get often explored, at least in strategy games. Pax Romana ends. The classic era fails and the peoples of the world are tumbled into a dark age. A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.

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Feb 10, 2015

Overall, Unmechanical: Extended is a cute little experience. The stories are told in a way that takes at least a little bit of effort on the player's part. For those willing to put that effort in, and the effort to get through the puzzle rooms, escaping from the tiny robot gulag is a worthy way to spend a day.

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Feb 10, 2015

All of this is wrapped in the classic Monster Hunter charm. Characters are eccentric, the music is epic, and the monster designs are as amazing as ever. One moment players will be laughing at a line of dialogue, only to have their heart pounding moments later as they narrowly escape a Frenzied monster's devastating blow. Monster Hunter 4 Ultimate is about mastering a craft and being proud of it. So go ahead, be proud!

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8 / 10.0 - The Escapists
Feb 9, 2015

The Escapists is a game for a certain kind of player. If you love the idea of getting thrown on a desert island and figuring out how to survive for days on end, you'll probably enjoy it. If you find that prospect trivial, knowing that a lot of that time will be spent doing menial tasks, you may not enjoy it. As for me, I think I'm going to go back to Escapists for quite a while whenever I need to brush up on my puzzle skills simply because of how open-ended it is.

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9 / 10.0 - Sunless Sea
Feb 8, 2015

There are still many mysteries of the Unterzee that I have yet to discover, and maybe I never will see everything there is to see. But that just makes Sunless Sea even more exciting for me. The realm of possibilities seems endless, and every time I set sail I find something new. The sea is calling to me. Perhaps it's calling to you, too.

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8.5 / 10.0 - Grow Home
Feb 5, 2015

You can probably get a good three to four hours of gameplay out of Grow Home, and more if you decide to search for every crystal and seed. It's relatively short, but it oozes charm and personality. I got more than enough enjoyment out of exploring the world, free falling through the vines, and watching BUD be all adorable and weird. If you're still unsure, just give it some time. I bet it will grow on you.

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9.5 / 10.0 - Apotheon
Feb 3, 2015

It's sure to capture the attention of anyone who sees it in action. Thankfully, the game more than backs up its aesthetic prowess with rewarding combat and exploration systems in place. While the combat hardly changes over the course of the adventure, Apotheon asks the player to apply their knowledge in such a wide variety of ways that it constantly feels fresh and exciting. The ancient Greeks valued balance and harmony in their art, and Alientrap has accomplished just that.

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Overall, The Lost Lords is a fine episode for Game of Thrones: A Telltale Game Series, but it does not stand out. It is not exactly filler, but it does feel like it exists almost entirely as exposition, putting the pieces into place for all of the really exciting stuff to happen in a future episode. It does begin to demonstrate the far-reaching consequences of each character's choices, but it lacks the truly memorable scenes found in the first episode. If Iron From Ice felt like a punch to the gut, The Lost Lords is the throbbing pain afterward.

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7 / 10.0 - Pix the Cat
Feb 3, 2015

There's also an amusing two- to four-player competitive multiplayer mode that pits robot Pixs against once another. You collect eggs to use as single-shot ammo to stun your opponents and make a point by dashing into them. The Arena rounds out a varied package that, some looseness to the controls aside, manages to be fun in a few different ways.

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8 / 10.0 - #IDARB
Feb 2, 2015

#IDARB reminds me of the core reason why I play videogames, the honest fun and good spirit of the design with the tight competitive gameplay make this a perfect game to sit back and let the world slip away. It has its flaws here and there, and it's not got a ton of variety, but I love it. Besides, it's free on Xbox Live Games with Gold right now, so just grab it, ya dingus!

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8.5 / 10.0 - Gunman Clive 2
Jan 30, 2015

Gunman Clive 2 has a few problems that newer gamers may have issues with, but this retro fan is more than satisfied. The $2.99 pricepoint is the cherry on top of this delicious platforming dessert.

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For now, we're left with our first glimpse at Arcadia Bay, our initial look into the life of Max. It was a slow, yet well-paced initial chapter that set the table more than anything else. There's no telling where the story will go from here. But, as Chrysalis faded out, an indie song played that felt wonderfully at home in this setting, and served as a warning of things to come. It chanted "We will foresee obstacles, through the blizzard, through the blizzard."

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I'm interested in seeing where this goes, even if Sledgehammer wasn't able to carve out their own signature mode. If you're just in it for the maps, you can probably skip this one.

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7 / 10.0 - Dying Light
Jan 28, 2015

Dying Light often boils down to "Zombies: The Videogame," but it's fun to flip around like a ninja and cause havoc while you shuffle from one mission to the next. For many of you out there, that's basically all you'll need.

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8 / 10.0 - Gravity Ghost
Jan 25, 2015

The story it tells is heartfelt and relatable despite ostensibly being about a ghost who orbits tiny planets in search of giant animal spirits. At its core, it delivers a narrative about a young girl having to grow up even though she might not want to. Her journey is intensely human, even as she zips past a sun with her brightly-colored hair trailing behind.

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Jan 20, 2015

However, there's still a somewhat decent game beneath the frustrating amalgam of boring, grinding gameplay and bizarre design decisions. There's a lot of potential behind the scenes that could be reworked into a much more satisfying experience. As-is, Citizens of Earth is at best a semi-mediocre journey with lots of quests to complete. Alas, it seems that while it tried its best to do so, it just couldn't quite grasp EarthBound's true form. 

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Jan 19, 2015

If I wanted to worry about all that, I'd just go to a college campus and listen to people complain for a few hours. As it is though, I hope that more developers take a cue from Saints Row and realize that it's still okay to tell jokes and implement cartoony violence that's still ridiculous and fun. I know gaming as an industry is maturing and people want to present new ideas and make statements using the media, but luckily, whenever I feel like I need a break, I will have Saints Row proudly on my shelf.

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