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Dark Forces Remaster is a faithful revival of the classic Star Wars shooter, preserving both its strengths and its flaws. While smoother controls and minor graphical updates improve the experience, the game’s aged level design, limited saves, and simplistic AI remind players just how far shooters have come in 30 years.
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Dragon's Dogma 2 does plenty of things right, especially when it lets players immerse themselves in the superlative open world. But the stupid save mechanics and numerous performance issues eat away at that enjoyment to the point the gameplay feels like a chore. It's still fun, but it could be so much more.
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Tomb Raider I-III remasters the wonderful original games very faithfully, which is a good thing. There really isn't a need for completely new versions, since even these modern controls are too much for me. Slight facelift and bringing classic games to new platforms is just the correct approach – with Remastered collection, I love this game series even more than before.
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Llamasoft: The Jeff Minter Story is an excellent time capsule of the early 1980s, a period when creativity thrived wildly — partly due to hardware limitations — and video game development was still in its infancy. The documentary does a great job of shedding light on the life and mindset of the eccentric yet endearing Minter, who has become a true cult figure. At the same time, it serves as an inspiring example of how far passion and belief in one’s vision can take you.
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Turn based team tactics is not a too common game type, and Classified: France '44 is a surprisingly delightful addition to the genre. It also does, what history inspired games do at their best: it sparks interest in a less known story from the war.
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Skull and Bones may not be, in Ubisoft boss Yves Guillemot’s words, a “quadruple-A” title, but in its current state, it’s still better than its reputation suggests. It’s an enjoyable pirate adventure, especially when played with a friend. Its arcade-style ship controls, gear customization, and straightforward naval combat feel satisfying, while the relatively low learning curve makes it easy for less experienced players to jump in. And yes, I know I’m in the minority here, but I personally find solo ship control more enjoyable than the chaotic crew-based gameplay of Sea of Thieves.
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Ufouria: The Saga 2 is charming, cheerful, and relaxing platformer that treads familiar paths from the main menu to the credits. Its moderate difficulty makes it suitable for younger players as well. It doesn’t require long-term dedication, as you can complete the game with leisurely exploration in about 3–4 hours. For my taste, the adventure was even a bit too laid-back, as despite its retro vibes and old-school charm, death didn’t claim me very often during the journey.
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Snufkin: Melody of Moominvalley respects the source material wonderfully, but as a video game it has to remember the limits set by the age limit. Now the end result offers admirable things to do with both in mind, but I would still really like a versatile adventure designed for an older target audience, where the game mechanics and puzzles would not have been chewed open already.
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Hexarchy blends 4X strategy and deck-building into a fast-paced, highly addictive experience with hour-long sessions where every move matters. While the game’s tight pacing and streamlined tech tree set it apart, early-game randomness can sometimes feel unfair.
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Despite the long development work, the studio should have trimmed the length of the story a bit and invested in polishing. If everything isn't right under the hood, it doesn't matter how great the story, style or game design is. Airhead entertains, but also frustrates at the same time - and that's never a good thing.
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Suicide Squad: Kill the Justice League is impressive in terms of writing and production values, but gameplay-wise it’s mediocre at best. It's mostly a mind-numbing, repetitive mess that leaves much to be desired and it’s disappointing that Rocksteady’s latest release turned out to be a flop, as it’s clear the studio has a passion for DC’s chaotic crew and its heroes.
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Final Fantasy VII Rebirth is a game without a beginning or an end, yet it's the kind of audacious, breathtaking, and superlative artistry that redefines what we expect from the genre. Square Enix has proven itself once again as a master of the RPG.
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Mario vs. Donkey Kong is still fun and inventive, but there's a sense that this probably didn't need a full Switch release. It has much more in common with mobile games, and the fantastic Mario Run proved we could have an addictive Nintendo experience on that platform as well.
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Pacific Drive is a convincing debut release if you are not afraid of high difficulty and numbing resource collection. Personally, I would have appreciated the end result much more as a story-driven adventure, and not as a full-blooded survival game. Too often accidents in the dark hours of the night or encounters with hostile opposition eat away at the joy of playing.
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Dune: Spice Wars is a deeply thematic 4X-RTS hybrid that captures the political and strategic intrigue of the Dune universe, offering multiple paths to victory, from warfare to diplomacy and economic dominance. While the game’s depth and variety make for a compelling experience, the lack of a true story-driven campaign slightly limits its long-term appeal.
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As a budget God of War, Banishers: Ghosts of New Eden deserves praise for its ambitious and often deeply touching story. It's just a shame the gameplay is nowhere as fun as its inspirations. Nonetheless, this is still a worthwhile title to explore, if only to support story-driven adventure games like this.
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Infinite Wealth is like Avengers Endgame for the Like a Dragon franchise. It's full of fanservice, it's bloated, and everything is amped up to eleven. Despite this, it just works, and this emotional climax to multiple storylines from the past decade and a half hits every high you could want. I loved it.
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The latest Tekken makes a strong comeback to the top ranks of fighting games, especially when compared to its lean and somewhat unfinished predecessor. With stunning visuals and excellent gameplay, the new entry offers plenty of content right from the start, and I’d argue it’s the best in the series since Tekken 5.
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Despite a few minor annoyances, Prince of Persia: The Lost Crown – which took around 30 hours of my time – was a pleasant surprise and one of the best Metroidvanias in a long time. Its excellent level design, impressive boss fights, satisfying gameplay mechanics, and well-thought-out puzzles elevate Sargon’s adventure to the top ranks of its genre.
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Turok 3: Shadow of Oblivion is an interesting time capsule from the year 2000 — an era when the internet wasn't accessed from anywhere (at least in Finland), when all the computers in the world were NOT crashing thanks to Y2K, when The Matrix was shaking up audiences and when the first Half-Life was still a hot topic among gamers. It was a pleasant surprise to see that the third Turok doesn’t look pale at all as a modernized version compared to today's “boomer shooters.” Instead, it held my attention with a convincing grip. If the genre interests you and you’re not bothered by brutality and excessive bloodshed, this is easy to recommend to both fans and newcomers alike.
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