Destructoid
HomepageDestructoid's Reviews
Despite some disappointing and frustrating moments, there’s enough compelling stuff that I can still recommend In Sound Mind to fans of adventure-leaning indie horror games. Overall, I dug this team’s ambition, and I was excited to see where it was headed. I just wish the game ran better and streamlined some of its level and puzzle design.
Hot Wheels Unleashed impressed me on basically every marker. It looks terrific, it feels great, and the track design is extremely well done. I kind of hate the blind box approach of unlocking cars, but that’s a small complaint when getting my wheels on the track is always a delight.
Not everyone is going to think that way, clearly. Each individual has their own expectations for a remake, and Actraiser Renaissance may have put hands on facets that were once sacred. Some will find the changes intrusive. It would have been nice if there was a classic mode included that strips out the tower defense to make everyone happy, but that’s not in the cards. In my eyes, however, Acraiser Renaissance was one of the biggest surprises and the most enjoyable gaming experiences I’ve had this year.
Diablo II: Resurrected did what it was supposed to as a re-release, and it managed to simultaneously preserve the original game. It’s a shame that the talented studios behind it have to deal with the failure of Activision leadership overshadowing their work.
Brand-new players, by all means. Tear into this poignant, artisanal, off-the-rails hiking video game, even if it’s slow at first. And don’t forget to smash that “like” button.
I wouldn’t call Kena: Bridge of Spirits overly ambitious. More like “strategically ambitious.” Ember Lab avoided biting off more than it could chew with its first game, and I dug it.
Even if I have complaints here and there, all told, KeyWe is a delightfully panic-inducing co-op puzzle game. The level objectives are fun, the hazards are varied, the scattered story scenes are super cute, the cosmetic unlocks are worthy rewards, and the mini-games are meaningful enough to keep coming back to. If you’re feeling lucky, make it a date.
If you’re wondering why it took so long for this review to show up on Destructoid, I’ll tell you: I dreaded playing Baldo. Every night over the past three weeks, I looked down at my Xbox controller with unease, worried the next two to three hours of my life would be agonizing. And every night, that intuition turned out to be correct.
With its tough-but-fair combat, timeless storybook visuals, and unique furry fantasy, Tails of Iron is one of the year’s most distinctive RPG experiences. The intentionally subdued pace and challenging nature will definitely test the impatient, but anyone looking for a knuckle-cracking slugger, powered by a tale of valor and vengeance, will find Odd Bug Studio’s sophomore effort washes down like a fine flask of Bug Juice.
Judgment may have been an acquired taste in many ways, but the sequel makes some of the bitterness go down easier. Given that you can basically dive in here and feel sufficiently caught up with a new case as the focus, it’s for the best. I really hope we haven’t seen the last of this subseries, because the creators seem to really care about it.
Overall, it hits its niche. It lands on the edges of the sweet spot for modern simulators. It manages to be fun and atmospheric. It’s a hard day’s work, but someone has to do it.
It’s just overall not that well executed. The physics and gameplay are not where they should be. The levels are just okay. The goals are rarely entertaining. But you’re here for the birds, right? There are definitely skateboarding birds, I can guarantee they are in SkateBIRD. I’m not even being sarcastic, the birds are absolutely great. Just try to focus on that and nothing else.
I absolutely do miss those days. I can’t get on with realistic racing games, so I crave a steady diet of the stuff that Cruis’n Blast gives. At the same time, I normally rented racing games on the N64 and rarely bought them. The same would have held true for Cruis’n Blast. It’s too fleeting to really grab hold of my grey matter and make a home there. I had a lot of fun while it lasted, but now it’s time to return to the beige, carefully curated modernity.
Deathloop combines a classic Arkane stealthy-shooty foundation with a genuinely interesting and fun premise to aplomb. This is going to be on a lot of Game of the Year lists.
What sets TOEM apart from the many other wholesome games that plateau at mediocrity is its excellent execution of the concepts it puts forth. There is no design here that is questionable, no idea that feels unfinished. This is simply a well-crafted jaunt through a charming world. And it’s one that beckons me to return long after I’ve done everything I can possibly do in the game just to see what other amusing pictures I can take.
I thought I had seen it all with Tetris 99, so I’m really impressed to see how the brand keeps moving forward and giving us new things to try out. I’m not sure how the hardcore Tetris masters are going to feel about this one, but for a casual fan like me, this is about as good as it gets.
Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.
Whether this is the big Tales breakthrough or not is a matter that history will decide. This is a Tales game that hits the right spots for me, puts a lot of love into its cast and its action, and somehow manages to strike a balance between the old and the new.
I’m grateful that another Wario game even exists, and WarioWare: Get It Together! is going to be a hit for a lot of people who are already dedicated to this special brand of weird. But for some, the homogenization of a few aspects might not last them more than a week, so make sure you bring people into the fold if you want to jump in at full asking price.
Sure, parts of Life is Strange: True Colors are really bleak, but ultimately it’s an uplifting, heartfelt story about what it means to find your own version of home. It tells that story in a way that feels perfectly sincere, which is something that is hard to come by in games nowadays.