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With zero cost to play and one of the highest skill ceilings of any game I've ever encountered, Dota 2 is a modern multiplayer masterpiece.
Dusty Revenge is a solid effort by PDDesignStudio, but it lacks the polish to really be put into the pantheon of brawlers. The good news is there's tons of promise, the art style is gorgeous, and as a general rule, the technical systems are in place to really make things pop with a sequel. With a little more polish, Dusty Revenge would be a pretty decent recommendation, but until then, only the hardiest of brawler fans need to apply.
The visual glitches and lack of enemy variety do little to take away from what is a lovingly crafted game unlike any other I've played before. This is a game that won't just eat up your time, but devour it. If you somehow manage to stop playing after one or two runs, then you are a stronger-willed person than myself. I still feel as if I have a lot to master and can't wait to do so for months and months to come.
The Night of the Rabbit still contains all of those classic "ah ha!" moments when you, at long last, cease to be dumbfounded, and the novelty of the magic spells surprisingly doesn't wear off, continuing to be implemented cleverly throughout the long experience. With a lot of patience, you could find yourself having a bloody good time.
Anomaly 2 is an immediate and exciting strategy game unlike any other, but over time the repetition and lack of depth leaves something to be desired. It's a welcome distraction on a phone or tablet, but the limits of the game are quickly noticed when played in long bursts on PC. For fans of the first that looked past these shortcomings, Anomaly 2 is a bigger, smarter, and better looking game.
Uninspired puzzles and weak art might put some folk off, but they'd be missing out on a thoughtful, slow-burning tale that opens up into something poignant, even though it never stops being bleak.
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
If you're a fan of hack 'n slashes, loot fests, or dungeon crawlers, definitely pick up Torchlight II. It's absolutely worth your time and money, and should hold your attention for quite a while. There are portions of the game that could certainly use a little bit of polish, but it's unlikely these problems will turn you off from the game entirely. Grab the game, grab some friends, and get to clicking.
If you are up for a good laugh while shooting things in the face, Borderlands 2 is a worthy game to add to your collection. Soon enough, you'll see numbers popping above people's heads in real life and will feel compelled to search every Porta Potty on the street for cash.
It may lack some of the community niceties, beloved maps (Assault, anyone?), and little features of past games, but Global Offensive delivers on the promise of a faithful, polished, and better looking Counter-Strike for whoever wants it.
Lone Survivor is easily among the best survival horror games that I’ve ever played, a feat that’s truly remarkable when one considers the 2D perspective and visual limitations. Demonstrating that a commitment to ambience and art direction trumps technical superiority, this guaranteed indie classic manages to provoke — and sometimes even frighten — as much as the genre’s most lauded entries. Its depressing premise, eccentric characters, and engrossing narrative bolster the solid survival gameplay to create a journey that’s sure to stick with players for a very long time.
EDGE is a great pick-up-and-play title; the controls are simple and levels can be completed in a couple of minutes, but the desire to improve my ranking kept me coming back for more.
Is the game worth playing? Certainly. It's a decent little adventure that will provide enough solid gameplay to be worth the money. Just make sure one expects no more than that, and it'll be a most worthy purchase. Bastion is fun enough for what it is, but it does not transcend to the levels that it would like you to believe it does.
Flower feels like the first step in a right direction -- much more so than any of thatgamecompany's previous releases -- but having played through it twice, I can't help but feel that it could have been a gargantuan leap.