WWE 2K15 is a kick in the teeth, then. Graphically assured as it is, almost every other element of the 15-year-old series has been cut back, tampered with pointlessly or outright ruined. The series hasn't been good for a long time now, but this year is the first it's been actively bad. The wait for a great new WWE game continues .
Confusingly good fun at first, Dragon Quest Heroes soon falls into a familiar, inane rhythm. Dynasty Warriors' audience will at least get something out of it.
It would be difficult to call Far Cry Primal a bad game, but it would be just as hard to recommend it with anything other than a thousand and one caveats attached. While it presents itself as something new, different and vital, the truth behind this absurdly shallow veneer is that you've played this game before − at least if you've touched a Far Cry game since its third instalment.The amount of traction you get from that fact will vary, just as the enjoyment of Ubisoft's other big series, Assassin's Creed, wavers from person to person. A victim of Ubisoft's mass homogenisation techniques it might be, but Far Cry Primal is still fun, solid and the kind of thing you can lose hours to, given half a chance. Problem is, that half-chance is getting harder to come by. Why give it that amount of the day when you've already given nearly exactly the same thing your time before?
Halo 5: Guardians features an underwhelming, confusing and surprisingly banal campaign that's not actively bad, but equally not quite good enough to warrant a purchase on its own. Fortunately, Master Chief's adventure doesn't end here, and whether you team with friends and ramp the difficulty up, or get stuck into some 12 on 12 Warzone action, the extensive multiplayer offerings ensure Halo 5: Guardians isn't a total washout.
Just like the game part, LEGO Jurassic World's entire presentation - its cinematics, its atmosphere - is predictable. Good enough, but incredibly safe, and definitely a factory line production that inspires little other than blandly trundling through the game, chuckling a bit at some jokes and ignoring most of them.
If you're hankering for a bit more Souls-shaped entertainment in your life, Lords of the Fallen can fill a gap. It can kill some time, provide some entertainment for a few hours. But its lack of subtlety in its mechanics, it's rather clunky nature and its somewhat dull, basic setting mean it will never be more than a decent distraction
Magicka 2 is fun in the right circumstances - i.e. when you've a friend or three in tow - but even then it's a case of an all-too-familiar experience to the first game. That's not in itself a bad thing, as the Magicka formula is a solid one, but it is disappointing - there's hardly any progress from the first game. For a sequel that took four years to hit, that's just not good enough.
Fallout 4 is a good game, no doubt, but it's hard not to feel let down after six months of solid hype, and high expectations on the side of the players. It hasn't learned any lessons from predecessor New Vegas, and aside from smaller tweaks and decent gunplay, there's very little to the core game that wasn't in Fallout 3. Building your settlements is fun and the main campaign missions (after a time) are engaging and entertaining. However, for a near-20-year-old series to take two huge steps forward in 2008 and 2010, only to hardly make any progress in 2015, is galling. Go in with that in mind and you'll have a lot of fun. Expect a nuclear revolution and you'll be left wanting.
Assessed solely as a Zelda game, Hyrule Warriors probably isn’t good enough to lure in non-Dynasty Warriors fans, but it is passable enough to offer Musou lovers something different to play between their usual battles for dynastic superiority.
If The Division was without its Dark Zone, it would be an ignorable, banal experience - a soulless grind in a game created by committee. It's to the credit of the game that this one additional section elevates the experience from this, to something actively great. Contrary to advice The Division might give you, stay out of the Dark Zone at your peril.
It requires patience, a keen eye, reflexes and skill - and the ability to accept that you will die a lot. And sometimes it will seem unfair. And sometimes you will want to throw your controller at the nearest hard surface. But Titan Souls is a fantastic game; a fine example of what is possible with a simple idea, stripped-down controls and a dense atmosphere backing it all up.