Jeroen Janssen
- Half-Life
- Fallout 3
- Tomb Raider (reboot)
It is clear that The Last of Us Part II on the PlayStation 4 was already great. With its 20 hours of campaign, we are also very spoiled in terms of content. It is actually a miracle that they have only now released a remaster for the PS5, but I understand that they wanted to have part 1 fully ported first. The graphic improvements are good, but not always consistently sublime, the DualSense features are certainly an improvement and the extra content and game mode No Return are also fun for enthusiasts. The Last of Us Part II could hardly fail if you consider that they played it fairly safely and kept the general basis 90% the same. In addition, the game really doesn't seem to have any bugs. With the many hours you can put into the story mode, and yes, it is still great even if you have already played it on the PlayStation 4, you will not waste any money with this Remaster. However; If you have seen the game on the PS4 and have no desire to experience this great adventure again on the PS5, then the extra additions probably won't convince you enough to justify this purchase. It makes a difference that an upgrade will cost you a lot less, almost nothing in fact, so the advice should be clear!
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Kingpin: Reloaded is about 4 hours long with about an hour per chapter. You can also get quite lost in the levels where everything looks a bit the same. However, the game itself plays quite well, although the performance of the game is very disappointing. The game itself is reasonably playable, but noticing glitches during the action in a game that is almost 25 years old is simply not possible. It makes the game tough to digest. The quality of the game is therefore quite poor.
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After about 7 hours of playing you will have reached the end of the game and actually after about 2 hours you will notice that the monotony and flat gameplay starts to seem quite the same. The level design is quite nice here and there, but you are actually constantly jumping, dashing and shooting. The latter in particular starts to get really annoying at a certain point. Do not get me wrong; The Smurfs 2 is certainly not a bad game, and may be quite challenging for real young people to master, but otherwise it plays well and doesn't do anything terribly wrong.
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It is nice that EA is also venturing into unknown territory for once, because the WRC is not something the company has ventured into so far. With Codemasters that step has finally been taken and that is to be commended. For a first game, we certainly cannot complain in terms of content and gameplay. The racing takes some getting used to, but once you get the hang of it, the game plays well. However, the game doesn't really excel in anything. In terms of audio and visuals, nothing is really special and in terms of game modes, nothing is really convincing or addictive. The game plays just fine and scores more than adequately everywhere. The first introduction to this racing genre is not yet completely convincing, but it is more than sufficient. It seems to be the prelude to more games, although it remains to be seen how successful this first game will be with the public.
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Overpass 2 is a game that does no more than an average racing game. The different ways of riding over the different terrains are the most groundbreaking, unique factor. You don't have to expect much in terms of content. Besides the career mode, you have actually seen most of it quite quickly. And even the career mode is not very special and extensive. To be honest, Overpass 2 is still a fairly rough diamond that still needs some polishing, especially in terms of AI and perhaps also the number of tracks that are available. These become quite repetitive after a while. Overpass 2 is certainly not a bad game, but it doesn't really excel in anything either. The genre must really appeal to you if you want to get this game as quickly as possible.
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The concept may be clear; That's too simple for words. Graphically and audio-wise, the game doesn't really know which direction it wants to go. Objects are sharp, yet angular. Bars, for example, is round, but you still see straight shapes, so it does not look round. Floors look blurry, but still quite superficial. Light should provide extra details, but the color transitions do not. The same can also be said in terms of audio. You hear sounds, but what is it actually? Music? Or simply some sound effects? The game lacks a bit of direction on every level. The depth could also have been better. This platformer just doesn't cut it in that regard. It is actually a great game offline and online, with which you can get quite a few hours of entertainment. However, it never really becomes very interesting, so the game does not score much more than adequate.
