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If you want to get the most out of Good Job!, forget trying to get the best score possible and just have a blast wrecking up your dad's company as this commentary on nepotism slowly plays out. That's when the game is at its best. Save those "S" rankings for a second run through.
The remake of Resident Evil 3 is going to be divisive, just as the original was.
Initially, Neon City Riders is a delight, sporting great pixel artwork, fun characters, and lively music. But after a few hours the experience wears thin, as its attractive world starts to feel empty and its quest disengaging.
Releasing the original Panzer Dragoon as a standalone remake is a bold move to begin with. A dual-pack of both remakes could have made a bigger splash, but while we wait for Zwei's re-release to materialize, this is what we've got. Approach it with caution and an open mind.
It's a pleasure to dive back into Control, and that's why I genuinely enjoyed my time with The Foundation. I still love hunting down every research note and every minute-long audio file -- anything to fill in more of the lore gaps in this bizarre, enigmatic world. This expansion does all of that even if it's ultimately left feeling inconsequential. Ironically, The Foundation fails to build on the excellent structure Remedy already built with Control.
So far Gearbox is two-for-two on the season pass, but only just.
Shinsekai: Into the Depths falters from time to time, but it more than makes up for its shortcomings with an original premise, immersive sound design, and expert worldbuilding. If you end up playing this game – and I strongly recommend that you do – just make sure to wear headphones.
It took Team Ninja over eight months to get to this point, but we finally have a post-launch DLC that's worth picking up in Marvel Ultimate Alliance 3: Shadow of Doom. It's a shame it's tied to the other two add-ons in the season pass, but if you're a fanatic, it's probably worth picking up just for Shadow of Doom alone.
There's a decent multiplayer action game concept buried in here, absolutely. Some of these characters deserve to live on in future projects. At the same time, it feels like there are only so many team dynamics to experience. It's all too fleeting. Once you've hit that point of no return, there's no real motivation to continue. I'd like to pick this back up one day, but realistically, I don't see that happening.
Pokémon Mystery Dungeon: Rescue Team DX is a pleasant remake of a pair of dungeon crawlers that, as I can see now, are a bit more dated than I originally thought they'd be. There is still a lot to love about this interesting spin on the Pokémon formula, but not enough for me to lose myself in the experience as I did once before.
Half-Life: Alyx is an accomplishment no matter which way you spin it.
Doom Eternal keeps the strong foundation built back in 2016 intact, while adding some of its own panache in the process. I think we can officially declare that the last iteration wasn't just a lone fluke, and that Doom is back in the shooter spotlight where it belongs.
Honestly, 18 days is far too little time to generate a comprehensive assessment of Animal Crossing: New Horizons. There is still much I don't know about this game, including how in-game purchases will ultimately be incorporated. But based on what I have been able to experience, it's what I've wanted Animal Crossing to be for many years. While it fumbles its camping-inspired opening, New Horizons makes a nice recovery with a strong focus on player accomplishment, creating a potent sense of achievement in this idyllic piece of escapism.
Ultimately, though, what stings the most about seeing My Hero One's Justice 2 is how much hasn't changed since the first game. It's still very much a reasonably well-made and pretty anime arena fighter, but it's nothing more than that. Even the considerably messier One Punch Man: A Hero Nobody Knows at least had the ambition to try to capture the source material's spirit through its main single-player mode. My Hero Academia fans looking for exactly that will be satisfied, but once again it seems Bandai Namco have opted to coast rather than adopt U.A.'s "Plus Ultra" philosophy.
With the need to go bigger, Ori and the Will of the Wisps loses some of the simplicity and innocence of the original game, but it steps up in turn with bite and refinement. It's the perfect companion to Ori and the Blind Forest, and is an early defining moment of the decade to come.
If there's one point I want to get across above all others, it's this: Nioh 2 isn't as revelatory as the first game, but that shouldn't be held as a mark against it – at least not this time. Team Ninja was right to iterate and expand carefully. Nioh got so much right on the first go. While the new prequel storyline suffers from a slow and disconnected start, just about every other aspect of Nioh 2 feels upgraded.
To that end, it's more charitable to see One Punch Man: A Hero Nobody Knows as more of a Hero Association RPG than a fully qualified fighting game. You won't be seeing it on the main stage at EVO anytime soon, but you can at least have a fun few hours raising your own hero.
Granblue Fantasy: Versus might not fulfill your dreams of providing a deep RPG and fighter in one, but given that the bulk of the game is focused on what Arc knows best, it's easier to overlook that sin. Hardcore players might scoff at the lower ceiling compared to other fighters, but there's a lot of potential here, and the meta will only continue to evolve.
Despite some minor flaws, Bloodroots is a manically fun game that oozes style. Discovering new and unique ways to use the extremely varied arsenal to my advantage kept me coming back again and again. Even when I died (and believe me, I died plenty), I was thoroughly enjoying myself. If you're in the mood for a fast, stylish action game with plenty of challenge, Bloodroots might be just what you're looking for.
Silver Dollar Games has wholeheartedly delivered on the promise of the original and managed to outdo my expectations spectacularly. One Finger Death Punch 2 is everything I love about the series turned up to 11, and it's a fantastic example of how minimalist design can effectively carry a game, even when pared down to just two simple inputs.