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The final hour or so is actually quite good.
Yakuza 3 has, despite its flaws, long been one of my favorites in the series.
"The gross-out humor and whacky build interactions that have been a key part of McMillen's work for decades don't distract"
Nioh 3 is tough – brutally tough – but it has a unique sense of accessibility.
Despite its clear flaws, Highguard is far from the failure that some would have you believe.
There is beauty in Cairn's golden hour-soaked world.
A set of spikes that I can make shoot out of the floor from afar, or a twin-headed wolf whose ferocious jaws rip blood out of bodies? Decisions, decisions…
It's an excellent hybrid combat system that offers a good balance between both styles, certainly more so than Metaphor: ReFantazio.
Your skateboarder's prismatic appearance is beautiful.
It's commendable that something like Octopath Traveler 0 exists.
Within its actual levels, Metroid Prime 4 is triumphant.
There's a wonderful creepiness to the robots. They're superbly designed.
Sleep Awake gets stronger in its second half, when the surreal imagery and routine stealth stop living in separate silos.
You can play as any character duo you like in any level; however, each level has an intended duo.
The desire to get high-value loot will force you to make stupid choices
The game world is a bit like Constance herself: charming but unsettled.
An experience where I'm constantly left thinking, 'just one more race' or 'just one final battle'.
Each Morsel is impressively and radically transformative on play.
I yearn for more combat crunch, but, visually, Demonschool is deliciously excessive.
Where Winds Meet is goofier than other open world games, often winningly so.