Carli Velocci


16 games reviewed
67.7 average score
69 median score
25.0% of games recommended
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9 / 10.0 - Stardew Valley
Mar 29, 2016

No simulation or game is an exact copy of what it's trying to emulate, but Stardew Valley, above all, expertly explores the connection that someone can have with their environment, their work and the people around them.

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Dec 16, 2016

Shadow Tactics is a return to form for a genre that hasn't received nearly enough love

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8 / 10.0 - The Banner Saga 2
May 6, 2016

The Banner Saga 2 is a well-crafted, gut-wrenching tale

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Mar 9, 2017

Aside from some issues with encounter balance and my yearnings for more detail, it's a beautiful, challenging game, content to be ambiguous, rich and confounding in ways that few other RPGs have ever pulled off.

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A House Divided is more of a standalone Walking Dead episode than the first one was, drawing inspirations from the first game without being too reliant and mimicking, while also looking ahead to what's really in store for Clementine. It harkens back to what made the first game so special: the way seemingly small things have huge reverberations. While the first episode served as a loose prelude, the second episode serves as the real introduction. It's full, fleshed-out, and ultimately everything you would want in a Walking Dead episode.

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7.5 / 10.0 - Tyranny
Dec 1, 2016

Tyranny's bad guy morality system is a little on the nose, and other aspects of the game sometimes suffer. But the game's dedication to that conceit works, setting a path of bargaining and self-examination. Even amidst self-doubt, I did summon a volcano and destroy a library — and I’d probably do it again.

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It's not the gamey aspects that are remembered, but the small, personal elements that make up a relatable narrative. It just all happens to involve time travel.

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Feb 3, 2016

Homeworld: Deserts of Kharak is interesting enough but feels a bit empty

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Jan 8, 2015

The latest from Dejobaan therefore seems like a stepping stone, a strong premise and peaceful beginning with little longevity and little to do outside the foundation of the game. You have to wonder if there will be more to write in the future.

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In a way, the game, too, is a shell of what it once was. Season one was a slow build and a horrible pull. There was a lot of humanity to it, focusing on its characters above anything else. The sequel has a lot of that pull, but none of that subtlety or ease. So far, it's just a list of tragic events. This is, of course, just the first episode. As we've learned from the first game, it only gets worse from here. Maybe it'll also get better.

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