Lander Van der Biest


24 games reviewed
77.1 average score
80 median score
62.5% of games recommended
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Mar 7, 2026

Tales of Berseria Remastered brings one of the best stories in the franchise to modern consoles, but the Nintendo Switch version never quite feels like a true remaster. Content-wise, there are some welcome quality-of-life improvements, yet graphical hiccups and a capped framerate prevent it from fully living up to that label. It’s still one of the strongest stories the series has to offer, but sadly not the best remaster.

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Mar 5, 2026

Resident Evil Requiem is the new blueprint for what survival horror should be. Capcom really delivered with its dual perspective, offering extreme horror on one side and over-the-top action on the other. It’s the perfect marriage of the two Resident Evil styles, and I thoroughly enjoyed my time with it. There are small letdowns in the story that prevent me from giving it a perfect score, but this one is a no-brainer nevertheless. If you’re a fan of the genre, this is a must-have.

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4 / 10.0 - Tokyo Scramble
Feb 25, 2026

Tokyo Scramble starts with a few interesting ideas, but it never manages to make them entertaining. Between the messy story, unclear stealth, recycled enemies, and a gameplay loop that quickly wears thin, this ends up feeling unfinished. I kept waiting for it to click, but in the end, it simply didn’t.

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Xenoblade Chronicles X is still a fantastic RPG, and the jump to 60fps on Switch 2 genuinely makes a huge difference. Sadly, the strange upscaling in handheld holds this version back from feeling truly definitive. Docked looks great, portable less so. With a patch, this could easily be fixed, but right now it feels like an upgrade with rough edges, and that’s a shame for a game this iconic.

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8 / 10.0 - High on Life 2
Feb 21, 2026

High on Life 2 is bigger and louder than the first game, but it also feels more considered. Movement finally matters and feels tight while exploration feeds back into progression in meaningful ways. The humor is still relentless, but it’s paced better, and the world gives you more space to exist between jokes. It’s not flawless. I ran into performance hiccups on Xbox, and not every gag lands. Some fights still drift into visual overload. But I never felt bored, and I never felt like the game was coasting on novelty alone. If you enjoyed the first game’s energy, this gives you more of that but with better flow and stronger structure underneath. If you already hated the talking guns, you won’t last long here.

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Feb 20, 2026

Halfway through the game, I stopped comparing it to the big God of War entries and just let it be what it is; that helped a lot. Some fights could’ve hit harder. A few bosses are cool in the moment but don’t really stick. The map made me circle back more than once, wondering if I missed something obvious. And yet… I kept going. It’s not spectacular. It’s not one of those “you have to play this” entries in the franchise. But it’s a solid, surprisingly thoughtful Metroidvania with Kratos at the center, and once I met it on its own terms, I genuinely enjoyed my time with it.

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8.5 / 10.0 - Reanimal
Feb 11, 2026

REANIMAL is Tarsier Studios at their darkest, and at their most confident. It takes familiar ideas and expands them into something bigger, scarier, and more deliberate. It’s not perfect, but its atmosphere, co-op design, and standout set pieces left a strong impression. One of the most memorable modern horror games I’ve played in a while.

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8.5 / 10.0 - Romeo is a Dead Man
Feb 10, 2026

In many ways, Romeo Is a Dead Man feels like the ultimate Suda51 and Grasshopper Manufacture game, combining so many crazy ideas into one experience. It’s by far one of the most original and surprising games I’ve played in years, and I honestly can’t stop thinking about it. Can I easily recommend it to everyone? Not really, it’s a bit too out there. But at its lower price point, it’s definitely worth giving a shot. If you’re tired of sequels and remakes, give Romeo some love and save the multiverse together.

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6.5 / 10.0 - I Hate This Place
Jan 30, 2026

I Hate This Place has a strong identity and some genuinely compelling ideas. Its early hours make effective use of sound, darkness, and isolation, and its visual style gives it a personality that’s hard to ignore. But the systems underneath don’t push back hard enough to sustain that tension. Survival becomes comfortable, and for a horror game, that’s just a shame and something I can’t ignore. I didn’t hate my time with I Hate This Place, but it could have been so much better.