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EA SPORTS FC 24 marks the transition to a 'new franchise name', but certainly does not mark a transition in terms of innovation and significant improvements. In terms of content, there is very little new under the sun and you really have to look for actual improvements and changes in terms of features. In terms of experience, the game has improved considerably, with particularly cool cinematics that emphasize the atmosphere. The game has also improved slightly in terms of gameplay, although the AI is still far from optimal. The tweaks that have been made are fine, but the game may also become more surprising after years of tweaks and minor adjustments. HyperMotionV is therefore more something for the stage than groundbreaking. And actually that feature was already there. However, HyperMotionV has now been made more mature and more interesting than before. The same applies to Precision Passing, I don't notice it much, just like responsive shooting, which simply doesn't bring enough innovation. EA SPORTS FC 24 is a game that does little really wrong, but also plays very 'safe'.
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Days of Doom is an excellent example of a good turn-based game that is both accessible, but offers enough challenge. The events on the map are interesting to read and the choices you make remain risky. Additionally, you need to make sure you don't take too many detours because you can run out of gas if you don't collect enough. There is also a merchant where you can purchase resources and purchase inventory. The most important thing is learning the characters, which in itself happens fairly automatically. Based on that you can make a plan on the battlefield. Completing Days of Doom is quite a challenge, especially as the game only seems to get more difficult with each walkthrough.
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What makes the game special is the combination of the puzzles and the graphic style and animations of the game. That's where the game really excels. A game like this is actually unique of its kind. The animations are even incredibly well put together. As if someone who was heavily on drugs designed and developed this game. It makes the experience quite special. The illustrations are really razor sharp. Literally because you are even cut into pieces. However, the disadvantages also outweigh the advantages.
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Gastro Force is a fairly simplistic shooter. The game offers a mix of combinations of various shooters, including Wolfenstein 3D and DOOM. The claustrophobic feel comes from Wolfenstein and the monsters and graphics seem to lean more towards DOOM. The gameplay itself is largely the same, although here you have quite large levels and you can open a map with which you can immediately see which direction you should go. The secret rooms, the key cards, they are all well-known components. It is clear that the game costs less than 10 Euro and that is certainly not too much for what you get. However, the game does not do anything special, so you will certainly not be blown away in terms of creativity. In addition, the game lacks refinement in terms of controls and gameplay, which means the game does not score more than adequate.
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Besides dodging and making deadzone circles, I actually got bored pretty quickly with this game. The 25 challenges that you can achieve are in themselves much of the same and the arcade mode actually brings little extra. Quantum: Recharged is therefore extremely fast in repetition, so that you have seen the concept quite quickly. In addition, the level design and gameplay are kept uninspired by never making additions or adjustments. In itself, the game is fun for about 2-3 hours, but I'm not surprised if you've seen it before then.
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After you have put some hours into the game, Farworld Pioneers really comes to life. Buildings and elements get bigger and weapons get more extreme. You build almost entire castles that look futuristic. Your colony grows and enemies build up more, whether or not you have to work together more. However, for me this was already over fast because of the critical points of the game which really ruin it. On the PC the game was already a slightly problematic game, on the console it is literally chaos. The controls and gameplay are very bad, the graphics are cluttered and with hanging screens every now and then you are often afraid that the game will crash. Farworld Pioneers is therefore a game that you have to bite through and takes a lot of time to get to the good core of the concept.
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Ratchet & Clank: Rift Apart is the perfect PC port of a great game if you own the latest hardware and have never played the game. The studio Nixxes has delivered great work and this is the quality you expect from Sony. Every minute in this game is of extremely high quality and Ratchet & Clank series still guarantees a good experience. This is a game you use to showcase your latest hardware. But if you don't own the latest hardware, the question quickly arises whether this is a game where an upgrade makes sense or whether the purchase of the title is even worthwhile.
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After spending many hours on REPLIKATOR I personally notice that the game has 2 sides; One side is very positive. I'm mainly talking about the gameplay, which is accessible, yet challenging, and the other side is the light repetition that quickly plays up. At some point you will have seen the boarding of the rooms and the emptying of them. It is also a pity that you have to start the game over and over again when you die. It would have been more fun if the roguelike gameplay had an alternative option to just be able to replay the levels until the final boss. You do notice that you are getting further and further, but that sometimes takes too long to remain really interesting. However, REPLIKATOR is a unique title that can certainly be an excellent filler for the empty hours.
