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I feel like RoboCop: Rogue City is a terrific game. To use the obvious reference: I’d buy that for a dollar. I can see myself playing through its 15-20 hours again, not necessarily to check out things I may have missed, but simply to re-experience the world it presents. I know that it almost looks like something that belongs in the scrap heap, but if you’re able to look past its rough exterior and exposed seams, you might see the heart that beats underneath. Teyon did a fantastic job with the resources they had, but they’re only human.
Slay the Princess is a horror meta-narrative visual novel about the choices we make, and how they change us and those around us. It’s about the interpersonal relationships that can wound us, make us versions of ourselves we never imagined, yet teach us. It is a damn good story, and one worth experiencing.
Song of Nunu: A League of Legends Story may be the best Riot Forge title yet. It’s more proof that the universe League of Legends has created deserves to be explored in as many ways as possible. I can’t imagine a better outing for exploring the relationship between Nunu and Willump. And to take it a step further, I think Tequila Works was just the right developer for telling the story.
Sonic Superstars is a game that understands the broad strokes of 16-bit Sonic games, but not any of the finer details. The new ideas it brings to the table are undercooked, and its multiplayer component is too poorly utilized to recommend. There are undoubtedly moments of genius here when everything lines up just right. But any goodwill I had for the game was ruined by the tedious, arduous boss battles. If you’re a Sonic fan who has thoroughly mastered the classics, you may find some entertainment here. But you deserve so much better than this.
All I can say after finishing Ghostrunner 2 is that I want more. Considering that was my reaction at the end of the original Ghostrunner, I can say One More Level created a solid follow-up. Both titles might have had “meh” narratives, but the core gameplay is so fantastic I honestly didn’t care while I was playing. At its best, Ghostrunner 2 is the first game but better, and at its worst, it’s just a little less polished than its predecessor.
Truly, this is one for the fans. It’s a remaster for people who have fond memories of renting it for the Genesis back in the day. Fans of the cartoon might also find some value in it, as much as it tends to be an unfaithful adaptation. For everyone else, there are a lot of other games you can play before you need to reach the depths of Gargoyles. It’s not terrible, it just isn’t good. But at least it hasn’t been left sleeping for one thousand years.
The Jackbox Party Pack 10 is a mixed bag. Two of the games are confusing, one is a welcomed return, and Time Jinx is the absolute star in this pack for being a creative trivia title.
Super Mario Bros. Wonder is the first Mario game in literal decades to live up to the plumber’s legendary 2D platforming legacy. It is a return to levels overflowing with creativity, a world rich with secrets to uncover, and controls that make the mere act of movement fun. Whether Wonder exceeds or meets the quality of Super Mario Bros. 3 or World is for the fans to debate. But that aside, I’m confident in saying that Mario’s latest adventure is one of the best side-scrollers you’ll find on the Switch. Long live 2D Mario!
World of Horror seems to hit all its goals. While its approach to horror is rather derivative of Junji Ito, it’s applied in a creative way and with a vision of its own. I can’t say I was blown away because it really is exactly the game that it claims to be. However, I was immensely satisfied. It’s a wonderfully modular experience, but if you’re deathly afraid of numbers, then that’s where you’ll find the real horror.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
For me, Aftershock has simply proven that I’m not going to enjoy Ion Fury no matter how hard I try. My main issues with the game are hard to nail down, but the reality is that it’s just about everything. It’s a game of highs and lows, which just makes an aggravatingly coarse surface. That feeling carries over to the Aftershock expansion. The Build Engine just isn’t enough for me to completely overlook its flaws.
Disney Speedstorm is certainly “on a roll” with its electrifying stages and game design, but it’s certainly not “undefeated.” The confusing microtransactions pull it down and become an annoying distraction to what’s great in this kart racer. While a love for the Disney product is certainly present in Disney Speedstorm, there are a few annoying aspects of the game to be mindful of.
It’s abundantly clear that this series isn’t over yet, and I hope that Insomniac never really stops working on superhero games. There’s so much of the Spider-Man mythos that’s untapped so far, and you could keep this gravy train running with some crazier ideas once this presumed trilogy is over. As long as Insomniac is on board, I’ll be along for the ride.
When the FPS isn’t dipping, and bosses aren’t cheesing you every step of the way, LotF feels good. But with myriad performance issues, broken multiplayer, and boss fights that increase difficulty through unfair mechanics as opposed to well-developed ones, it really weighs down on the experience.
In the end, Total War: Pharaoh stands atop the pyramids of grand-scale RTS. It takes the franchise in a bold new direction, adding a slew of new systems and features that enhance the gameplay. Despite choosing to play it safe with battles, the new systems are a big step forward. And while it has its flaws, Pharaoh features one of the best campaigns yet in an exciting and beautiful setting.
Ghost Signal: A Stellaris Story is an entertaining and worthwhile adventure through the universe of Stellaris. If you want to play captain and commandeer a ship through asteroid belts while you fight entire fleets of enemies and even massive bosses, look no further.
For those looking for a pure return of form to the original Assassin’s Creed, you’re going to love Mirage. After all, the stealth, parkour, and accompanying systems are the best they’ve been. And Baghdad is one of the best cities we’ve explored in the series yet. But for me, I can’t help but wonder if the true mirage was thinking this return to the old formula was the right direction to take.
After playing through High on Knife (and thus, a much more stable build of the game), I feel like I’m game for a sequel. It’s clear that the team can carry on without Roiland, and I’d like to see them tackle the old-school FPS genre again with all the tricks they’ve learned along the way (and a little more polish).
Fate/Samurai Remnant is easy to recommend to Fate newcomers who will have no problem jumping into the game. Series fans will also enjoy it, as they’ll be able to appreciate the references on a different level. In a year that is filled with major releases seemingly every week, Fate/Samurai Remnant manages to be worth your time from its opening scene to its last hours.
In a world full of fear and uncertainty, Dave the Diver is here to offer a lighthearted story and engaging gameplay. It doesn’t try to follow trends or emulate big AAA titles. It doesn’t have an in-game shop to try to get you to spend more money. It’s simply a silly, fun game about a diver named Dave, and I can’t put it down.