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Metal Gear Rising: Revengeance is really quite good on the PC, both in the presentation and gameplay departments, though a strange departure from the Metal Gear Solid series. In the end, it's a fun game that hopefully will carry some of its elements into future MGS titles.
In a raw battle between pros and cons, the pros for Max: The Curse of Brotherhood win the day, but the cons deliver ample opportunity for frustration. At the end of the day, this is a good addition to your digital collection.
Assassin's Creed IV Black Flag is a damn good game that has little flaws attached to it, which is impressive for a launch title. Not all the visuals were completely next-gen, but Montreal really was thinking about how a next generation game should be and act when they were creating Assassin's Creed IV Black Flag. You can see it in so many elements of the game, but not all of the elements are quite there yet. If they can expand from this mold then the next Assassin's Creed should be a helluva title. 'If' being the word in that sentence.
Zoo Tycoon is engaging, rewarding, and fun, just don't burn yourself out on it too quickly. It isn't so much for the hardcore sim manager, but for those not looking for a tremendous amount of depth, there's a lot to like with what Frontier offers.
While not perfect, or particularly next-gen beautiful, Tiny Brains does offer up some intellectually stimulating puzzles. The addition of co-op definitely makes it a solid purchase.
Fighter Within has plenty of shortcomings, but more importantly, I'm having a lot of fun.
LocoCycle offers a simple fun arcade experience set against a wild and fairly humorous story. It's not going to pass any "next gen" Litmus test as far as graphics and gameplay goes, but it's enjoyable nonetheless.
FIFA's first outing on next-gen is a solid effort that isn't likely to disappoint the casual or hardcore FIFA fan. Between the two, the Xbox One version includes voice command support via Kinect and legendary players in Ultimate Team, so I give it a slight edge as otherwise the gameplay is identical.
Madden's debut release onto next-gen is impressive and a solid first step.
While not the best in the platformer genre, and it can be very frustrating at times, Knack offers a family-friendly game that is fun, unique and lasts just long enough to keep the kids entertained until PSN offers up something better. It's certainly no Crash Bandicoot or Spyro, but it is a game you should pick up in the PS4 launch window.
At the end of the day you will find a 7-10 hour campaign within Killzone Shadow Fall. The only reason to replay it will be for the visuals or the story, as Battlefield 4 will certainly cast a deeper/better shadow in terms of first-person shooter gameplay when you're trying to decide between Killzone or it. BF4 will also outshine the multiplayer aspect of Killzone Shadow Fall, which features huge levels, good modes/matches to play, but dreadfully slow gameplay that keep it from being the reason to purchase KZ over other FPS titles at launch. Having said that, it's Killzone and it will fight nicely with the other Killzone games on your shelf. It still brings some of the most intense campaign gameplay in comparison to other FPS titles at launch, and brings some unique elements (enemy A.I. and the OWL) to make it worth your time and money.
Mario Party is continuing to see sequels and unfortunately it isn't seeing much change. In its 3rd portable experience, Island Tour, I had hoped for more enjoyable single player and internet multiplayer to keep players interested when they can't get their friends around. Unfortunately, the bread-and-butter experience of 4 players is easier to implement and more enjoyable on console experiences. Though the game can be played with only one game cartridge (and 1-4 3DSs), there isn't enough incentive to join the party on 3DS.
The PS4 version touts some nice presentation boosts while maintaining the excellent gameplay that you would expect from Trine 2. If you don't currently on Trine 2, this version is a great one to get.
Tearaway is a unicorn the Vita has ached to capture. It's an original concept from a world class team created specifically and exclusively for the Vita. It's beautifully rendered in a papercraft art style all its own, and its theme and disposition are unique in its field. Best of all, it interprets the hardware's peculiar control options not as a dutiful obligation but rather as leverage for original ideas; there isn't a single part of the machine that feels wasted. Tearaway comes together by showing its player a good time, and it's intimately focused on driving that final point home.
Super Motherload communicates a desire for players to learn its regimen while simultaneously uncovering its content. It's a neat balance, one that rewards acquired skill with valuable efficiency, at least until its disparate final act trades musing discovery for twitch reaction. "What's at the bottom" was a force that drove me to Super Motherload's completion. Learning the answer diminished a desire to return.
NBA Live '14's dribbling mechanics (bounceTek) is done well, but the rest of the game needs some work. Bad A.I., dragging controls and subpar next generation looks really don't do much for a series trying to make a comeback.
Super Mario 3D World isn't Super Mario Galaxy or New Super Mario Bros.; it's a little bit of both. Under a thick layer of polish and charm, you'll find yet another top-notch platforming adventure, chocked full of secrets and clever twists and about as challenging as anything Mario has thrown our way thus far. It isn't groundbreaking or approaching the level of perfection that the Galaxy games did, but if nothing else, it's a must-have title for Wii U owners, and probably enough to push you over the edge if you're waiting to buy a system and harbor an appreciation for Nintendo's platforming contributions.
Rivals serves as a refinement of ideas and principles established over the last three iterations of Need for Speed. This can lead to a feeling of sameness bleeding over Rival's rough edges while also serving as a condensed interpretation of the series' better ideas. In this regard Rivals acts as a natural step forward, lessons learned and amended properly. For an annual franchise to arrive harder, better faster and stronger than the previous version is no easy feat, but for Need for Speed it's increasingly becoming part of the game.
It's got its fair share of flaws, some of which could be patched-up, but I found the sum of Deadfall Adventures' parts good enough, and more importantly fun enough, to keep playing. Anyone that enjoys FPS games and who aren't too spoiled by AAA quality titles is likely to find at least several fun hours with Deadfall.
A stellar game all the way around. A Link Between Worlds maximizes the concept of depth, from the 3D, to the 2D mechanic, to the characters. This game certainly fits well in the pantheon of amazing Zelda games.