Neal Chandran
I have very mixed feelings about Fuga: Melodies of Steel. On the one hand, I’m glad to see that the Little Tail Bronx series still has life in it. On the other hand, this latest entry is largely unimpressive and doesn’t hold a candle to the rollicking good times that Tail Concerto and Solatorobo were. If you are already a Little Tail Bronx die-hard, then you’ve already decided to buy Fuga: Melodies of Steel. If you’re a newcomer, I think you’d have a more enjoyable time with Tail Concerto or Solatorobo.
At the end of the day, though, Dodgeball Academia hits all the right notes to become a smash hit multimedia entity. Not only can I see an animation and comic book or manga series, but I can also picture a plethora of Dodgeball Academia merchandise like stickers, apparel, toys, phone accessories, dodgeballs, and much more. So you should enroll in Dodgeball Academia today and become the sports anime protagonist you’ve always wanted to be.
It's not a bad little game and it certainly has potential.
Monster Crown has potential and some good ideas, but execution is lacking.
Even after 30 years, this venerable series still brings the magic.
An enjoyable game that left me wanting more.
An enjoyable, if flawed, classically-styled JRPG experience.
It's the fantasy Borderlands RPG I never knew I needed in my life.
Pinku Kult: Hex Mortis is a taut game that took me about 7 hours to complete and left me wanting more. Those 7 hours were all substance with no padding to artificially lengthen the game. The game respected my time rather than waste it under the pretense of “longer game = better value.” I liken Pinku Kult: Hex Mortis to a game like Trace Memory. While Trace Memory was only about 3-5 hours long, it was one of the most fulfilling experiences I ever had with a Nintendo DS game. Aside from my misgivings with the writing, the only other caveat I have with Pinku Kult: Hex Mortis is that its macabre style and occult themes may not suit every person’s tastes. Personally, I was into it and would totally buy a Pinku Kult tote bag to keep my instrument cables and other bass-related accessories in for if/when my new band ever starts playing out in preparation for our own World Domination tour.
It’s difficult for me to say this, especially with so many positive elements in the game, but I found Crowns and Pawns: Kingdom of Deceit to be mediocre. It doesn’t do anything inherently wrong, but there is nothing very memorable about it either. My lasting impression is that the game played it too safe and colored too neatly inside the lines. Clearly, a lot of love, effort, and resources went into creating this game. I wanted to adore it, but I have no interest in playing any future games in a hypothetical Crowns and Pawns series. I suppose players looking for a classically-styled point-and-click game will definitely get something out of it, but it’s not a game I would recommend buying unless it’s on sale.
Jack Move doesn’t reinvent the wheel, but is a gridding chrome rim (to use in-game slang).
This game should be tossed into the depths of the titular abyss.
Airoheart doesn’t catch big air nor does it have enough heart.
Manafinder is charmingly engaging game.
It’s half decent... literally.
Simply put, this game rocks!
This game is more style than substance.
A decent SRPG for existing series fans only.
It's a fanservicey anime-style game with sinister underpinnings.
A decent game that could have been so much better.