Justin Celani
- Resident Evil 2
- The Legend of Zelda Ocarina of Time
- Skies of Arcadia
Justin Celani's Reviews
Firewatch left me both disappointed but also pleased. The system performance on PS4 is a bummer and I can overlook it, as this is a game about its story and choices in dialog, so performance never affected my input to the gameplay. It just simply feels rough around the edges and it shows. Meanwhile, as hyped as I was for this and I can't really explain this as doing so would spoil elements of the story, but things were not as I expected, and while it's refreshing, sometimes elements feel like a cop out or as I said earlier, a red herring and that doesn't always rub me personally the right way. I enjoyed my time with Firewatch and I really cared about both of these people… or characters I should say.
The DLC isn't the best I've played but it's not the worst, it got me really excited, but then was over before I knew it.
I loved my time with the original release and I soon found myself loving it all over again on PC. Rise of the Tomb Raider continues improving upon the new formula that was created in the last game, but here we feel that Lara really is becoming a tomb raider.
Clockwork Tales of Glass and Ink will last players around 3 or 4 hours depending on how fast puzzles are figured out or how much abuse the hint system gets. It's best to just get absorbed into the world they created and figure it out as best players can. It's not the best looking game or the most elaborate of titles to keep you occupied for hours, but it's charming and aside from the shorter length the only other issue I had with it was the silly animation for talking. Characters come off looking goofy the way they move, and I found myself laughing out loud when I shouldn't have. That aside, if more hidden objects games are like Clockwork Tales of Glass and Ink, I'd be more inclined to give them a try.
Players that love a good story, some nice reveals, and lots of character driven dialog will eat up Oxenfree. It personally reminded me at times of Goonies, Donnie Darko, and X-files, all thrown in a blender together and spat out. It's a game with a great amount of heart, and one scene in particular, while it didn't have me in tears, I couldn't help feel touched by that moment.
The idea behind Albedo is a cool one, but it's one that doesn't feel like the idea fully panned out. I appreciate everything the game does offer, especially as I hear it was created by a one man team. I just wish it had more polish and felt better to player.
I had high hopes for this entire episodic series and I still do, but let's hope chapter 2 is the worst out of them all because, it's a fall from grace in almost every way.
Devils Third has some ambitious and unique online gameplay, and at its core the campaign feels like an old brawler and shooting game from years ago, but it's games like these that make me appreciate the smaller titles or the underdogs that sit next to all the big budget titles. Devils Third is the embodiment of schlocky B action movies, and if players can associate with that style or old-school games, there is something of value to be found here. If everything read up until this point has you nodding in agreement or wanting to check this out, forget the numerical score, the $60 price tag might just be worth it. Otherwise wait for a price drop…if it ever happens.
Hard West does a ton of things right in my book. It offers quite a few of what I would call mini campaigns that not only keep the player engaged, but constantly add new elements to gameplay while progressing the storyline. It's a pro and a con, as every time a new story section is introduced, each lasting a few hours, the next is almost as if starting anew, which might rub players the wrong way. At the same time the player is constantly engaged with something new to do or way to play, even if it only feels minor at times. It's not the longest or the most in depth RPG, but for the price, the theme, and unique style, Hard West is clearly worth your time in gold and offers a fairly authentic western experience, well besides the demon and supernatural overtones that is. Saddle up partner, the west might be hard, but it's also a worthy, fun time.
It's great to see some new areas and bosses for Bloodborne, but as it stands I don't find it necessary. Most that love Bloodborne will eat this new content up with a silver spoon wanting more. I'm content with what the base game offered, and find it almost unnecessary, but I do appreciate what is offered for those wanting more reasons to jump back into the world of monsters and hunters.
