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That dream sold to us by the Pokemon anime? It's right here, clearer than it ever has been.
This feels like it belongs firmly in 2025 – and it's good enough to have you wondering what other bygone genres would benefit from similarly thoughtful, lavish treatment.
The occasional collapsing wall or exploding shack does add some spice.
There were times in the final two chapters where I had to briefly put the controller down to give myself a break from the tension.
The Personality system is at the core of everything you do.
Ghost of Yotei is a vast, sprawling adventure with one of the greatest protagonists in gaming. While some dated climbing segments and a nagging sense of artificiality prevent it from reaching perfection, Sucker Punch's historical RPG is a must-play revenge fantasy.
There's a huge degree of skill expression even amid the most chaotic encounters.
For the majority, however, a new FC game all comes down to Ultimate Team – and this year it's going to prove more divisive than ever. Not, for once, because of its pack-opening mechanic, but those tweaks to gameplay speed, and fatigue, and any hope of smart, sound defensive play. The community has spoken, and EA has answered with all the pace and tricks and goals demanded of it. The move is, in one swoop, both understandable and deflating. Online, FC 26 is categorically not a game for the footballing purist – but how many of them are actually left?
The developers of Final Fantasy Tactics: The Ivalice Chronicles might be hesitant to call the game a true remaster because of its complicated history, but that’s definitely what it seems like to me, and it’s an absolute banger of one that. With lots of tweaks and additions that elevate the original experience as well as make it loads more approachable for newcomers, this seminal tactical RPG has never been better.
It's impossible to hate a game that offers experiences like these.
Enemies are lacking in character, all drawn from the B-movie guide to horror monsters.
Silent Hill f is fantastic at evolving that sense of unease and vagueness that's so defined the series in the past.
The variety is cool, and returning to the original world for the final lap comes with some exciting changes.
The amount of disgusting gore is an absolute delight.
Charming and easy enough to logic your way through.
Every time Gearbox made me laugh or grin, I would catch myself wishing for more of that authenticity
Enemies also feel much more aggressive in general, rising to meet the increased skill ceiling of Hornet's more acrobatic moves.
Extremely limited inventory slots sometimes make these battles feel like I'm holding my breath underwater.
There's little sense of impact to blows.
The dark side of humanity drives the entire experience.