Digital Chumps
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Summum Aeterna is a good, but slightly difficult, roguelike that takes place in the universe of Aeterna Noctis. While it doesn't fully succeed in its world crawling fantasy of selecting starting biomes with benefits and detriments, it definitely removes much of the roguelike frustrations by giving the player permanent power in many forms. It's a gorgeous roguelike I can see myself returning to just so I can feel powerful, albeit not as powerful as I felt while playing Aeterna Noctis.
Dragon Quest: The Adventure of Dai contains some simple positives, especially when it comes to delivering a dramatic and fun anime series storyline. Sadly, the gameplay does not complement that storytelling and falls short in content size and portions. Even the inclusion of RPG elements, such as Bond Memories, can’t seem to lift the action and prop it up to a higher Dragon Quest level that most of us are used to seeing.
Cocoon's core premise is an evocative meditation on puzzle mechanics. A player's thought process should never come unraveled in this mysterious universe of overlapping worlds and expertly crafted "a ha!" moments that propel to new reveals and deeper brain teasers.
Violence has never looked as vivid, gorgeous, and wild as it is in Mortal Kombat 1. Its fighting mechanics remain just as approachable and appealing as prior entries, with one key difference: It's the best-feeling Mortal Kombat I've played thus far. There're some minor quirks that are still being ironed out at the time of writing, but I'm excited, legitimately excited, to see what Netherrealm chooses to add to this game.
Mineko’s Night Market from developer Meowza Games is an adorable, relatable, and fun crafting adventure that pushes everything along with a story that runs perfectly parallel to the gameplay. While its main audience might be younger gamers, there might be enough here for older gamers to enjoy.
Dune: Spice Wars from developer Shiro Games is the ultimate experience for any Dune fan looking for a well-designed and respectful translation of the sci-fi series into an RTS gaming form. It has all the intricate details and power moves that are featured in the books, while at the same time crafted to be a familiar real-time strategy experience at its forefront. The only downer is the amount of gameplay element juggling a casual RTS fan might have to do to enjoy the game, which could turn them off from playing it.
Crossfire: Sierra Squad from Smilegate Entertainment is an arcade shooter that works in VR with its intense firefights and short stints of gameplay. While the gameplay is finite, especially with its linear backbone and restrictive areas of play, it still contains some charm that may remind VR owners that fun experiences are still out there.
AK-xolotl is a difficult yet highly engaging roguelike that will make you fall in love with its charming woodland creatures while laughing at its absurd violence. Seeing my goofy little AK-xolotl with a giant gun made me grin from ear to ear. It's the roguelike fever dream I've always wanted. Once it gets in the hands of players and additional content is added that can smooth out its presentation of information, I'm confident that folks will enjoy this game.
Ad Infinitum deals in many types of horror, often skewering expectations. Though rough around the edges and packing unremarkable puzzles, the terrifying truths of its real-world scares offer more captivating chills than its monster-focused moments.
Armored Core VI: Fires of Rubicon strays from the recent FromSoftware formula to deliver an amplified exploration of its long-dormant mech series. Intense action and deep customization more than make up for its daunting opening hours and nebulous story.
WrestleQuest oozes with charm, easter eggs, and sweet chin music thanks to how well it blends traditional RPG elements with a clear love of classic wrestling. It's easy to look past some of its design quirks because of how well other RPG elements are implemented that respect the player's time and encourage them to play an active role in worldbuilding. The Switch's current implementation ain't the best, but the game sure had me in a cobra clutch for hours.
Teenage Mutant Ninja Turtles: Shredder's Revenge – Dimension Shellshock is seated in the halfway point between good and great. On one hand, the Survival mode is better served for parties wanting a good challenge. On the other, TMNT fans should be excited about additional characters for replaying the already fantastic beat-em-up. If you're looking to replay the single player experience with two new characters or a challenge for yourself and your friends, then Dimension Shellshock is a no brainer.
Fort Solis' aspirations of big-budget, television-like storytelling nails the look and sound in spades. But its execution may leave players wanting, especially those searching for a viable video game.
Arc System Works' -Guilty Gear Strive- is an excellent Switch game and definitely the best bang-for-your-buck if you haven't yet gone down the Guilty Gear rabbit hole. It is one of the most accessible fighting games on the market, making it a satisfying pick for casual and competitive Switch owners wanting to join the fray.
It's pretty clear to me that 30XX is gameplay-forward over anything else. This isn't a bad thing, but setting your expectations as such will prevent you from thinking that you'll become invested in 30XX's protagonists, antagonists, and everyone in between. Instead, you should expect a casual yet fun roguelite platformer that can be picked up and returned to at any time without needing to remember your progress, any side missions, and/or any other progression-based mechanics. I've quite enjoyed seeing 30XX progress through Early Access; I've enjoyed its official release on the Switch, too. I'm quite excited to take 30XX with me when traveling and returning to it when I need a good platforming roguelite fix if I need to wind down after a long day at work. I just hope that someday the Switch version will get the map maker in some capacity.
'Red Dead Redemption' is a game that will stand the test of time no matter what...The West will always hold a special place in my heart and life.
In Somerville's attempt to differentiate from Limbo and Inside, player's are left with a moody, wordless story lacking technical finesse and head-scratching puzzles that define the genre's best.
Unidentified Falling Objects (UFO) from developer Andrew Morrish is an addictive battle puzzle experience that balances a chaotic falling block battleground with an upgradable astronaut that can handle the insanity. While it doesn’t work in all areas, it does enough to warrant multiple playthroughs.
Starfield changes the RPG game by adding a slow burn of a main quest alongside a character management system that keeps players' power in check. It's nearly perfect, and I can't wait to spend another chunk of my life playing another excellent Bethesda RPG.
Sea of Stars is a pitch-perfect homage to many of the classic turn-based RPGs from a bygone, beloved era. Rather than mere imitation, Sabotage Studio has crafted a loving tribute to genre hallmarks.