Kate Gray
Olija is a piratical adventure that really, really pays attention to atmosphere. From its bombastic music, which echoes similarly pirate-themed Return of the Obra Dinn, to its arthouse-cinema-style sudden cuts to black, Olija is possibly the most cinematically dramatic indie game we've seen in quite some time.
Calico is still a little too buggy for us to recommend. It's fun to ride a huge cat off a cliff in an ice cream sundae outfit, but less fun when you get stuck in said cliff and your face turns inside-out. There's a lot of love in this game, but it doesn't quite outweigh the issues – and given that we've already seen more than one patch issued since launch, we're not convinced the developer can pull this one back from the brink.
Drawn To Life: Two Realms is a sequel that fails to replicate what made the Drawn To Life games so compelling: the actual drawing part. It's pretty (and pretty cheap), but the puzzle-platforming underwhelms and the story drags; if you're a hardcore fan of the franchise then we dare say you'll be able to extract a modicum of enjoyment here, but there's an equal chance that, as a series aficionado, the changes made to the basic gameplay will annoy you the most.
Phogs is a genuine dose of unbridled joy in a weird, physics-y, dog-tube package. It's hard to play this game without having a huge, goofy smile on your face. The Switch version has some minor to major issues here and there, but it rarely slows down the momentum of the puzzle-solving, dog-wiggling gameplay – this is another brilliant co-op experience for Nintendo's system.
Immortals Fenyx Rising tries to capture lightning in a bottle with its Breath of the Wild-inspired gameplay, but ends up being more of a lightning thief; it's not as nice to look at and the puzzles aren't as satisfying. Still, the combat is fun, the storytelling is excellent and, despite not being anywhere near as polished as Nintendo's 2017 effort, it certainly does a passable impression. If you crave more Zelda and don't mind the off-brand version, go for it, but if for some reason you still haven't played Breath of the Wild, then that's the game to go for.
Just Dance 2021 fails to ever feel like a fully fleshed-out game, especially for the £50 price tag. Although the new tracks and the World Dance Floor mode are fun enough, it's hard to justify spending so much on a game that adds so little, and expects you to purchase more with thinly-veiled in-game advertising and upselling. If you love the series then you'll be investing no matter what we say, but we can't help but feel that Just Dance as a franchise has been resting on its laurels for far too long now.
Lovers of Stardew Valley and Harvest Moon may not find this game to be exactly the kind of farming they enjoy – it's more like, you know, actual farming, with all the tiny changes in fertiliser recipes and water temperature that farming requires. But for anyone who needs to practise mindfulness, patience, and appreciation for the small things (all 2,000 of them), Sakuna: Of Rice And Ruin may just be the therapy you need.
Fuser is a weird little thing that has fantastic moments turn into awful ones at the drop of a beat. But when the awful moments are still incredibly fun, does it really matter? If you don't take Fuser too seriously, it could be one of the best rhythm games out there.
Dungreed is a fairly typical roguelite game with a few well-chosen additions to the design that make it stand out as something special. It may not be genre-defining and it's certainly not game-changing, but it draws from other roguelite designs to come up with something that's polished, smart, and extremely satisfying.
Carto's main concept is compelling, but it runs out of steam in the mid-game and succumbs to repetition far too swiftly. It's nonetheless a beautifully-drawn title that's often a pleasure to play, but when it's tedious, it's really tedious. It's arguably the perfect title to play with kids and novices who are likely to be more forgiving of Carto's many shortcomings, but everyone else should approach with a little more caution.
Control is, and always has been, a fantastic game – that's not in doubt. Remedy's skill when it comes to creating a highly-detailed game-world is world-class, and the gloriously dynamic combat is second-to-none – once you've unlocked the required skills in-game, at least. The Nintendo Switch may not be the absolute best place to play Control if you're looking for crisp 60fps graphics and rock-solid performance, but it's perfectly good if you've got a relatively stable internet connection and a Pro Controller.
Timberline Studio's debut game holds a lot of promise, with writing and animations that are both full to the brim with personality and wit. However, The Red Lantern's core game loop suffers from repetitive, punishingly random events that make the player feel passive and helpless to the whims of fate.
Ladykiller does a lot of good, but that doesn’t mean we should overlook what it gets wrong.
Problematic in some areas, but overall a really good, thoughtful move towards better sex games.
It’s clear how much the team behind Sun and Moon care about their players and their experiences, and it really makes a difference.
I had a lot of fun with Hue. It was frustrating sometimes, but most puzzle-platformers are, and it would be boring to get every level right first time. Its faults mostly lie with being over-ambitious in terms of tone and narrative, but I think I'd rather see a game overreach than be content with mediocrity.
This Is The Police looks and sounds gorgeous, but becomes dull and repetitive after the first couple of hours.
Final chapter in intriguing narrative adventure series brings back favourite characters, but fails to go out with a bang
It’s by no means the best Zero Escape game, but it’s a fitting end to the trilogy’s story arc and – animation aside – it’s an excellent way to spend a few evenings.
The cute monster battling fun is extremely familiar, but Yo-Kai watch has plenty of its own charm