Visual novels are not exactly my forte. This is the first time I've played one, and while I'm still not one hundred percent sold on the idea, even being an avid reader in the past, I can appreciate what these games do for the genre. I think I'd love to see more unique visual novels, as of now most seem to cater to similar themes and ideas. This is where Sound of Drop hooked me. It's horror, it's interesting in premise, and it's easy enough to get into because I was digging the core story. Perhaps that's all it really takes sometimes.
The reason this is such a hard title to review is because it's by and large the exact same game as the original 2005 release. It's not exactly the easiest game to get into, and it still retains all the faults and issues it had upon release. Someone jumping into this game now and expecting something more refined or suitable to today's standards will be disappointed. Yet for players familiar with the game or those willing to explore the dark world it presents, there is plenty of story and interesting moments to appreciate. Just go in knowing that it's a relic of the past, and that it plays as such. Those ok with that will find that an interesting world awaits.
Yo-Kai Watch is another game to add to 2015 that surprised the heck out of me. I've tried countless times to get into the Pokémon games before and they just never pulled me in, even though I appreciate what they offer players. Here, the idea of spirits, the charm, the writing, the battles, and the style just immediately sucked me in. I wanted to explore the world, find the spirits, and help people. It's a great start to a new franchise, one of the best looking 3DS games I've ever played, and if you're looking for a RPG with heart and spirit, Yo-Kai Watch is the right choice and a great start to a new franchise.
Hearts of Stone is a fantastic addition to the Witcher 3 world that feels as if it was always a part of the game. It keeps up with the quality that one would expect. It's refreshing in dialog, hilarious at times, inventive in its quests, and even after 70 plus hours in the core story, coming back to this world was extremely easy and welcomed.
I had my doubts about Chibi Robo, and was this close to not even trying it out. The video game player in me gave it a chance though like it tends to do, and I was really surprised. It has issues, but ones that I can easily overlook, not just to throw caution to the wind but because it just didn't affect my overall thoughts and feelings while playing the game. I was having a good time the majority of the time, and it strikes me as a unique platforming experience at the end of the day. It's cute, charming, and very Chibi, and that's just how I like it.
Rodea the Sky Solider has an interesting story and cast, with a colorful world that is fun to fly around in. Yet that flying around should feel even better, and it just lacks that polished feeling. It's a unique game and one that reminds me of early era games I played back the Playstation or Nintendo 64. It's 2015 though, and I can't overlook all the various issues that bring the experience down, making it feel like more of a relic then a new game released today. It's tries to do new things and soar high, but it ends up staying rather grounded and is only recommended to folks looking for a unique but flawed experience.
It's not the smartest, prettiest, or smoothest point and click game ever made, but it's the best faithful iteration of the Adventure Time franchise brought to gaming consoles. Fans surely won't be disappointed and even folks that like the genre might find some fun moments in the land of Oooo, WHOA Algebraic!
Upon the light has a nice visual look and some interesting, if typical mechanics. The idea of light and darkness playing reverse roles is something I find interesting, but the puzzles and gameplay are what will bring people in to play. There is a slim story here but it's just a serviceable means to get to the end of the levels, nothing really more. Its feels more suitable to be a game you'd play on your phone or on a tablet versus consoles, but it's still enjoyable while it lasts. I'd like to see a bigger game with a broader scope from the team in the future, as the idea behind it is one that can be expanded in the future. Puzzle fans might want to take a look, just be sure to stay out of the light.
Bedlam is an interesting experience, and one that older gamers can probably appreciate a bit more than the younger generation today. Even with my experience of older games, this is an experience that reminds me how much gaming has evolved over the last few years, and for the better. It's a nice idea, and in a world where gaming could use more inventive narratives, it succeeds. It just isn't a very fun game to play, and that's honestly missing half the point. If the idea behind the game interests you enough, read the book it's based off of instead.
It's still Assassin's Creed to its core, and won't bring in any new people or those that completely have tired from the franchise. Yet I can proudly say Syndicate sits right behind Assassin's Creed 2, Brotherhood, and Black Flag as my favorites out of the franchise.