Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
So much of the game is build up to minor privileges and plot points that other RPGs freely give to the player.
The original Crash Bandicoot is better remembered for what it was and what it meant than what it is.
It's still somewhat thrilling to inhabit the captain's chair on the bridge of a starship--at the bare minimum, Star Trek: Bridge Crew accomplishes that mission. When the game is at its best, the spirit of cooperation between various asymmetrical elements is encouraging--even special. In every other regard, however, Bridge Crew is forgettable the second you pull out of VR.
The Fidelio Incident can be a beautiful and touching game, but it's too often bogged down by shallow objectives.
The game pays compulsory lip service to everything that's not about getting pro players online.
Danger Zone is the beating heart of a concept in search of a full-fledged game to pump life into. While it won't satisfy your lust for chaos the way the Burnout games once did, Danger Zone provides enough thrills to make you want that hypothetical successor more than ever.
At its most crucial, Injustice 2 joyously depicts its heroes doing the right thing simply for its own sake.
Justin Clark completed Farpoint's campaign in about five and a half hours and spent another two fooling around in Challenge mode--and didn't even have to take a Dramamine this time.
The game is dour and oblivious that its destination is more interesting and vital than the journey.
Persona 5 is the moment Atlus allowed the Persona series to truly grow up and earn that “M for Mature” rating.
Giant Sparrow's follow-up to The Unfinished Swan is a beautifully melancholy collection of parables.
Drawn to Death has a big imagination, but it does not play well with others.
Bulletstorm is a wide, cackling grin of a game that doesn't so much beg to be played but indulged in.
Parappa returns, looking like 2017, but still rapping like 1996.
Everything is a grand experiment that manages to inspire and disappoint in equal measure.
Malicious Fallen delivers some serious flash and flair alongside some serious frustration.
NieR Automata is the first game to truly stand up and greet ludonarrative dissonance as a friend.
Horizon Zero Dawn creates a world that captivates you just by the very act of having you feel as if you're living within it.
Diluvion tries to bring open-world exploration below sea level--but drowns in the process.
The game wears its influences on its sleeve, but also puts forth a Herculean effort toward surpassing them.