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It would be extremely difficult not to be charmed by the graphics and animation in Luigi’s Mansion 2, as the passion behind them is practically tangible. Even the central focus of puzzle solving and ghost-catching are fun on their own. However, I cannot possibly overstate how much of the joy gets sucked out by its strict adherence to a completely linear chapter progression. It’s like a hospital painted in vibrant colors. It does a lot to brighten things up, but you can only do so much to counterbalance the sterility.
I think that’s the biggest point here, is that even though my expectations were high, Shadow of the Erdtree still managed to exceed them. From Software probably could have just added more Elden Ring and that would have been solid enough, but instead, Shadow of the Erdtree is yet another innovative iteration of the genre.
Duck Detective: The Secret Salami delivers on its philosophy too well. It’s an easygoing detective game, sure, but its design feels similarly laid-back. It doesn’t feel like it reaches to excel very often. It doesn’t excite, it doesn’t provoke thought, and it doesn’t linger on the tongue. And there’s something to be said about a game like that. Not everything needs to be a revelation. Sometimes, you just need something that you can file away after you quack the case.
The fact that Paper Mario did diverge after The Thousand-Year Door makes this remaster even more effective. It’s been absent for 20 years, and the new territory that has been covered since then hasn’t resulted in the discovery of the same magic. It’s a new opportunity to see the series’ apogee. It’s a reminder that while the JRPG-lite approach has its limitations, with the right voice, it can really sing.
Lorelei and the Laser Eyes is an intense puzzle box game that draws you in deeper the more of its mysteries you unravel. Yes, it can be frustrating, but the satisfaction you feel for completing each puzzle is heightened because it asks so much more of you as a player. The story that seems unimportant at first quickly becomes an engrossing and stylistic mystery thriller that will keep you guessing until the end, staying up for just one more hour in the hopes of seeing the next twist or big reveal.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
I also must commend Nightdive Studios for having the guts to remaster a game that can’t even claim a cult following. PO’ed isn’t notoriously bad, but it would probably be better if it was. I’m not sure I’ve ever heard it come up in conversation. I might never have played it had it not been for Nightdive, and for that, I’m grateful in a very strange way. Even if a game is obscure or outright bad, I always love seeing them get dusted off and restored to working order. I just never want to play it again.
If you’ve ever had thoughts of throwing your phone away or abandoning the internet to its robotic rulers, Mullet MadJack taps into that frustration. The neon nostalgia of a better era is fertile ground for a game that feels like beating a microwave to death with a crowbar.
If you enjoy a good story that can make you laugh one minute, hold back tears the next, then audibly mumble “WTF?” right after that, do yourself a favor, and check out1000xRESIST. I’m incredibly impressed with Sunset Visitor’s ability to tell a story with its debut title. It’s one that will stick with me for a while, and I’ve already caught myself still thinking about it, despite having finished it a few days ago. I can’t wait to see what Sunset Visitor does next. Hekki ALLMO.
It’s one I’m grateful I experienced knowing so little, and urge anyone else sitting on the fence to wholeheartedly embrace until the darkness and biologically fueled light sources of its world envelop you in your beautiful, if slightly chilly, new home.
Crow Country doesn’t exactly rewrite the playbook for survival horror. It leans pretty heavily on those that came before it. However, what it builds on top of the foundation is extraordinarily impressive. This is easily one of the best horror games I’ve played, and it doesn’t even seem like it’s trying that hard. It maybe lacks some of the more psychological themes that have made others stick firmly in my memory, but the playfulness and confidence of Crow Country more than make up for that. It’s definitely worth a visit.
Every looped night, every sleek new combination and build I put together, every narrow victory over a tough boss, even every tree slammed into a wailer for a terrain kill, feels fantastic. And sure, you could wait it out just to get the whole package. But what’s here now in the Early Access of Hades 2 is one of the best games I’ve played so far this year, and so far, it seems like it will only get better as the months go on. Killing Time has rarely been quite so enjoyable as it is in Hades 2.
I have no doubt that this is going to be — and in many cases likely already is — a runaway 2024 favorite for many. It didn’t quite land there for me, personally, but I won’t soon forget the satisfaction of a deft parry and the shrieks of those who sacrificed themselves throughout Christian’s harrowing journey. Hell, I may even dive back in and see how it holds up to a return trip, just not anytime too soon; the wounds are still fresh.
Overall, Stellar Blade is a journey worth experiencing. I feel like with some improvements in certain areas, Stellar Blade could be a legendary landmark experience like those it clearly draws inspiration from. But even in its current form, Stellar Blade offers a fast-paced action combat system in a unique world with a rewarding narrative. It's not quite stellar, but it's certainly solid. Solid Blade.
But regardless of what caused the project to get derailed, it still means that Phantom Fury is a disappointing result. It’s a mash of ‘00s FPS cliches without reprieve. I spent most of its runtime wishing it was over. Or, at least, wishing it was what it promised to be. Its overall blandness has done the impossible and made me appreciate Duke Nukem Forever just a little bit more.
I believe it will help anyone who plays it understand themselves more, especially if they feel the darkness life can throw at them has changed them somehow. It’s a beautiful game, an essential game, and the groundwork for what I hope becomes a franchise that takes those things in life some of us have been taught to bottle up and presents them front and center.
Life Eater feels like an experiment that neither fizzled nor exploded. All the parts are there, but they don’t fit together quite right. Something is missing, and before that something was located, it was released into the wild as-is. Because it can’t find its effectiveness, the central concept that should be so compelling and disturbing is just kind of fluffy. If an apathetic detachment from ritual sacrifice was what Life Eater was aiming for, then it nailed it. Unfortunately.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
What I mainly took away from Yellow Taxi Goes Vroom is that its creators had a lot of fun crafting it. There’s a lot of love poured into it, and it shows in all the small ways it goes the unnecessary extra mile. It’s surprisingly polished, even if there is the odd frustrating moment of fighting with the physics. It just feels like a complete, uncompromised package that succeeds in what it sets out to do.
Death Noodle Delivery is sympathetic, but it has no answers for you. It may remind you that you’re not alone in your struggles, but rarely have I found that sentiment to be helpful. Instead, we can only be like Jimmy and hope that by continuing to put one foot in front of the other, we’ll eventually get somewhere better. At least there are noodles to comfort us in the meantime.