Jeroen Janssen
- Half-Life
- Fallout 3
- Tomb Raider (reboot)
I was not disappointed with how nicely Postal 4 is ultimately playable on the console, because I expected much worse given the previous reviews of the PC version. Still, you can say that the gameplay is just not very good, the shitty humor is actually too bad that it isn't funny, and the graphics are so disappointing that you get the impression that you are playing GTA 3 (with all due respect). are playing. Shadows look ugly, characters look hollow and dead, interfaces are super chaotic. Environments are all a bit similar and there's just no atmosphere at all because people walk around like dead souls and get pissed all over them like it's perfectly normal.
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Kingpin: Reloaded is about 4 hours long with about an hour per chapter. You can also get quite lost in the levels where everything looks a bit the same. However, the game itself plays quite well, although the performance of the game is very disappointing. The game itself is reasonably playable, but noticing glitches during the action in a game that is almost 25 years old is simply not possible. It makes the game tough to digest. The quality of the game is therefore quite poor.
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After you have put some hours into the game, Farworld Pioneers really comes to life. Buildings and elements get bigger and weapons get more extreme. You build almost entire castles that look futuristic. Your colony grows and enemies build up more, whether or not you have to work together more. However, for me this was already over fast because of the critical points of the game which really ruin it. On the PC the game was already a slightly problematic game, on the console it is literally chaos. The controls and gameplay are very bad, the graphics are cluttered and with hanging screens every now and then you are often afraid that the game will crash. Farworld Pioneers is therefore a game that you have to bite through and takes a lot of time to get to the good core of the concept.
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The minigames are funny in the beginning, especially jumping the stream, shooting the ball to the hole and the ball bouncing, but no minigame really stands out. The adventure mode is simply too limited in terms of features and the free mode is in fact exactly the same, but then a bit more static in terms of choice for the minigame and levels. In addition, the game offers too little choice. This makes Care Bears: Unlock the Magic a slight disappointment, but perhaps a nice choice for kids around eight years old, who do not feel too old for these care bears. Then you will have to wait a while until the game is in the budget bins given the still quite high price.
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GreedFall II is a pretty nice game in terms of concept. It all means well, but the game is not quite there in terms of execution, sometimes even far from it. Audiovisually it is quite weak and in terms of gameplay it all feels quite mediocre. It is clear that the ambitions were greater than the result. If you had exaggerated a little less with the inventory system, the dialogue system and all those other RPG elements and had focused a little more on the gameplay and quality, the game would have been a little more accessible and it would have looked a little more professional. Unfortunately, this did not result in the result that every RPG lover had hoped for. The intention was good, in terms of content you have mountains of possibilities and quests, but the result is unfortunately a reasonable disappointment.
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At first, Skull & Bones seemed to provide a little surprise, but the longer you play, the more frustrating it becomes. The same missions are repeated over and over and the fact that almost all of the gameplay takes place on the boat is simply not fun enough. The choice to focus almost the entire game on sailing was a mistake. The potential of Skull & Bones was enormous. There aren't that many of a major publisher that makes a pirate game. The big question is why they didn't opt for a complete pirate adventure, where you had the freedom to explore all the islands on foot and discover the secrets and treasures.
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Besides dodging and making deadzone circles, I actually got bored pretty quickly with this game. The 25 challenges that you can achieve are in themselves much of the same and the arcade mode actually brings little extra. Quantum: Recharged is therefore extremely fast in repetition, so that you have seen the concept quite quickly. In addition, the level design and gameplay are kept uninspired by never making additions or adjustments. In itself, the game is fun for about 2-3 hours, but I'm not surprised if you've seen it before then.
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Gigantosaurus: Dino Kart is a very limited game, especially in terms of content. You actually only have 2 game modes; Single-player and split-screen driving on the different tracks. Unfortunately, online is not possible and I do not expect any addition to this in the future. The adventure mode is actually nothing and is identical to the race mode, only you complete several races in one zip. For a price of half a triple A game you can expect a bit more, to be honest. The game is certainly accessible and not too difficult for the young players. My child (4 years old) was still a bit too young for the game, but in principle every child from the age of 6 can get started with this. Had the game been a bit more atmospheric, I could have overlooked the low amount of content, but because there are a few things missing in that regard, I would only recommend this game if it ends up in the budget bins.
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Among Ashes is a game that wants to appear outdated, and that is simply the case, intentionally or unintentionally. Graphically everything looks very mediocre on the PC (in-game) and even outside your computer it is not something to write home about. The game is therefore difficult to follow at times and confusing and unclear. The same goes for the game mechanics and the gameplay. It is all just not quite there, while the concept is very cool. The close-combat melee attacks feel very stiff and the use of inventory and moving in the environments also feels very mediocre. In addition, you are often busy in the same environments, which makes everything very linear. Among Ashes is not a bad game and in terms of concept quite well put together, but unfortunately it does not live up to it in the end.
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Mighty Mage is available for little, but also offers very little for the money. All in all, the fifteen waves that you have to get through are not too bad and the gameplay is comparable to that of Hero Survival . However, the latter offers much more challenge and more replay value as far as I'm concerned. Mighty Mage is a mindless game that can be fun for an hour, but otherwise doesn't offer much of interest.
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YOUR HOUSE offers a graphically quite simple concept, where you almost get the idea that you are playing an old Flash game, where you also have clicking points that take you to the next frame. The illustrations are very nicely done, but all this is slightly limited by the fact that the game only fills a frame of your screen, and not the entire screen. YOUR HOUSE also requires a lot of perseverance. You can ask for hints of course, but even with that you sometimes really have to figure out what the solution is. However, if you really like reading, digging deep and solving puzzles, then this is undoubtedly a great adventure for you. With about five hours of gameplay, including research and a lot of trying and thinking, you will be busy with this narrative game for quite a while.