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8 / 10.0 - Code Vein II
Jan 27, 2026

Code Vein II clearly wants to be more than a continuation of the first game. The shift in structure gives the world more room to breathe, and the combat still rewards players who like to adjust, experiment, and find their own rhythm. But that extra space comes at a cost. The open world softens the pressure that once kept everything moving forward, and the technical rough edges tend to show up exactly when clarity matters most. I enjoyed my time with Code Vein II, even when it tested my patience. I just kept thinking how much stronger it could have been with a tighter focus.

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Animal Crossing: New Horizons remains a deeply comforting experience, and in 2026, it’s still easy to get lost on your island. The free 3.0 update adds meaningful content and long-requested quality-of-life improvements that certainly offer more than enough content for both new and returning players. The Nintendo Switch 2 Edition itself is more modest, focusing on stability, visual clarity, and convenience rather than new gameplay. Together, they form the most complete and comfortable version of New Horizons to date.

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8 / 10.0 - Big Hops
Jan 18, 2026

Big Hops isn’t trying to reinvent 3D platforming. It’s refining a specific sensation; that satisfaction of staying in motion, of choosing flow over correction, and of trusting your hands to figure things out before your head does.

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Jan 15, 2026

Project Motor Racing isn’t broken, but it is frustrating. It’s the kind of game that constantly reminds you of what it’s trying to be, rather than letting you forget and simply race. There are sparks of potential here, but they’re buried beneath awkward pacing, inconsistent handling, and a lack of player-centric design.

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Jan 11, 2026

This is not a game that tries to convince you it belongs in the Prince of Persia lineage. It assumes that if you care about movement, rhythm, and personal accountability, you’ll feel the connection on your own. And honestly, that confidence is what makes it work. Yes, repetition is part of the package. Long sessions can blur together, and if roguelikes aren’t your thing, this won’t suddenly change your mind. But if you enjoy games that reward improvement over accumulation, and flow over spectacle, The Rogue Prince of Persia hits a very satisfying balance.

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As an extension of Frontiers of Pandora, it respects the world, the player, and the space between action and consequence.

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8 / 10.0 - Skate Story
Dec 19, 2025

Skate Story isn’t a game I’d recommend to everyone, but it is a game I’m glad exists. On Nintendo Switch 2, it feels like it’s finally playing the way it was meant to be played. Smooth, focused, and quietly confident in what it’s doing. It’s a game about movement, failure, and finding flow on your own terms. One that lingers in your head longer than you expect. And sometimes, that’s worth more than any perfectly executed trick.

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8.5 / 10.0 - Octopath Traveler 0
Dec 3, 2025

It is a genuinely strong, often beautiful JRPG that understands what worked in Octopath and what needed to change. The tighter central narrative around Wishvale gives it a beating heart. The expanded combat systems turn every encounter into a playground for people who love numbers and synergies.

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Hyrule Warriors: Age of Imprisonment is both a farewell and a celebration. It doesn’t rewrite what the genre is; it just perfects how it fits into Zelda’s mythology. The pacing is smoother, the combat smarter, and the story stronger than ever. It’s not for everyone, you’ll still spend most of your time tearing through armies, but it’s done with such flair, such affection for the world it expands, that it’s hard not to get swept up in it. For long-time Zelda fans, this feels like closure. For Musou fans, it’s a technical victory. And for everyone in between, it’s just a great time to lose yourself in chaos one last time.

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Nov 9, 2025

Tales of Xillia Remastered doesn’t beg for attention, and maybe that’s why it feels so timeless. It’s comfortable in its own skin, faster, cleaner, but still true to the spirit that made it special. It remembers that character-driven storytelling and fluid combat are what keep people coming back, not photorealism or open-world checklists.

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Oct 23, 2025

Even with its familiar structure, The Outer Worlds 2 is easy to recommend. The combat is tight, the writing cuts, and the player agency still feels substantial. It’s a smarter, smoother, and more technically reliable sequel that doesn’t lose the soul of the original. If you loved the first game, you’ll feel right at home. If you skipped it, this is the perfect place to jump in. Build your misfit, pick your lies, and see who believes you.

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