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The character designs for Davy's transformations are an absolute delight.
Almost the anti-driving game. Over The Hill is slow, laborious, and frequently frustrating. The vast game areas are adequately detailed yet oddly empty-feeling. While the expertly curated trial routes are standouts, you're essentially perpetually playing the worst bits of every open world driving game again and again, with little sense of variety or reward.
Beautiful and challenging, Castlevania: Belmont’s Curse offers a rich, gothic world of puzzles to solve and enemies to whip. With a stunning blend of fast-paced traversal action and compelling storytelling, this game proudly honours the Belmont legacy in exciting new ways.
A Soulslike with parry-focused combat has to do far more than shift the camera to first person to stand out from such an overcrowded pack. Valor Morris is relatively well-executed and has moments of real character and charm, but the gameplay's more familiar than my own shadow.
Rarely subtle, Hellraiser: Revival's rawness is truly shocking, but what's stuck with me more than the sights of sculpted, twisted muscles are the stories behind them.
Compelling, atmospheric, and brilliant, Silver Pines is a dive into mystery that's hard to put down and even harder to let go. It makes you feel like a detective, an action hero, and a man on the brink of uncovering horrifying darkness all at once.
End of Abyss has you tensely exploring a mysterious underground complex one minute, then wearily jogging over well-worn ground the next. At its best, it's a ferociously atmospheric and gripping survival horror; at its worst, an exercise in frustration that burns away all tension.
Each area has a distinct visual theme and feel, from the countryside farmland vibes of Cropten to the fantasy themes of Taletorp.
Plumbing the depths of a high-rise makes as little sense as it sounds but is an absolutely stunning sequence.
The conceit of the Heroic Games also allows for elaborate arena set pieces
Combat has good moments but for a character defined by fighting it leaves a lot to be desired
For an RPG that keeps telling me that it matters I've been cursed to be a vampire, it feels all too frictionless and forgiving.
Onimusha: Way of the Sword reaches in a few too many directions in terms of storytelling and gameplay, and the edges of its identity blur as a result. Nonetheless, a responsive and rewarding combat system and an occasional sense of humor will carry you happily to the end.
It's all very reminiscent of being aboard the Normandy, in Mass Effect.
Even the bulkiest foe stacked with pips can be stunned and then punted with Sophia's kick.
Being smacked around by a boss in one of these games until I finally get the upper hand is basically my happy place.
Marvel Tokon emphasizes simplicity of control.
While Hell Let Loose: Vietnam's very nature fights against making its battles a streamlined experience like Battlefield 6, they're nevertheless deeply involving. Each death packs a greater impact, each kill a stronger sense of victory. Just hope that the squad you join have decent microphones.
The game surfs on waves of philosophy and existential questions.
If you've had a hankering for a solo twist on the loot shooter genre, you'll love this, as it does that extremely well. A successful non-PvP outing for the series, Splatoon Raiders has room for improvement, but nonetheless offers a fun adventure that's not quite like anything else.