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Pool Party offers fun party gameplay that is easy to digest and playable. However, everything is very chaotic, it sometimes comes down to luck and you often experience short periods of time. The constant tutorial for each game is sometimes a bit annoying, as is the soundtrack, which is constantly the same. Graphically, the game looks colorful and fairly sleek. The customization options for the characters are also quite limited and add little extra value. Pool Party is just about worth the money for two bucks, but it certainly doesn't deliver more value for money. The game is fun for half an hour here and half an hour there, and then usually disappears again for a while. Pool Party is therefore not much more than a mediocre party game for the family.
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Bahnsen Knights is a game in which you have to maintain concentration more than ever. If you don't do that, death will soon be near and you will soon no longer follow the storyline. However, even if you skip all the dialogues, you will notice that you can still find a way through the conversations, even though that defeats the entire purpose of the game. The choices are not really very deep, and you can quickly do a retry and choose the next choice. However; If you keep your mind on it, the story of this game is quite interesting. I was through it in just over an hour and the credits were already rolling by. In addition, I did not really enjoy the gameplay of the game (i.e. the mini-games).
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Overpass 2 is a game that does no more than an average racing game. The different ways of riding over the different terrains are the most groundbreaking, unique factor. You don't have to expect much in terms of content. Besides the career mode, you have actually seen most of it quite quickly. And even the career mode is not very special and extensive. To be honest, Overpass 2 is still a fairly rough diamond that still needs some polishing, especially in terms of AI and perhaps also the number of tracks that are available. These become quite repetitive after a while. Overpass 2 is certainly not a bad game, but it doesn't really excel in anything either. The genre must really appeal to you if you want to get this game as quickly as possible.
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Gastro Force is a fairly simplistic shooter. The game offers a mix of combinations of various shooters, including Wolfenstein 3D and DOOM. The claustrophobic feel comes from Wolfenstein and the monsters and graphics seem to lean more towards DOOM. The gameplay itself is largely the same, although here you have quite large levels and you can open a map with which you can immediately see which direction you should go. The secret rooms, the key cards, they are all well-known components. It is clear that the game costs less than 10 Euro and that is certainly not too much for what you get. However, the game does not do anything special, so you will certainly not be blown away in terms of creativity. In addition, the game lacks refinement in terms of controls and gameplay, which means the game does not score more than adequate.
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After about 2 hours when the credits come, you can only really judge whether Varney Lake has been worth it and the 10 Euro rolls out of your pocket or whether you give a lot for that money in return. As far as I'm concerned, the story is a lot more accessible and interesting than that of Mothmen and I think casual players will find this game better than its predecessor. Although there are references, you do not necessarily have to have played the first part. However, there are fewer options that really influence the story.
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KIBORG is a fun game in terms of concept and especially the ever-new approach to a run, where you try to get as far as possible, is interesting. The upgrade tree that brings permanent upgrades and the implants that you can replace each session means that there is a little bit of tactics involved. The gameplay of the fights, however, quickly becomes boring and too much of the same. You are actually constantly button-bashing, with here and there perhaps some defending and rolling to avoid attacks and armor from opponents. In terms of content, this roguelike does not have that much content due to the repetition that quickly occurs. Considering the reasonable price of the game, KIBORG is certainly worth it for people who find the concept interesting. However, if you expect a high-quality game with addictive gameplay and a lot of variety, then you better skip this game.
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When it comes to presentation, Looney Tunes: Wacky World of Sports does almost everything right. The game just looks great and also looks cheerful and nicely chaotic. When it comes to gameplay and especially content, it is a bit less impressive. The game modes are too sparsely developed, which means that everything comes down to the same thing. The four sports all play well and I actually don't have a single sport of which I say: No, there's nothing to it. In fact, that is not possible because the tournaments offer all four sports. The challenge mode then offers extra mini-games, but unfortunately they could not keep me glued to the TV. The old animated series could. However, I was able to entertain myself with the game for a few hours and I certainly do not want to advise against the game, although you do have to be a reasonable fan or try to appeal to a young audience who wants to buy this game. Only then will this game undoubtedly be worth buying.
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Chasing the ball and scoring points is the most fun, followed by the Keeper mechanism. I didn't really like the other two options, including the Breaker. They try to give the game some face and content by sprinkling a lot of collectibles, level progression, skill points and all kinds of customizable options, including adjusting the appearance and upgrading the 'brooms' with speed, agility and durability, but in terms of content the game actually offers very few real possibilities. The tournaments are actually just an exhibition mode with a nice hat on, but that's all it really has to offer. Online it's fun that you can play with and against others, but even there, after a few hours of floating around, boredom reigns a bit. The game can also be played single player and online, the AI lends itself perfectly to being able to play 'offline'. Harry Potter: Quidditch Champions is fun for a while, but has no game modes or content that will keep you glued to the TV for weeks. However, are you looking for some entertainment every now and then and do you want to get to know the Harry Potter universe with friends or bots with a game of Quidditch? Then this is a game that will play quite nicely.
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In terms of concept, Bloodhound is a game that we could indeed expect to see as standard around the 90s. If the game had been released then, it still wouldn't be a Quake or Unreal beater. The constant racing from one room to another and the constant supply of meat ensures that you have seen enough after an hour. The light RPG possibilities with the abilities and the reasonable variety of weapons, which develop a little more variety, do not make you want to play the game again. It is nice that keys have been added to the level design, with which you have to unlock successive rooms and that some bosses appear every now and then. However, Bloodhound is ultimately nothing more than a mindless dime a dozen shooter. If you can appreciate that, then you will be fine with this.
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