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All in all, I had fun with this game. The first hours are quite addictive and you actually want to constantly try to improve your previous round. Collecting in-game scrap is too slow and you are only really rewarded when you manage to complete a level. So if you get stuck at a certain point, you will hang around in the same boat for quite a while, so that at some point you will start to lose motivation. However, the challenge is not so great that it becomes demotivating and you don't get any further. In addition, after about 5 hours you have seen the gameplay mechanics, however simplistic they may be. It is therefore a wonder that people manage to keep you busy for such a long time with just one button in terms of basic control.
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Every year the question is how good F1 has become again, but again this year they manage to outdo themselves at Codemasters. The game has some innovation due to the slightly changed interface, the return of the story mode and the addition of F1 World. Above all, F1 World brings many challenges that will make you want to return. The career mode, however, brings very few new features, but is still rock solid. The gameplay changes such as the excessive oversteer takes some getting used to, but eventually brings a lot more realism. I take for granted the poor acting and voice-overs, but they bring a somewhat childish character to the game. However, F1 23 is again a good step forward and especially with the many challenges that have been added, great value for money.
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You will often see that the lesser-known titles often score the best. Earlier we saw how cool the game Children of Silentown was, and this is just such a title. With a big crash in the middle part, I could enjoy myself for hours with this game. There isn't a lot of challenge in the puzzles, but I had a great time with the light platform elements in combination with the daily activities and adventures you experience. The animals that serve as NPCs are attractively designed and the game's graphics are beautifully put together. The fact that there is still some atmosphere missing in terms of audio should not be such a disaster. The many loading times that pass you by are a blemish on the high quality that they try to bring. The game mainly brings relaxation and will never put the pressure too high. Restful enjoyment is perhaps the most important thing here and it certainly succeeds.
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Toodee and Topdee is a unique game that actually does almost everything right in its simplicity. It's nice that you can go both co-op and alone in the many levels of the game. In terms of replay value, you may not be able to finish the game again, but if you want you can also try to collect all the ladybugs that walk through the levels. Each chapter brings its new features, including blocks that fall down, or buttons that bring up or remove certain platforms. The bosses are also quite challenging, but by adjusting the difficulty you can still overcome each level quite easily. It is therefore up to the player to determine the balance, although the contrast between those difficulties is quite large.
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It is difficult to say whether this game is for adults or for children. This game is just too difficult and too extensive for the really small kids, and just too easy for adults. I therefore think that they have tried to find a middle ground that is just not balanced enough for any target group. You notice during AI races that you often get it thrown in the last round and you will still be able to win quite easily with some boosts and power-ups. LEGO 2K Drive, however, is a refreshing concept that especially feels very varied. The racing that is interspersed with chases, then checkpoint races, then bomb-dodging challenges constantly feels quite enjoyable.
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What makes this game so characteristic are especially the super cheerful and colorful graphics and the good background music that manages to remain varied, but also the same. The seasons are beautifully depicted with falling leaves, snow, growing leaves on the trees and then the sun that comes up again. The UI is well-arranged and clear, although selecting the right character is sometimes a chore that takes too much time. In terms of content, the game seems hefty with 25 quests to choose from, but because the gameplay is so simple and simplistic, you'll probably have seen the game before. Minabo is therefore a game that you can play through in between and then leave it for a while, to be able to pick it up again later. The concept is unique and refreshing, but also so monotonous that it could get boring rather quickly. All in all, I certainly don't want to put the game in too negative a light, given the mainly positive undertone that it manages to radiate as far as I'm concerned. In addition, it even manages to arouse a slight moral sense in me, which is actually quite special for such a playful title as this one. I would say: Give it a chance and live that life and get the most out of it! Because it's short…
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