ZTGD's Reviews
Although F1 2016 won’t be for everyone, it is a testament to Codemasters’ love of the genre and their commitment to their fans. Taking lessons learned from previous games and applying their expertise, Codemasters has created an almost perfect simulation of the greatest racing competition on earth.
I have to give it to Fiddlesticks Games. They have made a tight playing platformer with some pretty good puzzles using one simple mechanic. While most puzzles never had me stuck, they most certainly had me scratching my head a few times.
I turned the game off with a One Way Trip to the delete key. I appreciate what they were going for here, but it wasn’t for me in the slightest.
There is a sense of completionism involved in the way the game tracks progress, and let’s face it, B.U.D. is an extremely lovable character.
Attack on Titan was a shock for me. It isn't going to revolutionize any genre, but there truly is little else like it out there. Fans of the anime are sure to enjoy the attention to detail in almost everything, and like most Warriors games there is enough of an RPG element to keep battles from becoming too much of the same thing over and over.
Caladrius Blaze has good core mechanics which offers some classic shmup gameplay. The shame breaks are a disappointing distraction at best and the game's campaign is a little short. However, in terms of action this is a pretty solid shmup and should please most fans of the genre.
Worms W.M.D. is great re-entry point for people like me who have sort of fallen off the wagon with the series over time. It keeps what I remember, and refines what I had issues with. The hilarity is still there, the solid game play shines above the rest, and it feels good to be back.
Madden NFL 17 feels like the largest jump in the franchise since Madden NFL 10. A lot of the issues I had with past games has been addressed, and I can easily see myself sinking another 60 hours into franchise mode as I take my Raiders to their back-to-back Super Bowls. Fans that may have fallen off in recent years will find plenty to come back to with this iteration. There is so much improvement it is impossible to list it all here without sounding like a press release. It is indeed Madden season, and football fans have a lot to be excited about with this year’s game.
The King of Fighters XIV is everything I wanted it to be going in. There is enough content to keep me testing out the teams of fighters. With 50 playable characters to experiment with, it is fun to learn match-ups and play with friends. I found myself coming back constantly to this game, and always finding new characters I really enjoyed playing as.
Risk: Urban Assault, while flawed and bare-bones, has renewed my interest in Risk. Risk’s biggest issue, pacing, is only half-solved in Urban Assault with the “Fast AI” system. Most Disappointingly though, it lacks any semblance of a campaign
Deus Ex: Mankind Divided has a firm grasp on what made the original title so iconic- providing some of the best variety in how a player could approach every objective and making each of them feel just as fun and satisfying as the other.
All I can say is that if you love Uno, you’ll love this.
I’d rather watch the news than play Action News Heroes and that says enough.
Little King’s Story is not the worst port to have ever existed. However, the myriad problems that exist in the game mean the overall experience playing it on PC is badly tarnished. Essentially, it’s just really, really annoying. At the moment it is a bit of a broken mess and, until these issues are addressed anyone wishing to experience this title would do better to revisit the Wii original than waste time or money here.
All in all, I enjoyed my time with Breach and Clear: Deadline. The combination of both real time movement and turn-based combat really made things fun and interesting, even if the game pulled an XCOM and had me miss when I really shouldn’t have, and while this is a game that feels like it should be played with a mouse and keyboard, it works really well with a controller.
Hello Games achieved what they set out to do. They have crafted a massive galaxy of planets for players to explore. That feat is nothing short of extraordinary, and I think everyone who enjoys games should experience that. Whether you come out of it with a smile or a frown, it is entirely dependent on how much you are willing to put up with to explore a nearly endless galaxy.
#Killallzombies is a nice pick up and play experience that works thanks to its design. The developers have promised more content is coming, but right now there is really only one thing to do. It sticks to its namesake for better or worse. Still, I couldn't help but enjoy every session I logged and I will definitely revisit it once new content arrives.
10 Second Ninja is certainly well designed from a gameplay standpoint, but misses out on being great through the shear difficulty of it. But if you enjoy a real tough challenge, and if your reflexes are sharper than mine, then it might be worth a shot.
Headlander has a few faults, but when getting into a flow of this style of game, it turns out to be a pretty well made Metroidvania game. Filling out the map is addicting, and seeing a room I can’t enter without having a certain body usually always had me backtracking to see what exactly was in it.
Hyper Light Drifter is a sensory overload from a visual and audio standpoint. Add in the sublime gameplay, and even with its high difficulty and lack of direction at times and players are still left with a very satisfying game.