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If you’re looking for a stealth VR game, Vampire: The Masquerade – Justice will certainly scratch that itch. The story is intriguing and thought out enough to make it worthwhile if you care about Vampire: The Masquerade. And it’s very evident that Fast Travel Games aimed to fit into the overall material setting. But the underwhelming RPG elements, primarily the Vampire Powers, as well as buggy controls and AI, make the experience fall a bit short of what I think this bloodsucking journey could have been.
It’s odd to say, but I felt sad playing Reload. Not for anything occurring within it. Rather, it reminded me that I had fallen out of love with Atlus. If anything, it’s fitting that Persona 3 Reload helped me realize that. Much of it is about learning to move on, and I’m going to do just that.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Phantom Abyss isn’t a perfect endless temple speedrunner, but for a dozen or so hours, it has a great hook.
Granblue Fantasy: Relink features an incredibly satisfying gameplay loop on the back of an outstanding, fast-paced combat system. If you’re looking for a narrative-driven experience, this isn’t it. But if you’re looking for a fun grind that constantly feels satisfying and rewarding, that’s exactly what you have here.
So, to digress, The Adventures of Panzer: Legacy Collection features a pair of okay platformers that will probably have more value if you have an affection for the NES platform. They’re really nothing that you have to play, but for a relatively low price tag, you can get a glimpse of someone growing as a game designer. And that’s pretty cool in its own right.
Despite floundering a bit with meta-progression mechanics, Backpack Hero is still a thoroughly entertaining deckbuilding roguelike. Its use of item management as a central game mechanic is wildly inventive, and I consistently wanted to reenter the dungeon just to explore new item synergies. I do wish the town sections didn’t drag the pace of the main campaign as much as they did. But even if you strictly use the Quick Game mode, Backpack Hero is still a worthwhile venture.
Among the wealth of Like a Dragon games we’ve had over the last year or so, Like a Dragon: Infinite Wealth is easily the stand-out for me.
It’s certainly a fun game while it lasts. The breeziness of the puzzles and charming but unremarkable soundtrack make it a comfortable experience. I really enjoyed playing Dead Tomb, I’m not sure I’m going to remember the game will stand in my memory quite as much as the history behind it. At least the price for the digital version makes that kind of experience absolutely worth the recommendation.
Turnip Boy Robs a Bank is a fast-paced steal ’em up that wears its purposefully repetitive hook on its sleeve. There’s a genuine sense of discovery in these steel-reinforced walls, and it’s nice to see Snoozy Kazoo improving upon the art of the first game to create a more unified pixel aesthetic that extends from the gameplay to the character art during dialogue exchanges. It’s also dumb as hell, which appeals to me in the most primitive way possible.
So, while Another Code: Recollection didn’t really do much for me, I hope that it finds an audience, whether it’s newcomers to the series or fans of the old.
But right now, Pocketpair has managed to both deliver on its surreal vision, and still create something that feels like more than just a novel “what-if” mash-up of ideas.
Rogue Trader is gargantuan and annoying on occasion, but haunting and wonderful through and through. It captures what makes Warhammer 40,000 so captivating and horrifying through its presentation, setting the mood in a way that keeps me enthralled through the worst of it. If Owlcat is anything, it’s a studio that creates RPG diamonds. It hasn’t made one without rough edges just yet, though I hope it eventually perfects its craft.
Never played the game before? Well, I don’t think it’s worth piling on any more praise, except to say this is about as good as it gets when it comes to Sony’s cinematic over-the-shoulder third-person action-adventure experience.
The glimpses of tedium definitely hamper the experience, but few games have managed to get me so excited just for reaching the next boss. If you are a fan of Metroidvania-style games or even just a fan of fast-paced combat with a focus on boss fights, you’ll love this iteration of the Prince (of Persia).
Overall, I liked Echoes of the Fallen. It adds a fun endgame dungeon for those looking to extend their stay in Valisthea, and it delivers some challenging new encounters to sink your teeth into. It’s over in just a few hours and doesn’t do much narratively, but it’s a fun ride for what it is. Whether it’s worth the money is up to you, but if you’re looking for more Final Fantasy XVI, this DLC pack certainly delivers. Echoes of the Fallen is not a must-have, but it is worth having.
Astlibra Revision asks a lot from players upfront. It’s very much built for those who like grindy games, and it’s unpolished in ways that you’d expect from a title created by one person. But if you can enjoy what the game puts on the table, you’ll find an engaging combat system and a captivating, if not occasionally bizarre story. It’s an acquired taste for sure, but for those with the right palate, Astlibra is a one-of-a-kind experience
The Indigo Disk is more Pokémon Scarlet & Violet, for better or for worse. If you’re still deep into Generation IX, you’ll at least get mileage out of exploring the new areas and seeing the new Pokémon and TMs. But beyond that, The Indigo Disk neither offers a compelling challenge for longtime fans nor a chill grind for more casual fans. Players can at least take solace in that this second half of the DLC is generally better than the first. But for those frustrated by the rushed yearly cycle of Pokémon games, The Indigo Disk will only reaffirm your misgivings.
TEVI is a pleasant surprise that hopefully doesn’t fly under most radars. Even with my gripes, I can comfortably recommend TEVI to anyone looking for a solid Metroidvania with a bullet hell twist.
Not for Broadcast is a work of art that proves just how good FMV games can get when they’re done right. It’s about ten hours long, but with multiple endings, you can get way more time out of it through multiple playthroughs. I recommend Not for Broadcast: VR, even if you’ve played the original flatscreen version. It’s just that good.