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Any one of these games are worth throwing 10 bucks at, much less all six. So long as you can deal with some antiquated visuals (even with the new look) and a bit of exploration-based frustration with the ZX games in particular, you'll have plenty of rainy days squared away with the Mega Man Zero/ZX Legacy Collection.
In the end, that's the real draw of Azur Lane: Crosswave, rather than its gameplay, which is more of a formality. As such, your reaction to it will likely depend on your on how receptive you are to Azur Lane itself. Existing fans and open-minded lovers of cute anime girls gabbing will find much to dive deep into, but everyone else is probably better off taking some shore leave.
As is, Taur has a wonderful central idea – it lets you tear up the place with a ridiculously powerful sci-fi cannon that's a joy to control – but the elements surrounding that core concept aren't as fleshed-out, refined, or engaging. It's the kind of game that leaves you wanting a sequel that can fire on all cylinders.
It should feel dull, but it doesn't. Dreams doesn't feel like homework. Part of that is on the intuitive tools, and part of that is on Media Molecule's community-centric approach. This isn't "just another project" for the team – it's the culmination of everything they've worked toward since LittleBigPlanet.
If the shrug emoticon were a video game, it would be Code Shifter. It's just a tepid experience from top to bottom, one that doesn't do anything to make me hate it but certainly doesn't do anything to garner a recommendation.
The Bad Seed is a natural extension of everything that made Dead Cells so tireless and long-lasting. The new levels don't feel arbitrarily tacked-on (even though they essentially are), and you don't need to be a masterful player to conquer them. I could go for a few more DLC packs with this exact structure, easily.
I brought up "the old Blizzard" in this review because this is a first time in a while (yes, even counting Diablo III at launch) that you can really sense a huge shift at the company in just about every sense. Warcraft III: Reforged is both the beginning and end of an era. It works to a degree thanks to the immense talent of the original Warcraft III creators and custom map fiends, but it doesn't quite feel like Blizzard, does it.
I ended Wide Ocean Big Jacket feeling good, and it resonates, but at the same time, it's not necessarily an experience that will stick with me.
When I wrote about it back in 2018, I had hope it would end up as one of the great final games for my beloved Nintendo 3DS. But after a month of struggling to get through it, that hope is dead.
Coffee Talk is very much a mismatched brew.
Journey to the Savage Planet was such a fun way to kick off the decade, and I'm going to bring it up at the end of the year when people inevitably begin asking about the overlooked gems of 2020. If you want something light and breezy with an intoxicating collectible-based feedback loop, here you go.
Despite some technical misgivings, The Walking Dead: Saints & Sinners honors the Walking Dead name: a rarity in the current climate. It's also cemented itself as one of the leading "full" VR experiences to date. It might not sell headsets, but it'll be a hell of a pickup for current VR-heads.
Like every incarnation of the game, even the Re Mind DLC is going to both confuse and excite people en masse. But now that there's "An Oath to Return" (with a future Kingdom Hearts entry), this is all we have until the next one comes along. It'll do.
Dragon Ball Z: Kakarot is not the anime game to end all anime games. It's not going to convert any non-believers or onboard them into this decades-old classic universe. Even as someone who still re-watches DBZ, it can be grating at times — but the juice is mostly worth the squeeze.
At the end of the day, Cross Rays still has room to improve for both presentation and gameplay elements, but the new changes result in a better game. In an era where many Gundam games are failing to improve over their predecessor, seeing Cross Rays try and succeed to be a better game is a much-needed sight. Hopefully the team at Tom Create keeps the trend going with the next one, because they have the foundation needed to create something special, especially if they make it a crossover entry.
Earlier this year Team Ninja and Nintendo spoke about "story scenario" content. Where is it? The new characters are great for the most part, but we need more zones to actually use them in. Having an extended campaign with some really out-there storylines would have been a fantastic use of paid DLC, but for now you're stuck just doing the same errands over and over or restarting once again.
Borderlands 3's first DLC is quirky and action-packed, but I was decidedly left wanting more. Hopefully the other campaigns will take more risks, but in the meantime Moxxi's Heist of the Handsome Jackpot is more Borderlands, which is typically a good thing.
I'm not sure if Takahashi will ever be able to top Katamari Damacy – for my money, it's one of the greatest video games ever made – but Wattam captures that sense of whimsy and magic in its own way. The care-free music and gosh-darn-huggable character designs make this a must-play for fans.
Unfortunately, SuperMash is a game where the concept is better than the execution. While the spritework and chiptunes are nice, the gameplay holds the whole thing back; a big problem when the gameplay is supposed to be the main feature. Ironically, the mashed-up games usually end up being less than the sum of their parts.
It takes time to really get into MechWarrior 5, which is to be expected. At first, things go by at a plodding pace and your customization options are slim. But once you assemble your crew, jump into mechs you want to play as, and the story picks up, it starts to feel like old MechWarrior again. Mercenaries still might not satisfy everyone, but I enjoyed my reintroduction to the action-oriented BattleTech world.