Christopher Byrd
Over the length of this very long game you’ll travel back and forth across the streets of Revachol, repeatedly interviewing and following up with people. If you’re not averse to reading loads of text that is often funny and given to riffing on different ideologies, it can be an easy rhythm to get into. Don’t dawdle. Go ahead, run toward the wild side.
“Half-Life’s” ties to survival-horror shine in “Alyx.” One enemy that most who have played “Half-Life” will remember are the Barnacles — monstrosities that attach themselves to the ceiling and dangle their long, thin, dark tongues close to the ground. VR makes their presence more unnerving. A random moment I loved happened when I pulled an object toward me that a Barnacle caught then with its tongue and devoured. I moved into place underneath it while carefully avoiding its grotesque appendage and fired a few shots, killing it and causing it to spit up my item. In that moment, and several others, I felt noticeably transported to one of the most vivid science fiction worlds I’ve experienced.
One of the moments I knew the game had worked its voodoo on me was when I recoiled a little at my first sight of the city of Saint Denis. After spending so much time in the countryside and in small towns, I briefly identified with Arthur’s distaste for city life. Mind you, I live in Brooklyn. Need it be said that I’ve to had to stop myself from playing into the waning hours over these past weeks? My cousin told me that the game made him feel glad to be alive. I couldn’t agree more.
And as painful as the end of a run can be, “Dead Cells’” steady introduction of new mechanics made it easy for me to pine for one more go. In my view, that’s the hallmark of a successful arcade experience.
Twee as it is, it’s an achievement that shows how a familiar video game form can be made into something more quiet and unhurried than one might be used to; personally, I’m all for that.
The Return of the Obra Dinn is a stunning work of craftsmanship. Pope, who handled every aspect of its production himself, has created a work that celebrates scrutinizing details.
Ghost of Tsushima is a vast game. I have poured at least a couple dozen hours into it but have much left to see. I suspect it will keep me enjoyably busy until the leaves fall from their trees and the next console cycle begins.
I’ve tried to make peace with the possibility that Tetris Effect is a game I love too much.
I’d wager that Marvel's Spider-Man: Miles Morales will be remembered as the year’s most ingratiating family-friendly video game. It is a feel-good, unabashed spectacle that controls well, looks great and has a hyper-efficient story line that never tries to overdeliver.
By cleverly leaning on the conventions of YA fiction — supernatural elements, family conflicts and the like — the studio has hit emotional peaks rarely, if ever, seen before in gaming (both the first and the second Life is Strange games left me misty-eyed).
"Vampyr" is a game with one foot in the grave and one on solid ground. Though the game's combat feels rooted in the past, learning its citizens' secrets and uncovering their social networks makes for an alluring proposition in our age of oversharing.
Though there are times when Lone must dash frantically about the vehicle to keep things chugging along, "FAR: Lone Sails" leaves a lasting impression of tranquility.
'Forgotton Anne' is an incredibly beautiful adventure
"Mario Tennis Aces" is the first sports game since, well, "Mario Kart 8" that's captivated me.
At its core this retro game is about our individual and collective difficulty with embracing different forms of forward thinking. It has the austerity and the warmth of a low-fi song about our not-so-charming inadequacies.
When I turned away sick refugees and lost children and pulled my engineers away from medical rounds so they could labor in the mines with blue-collar workers I could only admire how skillfully the game teased out my latent ruthlessness.
Like quality junk food, the game was not exactly fulfilling but it was a bingeable experience.
"Moss" creates another model for a successful VR game.
A more nuanced Kratos makes the new 'God of War' a mighty success
'A Way Out' presents a way forward for shared video game experiences