Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
Hello Neighbor seems inviting at the outset, but its clumsy, obtuse approach to stealth will have you searching for the exit.
Unless you're an extremely quick study, the game's weirdly unintuitive control scheme will very likely get in your way.
Even with a new coat of graphical paint, L.A. Noire remains a game that adds up to less than the sum of its parts.
Doom's trademark demon slaying translates well to virtual reality, but Doom VFR feels more like a warning shot than a BFG blast.
Battlefront II is actually a rather fitting sequel to its immediate predecessor, which was itself a fun, visually phenomenal but woefully shallow and convoluted experience. Everything that was right with the original game is exactly as it was before. Everything that wasn't, however, has mutated into something more craven and significantly uglier.
Grumpyface's second RPG based on Steven Universe is made of love, but it's the bugs that are stronger than you.
Everything that made Horizon Zero Dawn the outstanding work that it is undeniably carries over to The Frozen Wilds.
Chloe Price's terrible, horrible, no good, very bad day goes to some fascinating places in this middle chapter.
Megaton Rainfall pulls off some feats and squanders others, but one's thing's for sure: there's no other superhero game like it.
The game is determined to kill what Assassin's Creed once was in the hopes of the series becoming something greater.
The saving grace is that the game is mechanically one of the best, most accessible RPGs crafted in a long time.
Middle-earth: Shadow of War doubles down on every single aspect of Shadow of Mordor, for better and worse.
Beneath Cuphead's staggeringly wild aesthetic lurks the steel-hard, unforgiving soul of a run-n-gun shooter.
The Capcom game's flippant approach to its pedigree is evident right from the beginning of its Story Mode.
Echo is a marvel of A.I. programming bolstered by a compelling sci-fi storytelling, and injects new life into the stealth genre.
One playthrough is quite enough for the brief and uninspired Don't Knock Twice.
It's a game that has no doubts as to what it wants to be, largely delivering an experience with the fervor it deserves.
Deck Nine's Life Is Strange prequel ditches time travel, but finds power of a different sort.
Yakuza Kiwami is a stripped-down, basic version of a winning formula, but there's no denying it still wins.
It's bewildering how so much of Volition's Agents of Mayhem feels like a show of conformity.