Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
Beneath Cuphead's staggeringly wild aesthetic lurks the steel-hard, unforgiving soul of a run-n-gun shooter.
The Capcom game's flippant approach to its pedigree is evident right from the beginning of its Story Mode.
Echo is a marvel of A.I. programming bolstered by a compelling sci-fi storytelling, and injects new life into the stealth genre.
One playthrough is quite enough for the brief and uninspired Don't Knock Twice.
It's a game that has no doubts as to what it wants to be, largely delivering an experience with the fervor it deserves.
Deck Nine's Life Is Strange prequel ditches time travel, but finds power of a different sort.
Yakuza Kiwami is a stripped-down, basic version of a winning formula, but there's no denying it still wins.
It's bewildering how so much of Volition's Agents of Mayhem feels like a show of conformity.
Capcom collects the Blue Bomber's post-NES career into another handy, albeit somewhat lackluster, Mega Man Legacy Collection.
The will is strong with Redeemer, but the flesh is spongy and bruised.
Tacoma is a master class in the art of giving you the tools to experience a fascinating place through others' eyes.
So much of the game is build up to minor privileges and plot points that other RPGs freely give to the player.
The original Crash Bandicoot is better remembered for what it was and what it meant than what it is.
It's still somewhat thrilling to inhabit the captain's chair on the bridge of a starship--at the bare minimum, Star Trek: Bridge Crew accomplishes that mission. When the game is at its best, the spirit of cooperation between various asymmetrical elements is encouraging--even special. In every other regard, however, Bridge Crew is forgettable the second you pull out of VR.
The Fidelio Incident can be a beautiful and touching game, but it's too often bogged down by shallow objectives.
The game pays compulsory lip service to everything that's not about getting pro players online.
Danger Zone is the beating heart of a concept in search of a full-fledged game to pump life into. While it won't satisfy your lust for chaos the way the Burnout games once did, Danger Zone provides enough thrills to make you want that hypothetical successor more than ever.
At its most crucial, Injustice 2 joyously depicts its heroes doing the right thing simply for its own sake.
Justin Clark completed Farpoint's campaign in about five and a half hours and spent another two fooling around in Challenge mode--and didn't even have to take a Dramamine this time.
The game is dour and oblivious that its destination is more interesting and vital than the journey.