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Decent. That's the only thing that comes to mind when thinking about Blade Strangers. Besides the novelty of being able to choose amongst indie game characters from Studio Sanzensen and Nicalis, there's nothing special about this fighter, other than the fact that it's built in such a way that it makes it a perfect entry for genre greenhorns.
It takes a certain level of mastery to avoid falling victim to the problems that follow rogue-likes with randomly generated content. With Polygod's repetitive nature and overall simplistic gameplay, though, it shows that this simply isn't at that level.
Sabotage Studio proves its worth by delivering an title that pays homage to Ninja Gaiden but is actually better than its source material; one that nails both the 8-bit, and 16-bit aesthetic. The problem is that, although definitely a fun title, the way it is torn between being a "pure" action-platformer and a metroidvania really hurts what could otherwise be one of the year's best indies.
Pillars of Eternity II: Deadfire's first DLC is mainly focused on dungeon crawling, rather than the things that made the core game so awesome, and yet Beast of Winter is far from a boring addition, especially for those who see themselves as scholars of Eora's lore.
Zombie-shooter Crimson Earth might not be a part of the worst videogames ever made (that honour belongs to the thousands of sex-themed Steam titles), but it's definitely scraping the bottom of the barrel to find its place amongst them, mainly because its developer didn't even bother to complete it.
Suicide Guy is a game where the purpose is to kill yourself, and while this could actually offer a disturbingly entertaining time, the end result is nothing but a simplistic physics puzzler of no importance.
Co-op alien-blasting shooter, Earthfall, is a decent clone of Left 4 Dead... and that's the problem with it, as it should be much, much more than that. Simply put, the foundation is great, but the structure on top of it is not worth the rent.
In terms of looks alone, One Piece: Burning Blood has great presentation, as it feels like it came right out of a manga. In terms of gameplay, though, it's just a decent, and relatively unpolished, fighter of no importance.
There's literally not reason to try out Kingdom Come: Deliverance - From the Ashes. It's pretty weak DLC that, instead of breathing new life into the core game, just adds a short, and not that engaging (or rewarding), quest line.
A few steps above decent, and a few steps below very good, Episode 3: Ripples is another chapter of The Council that is enjoyable, but at the same time a bit disappointing, as it doesn't seem to know what its strengths are. On the bright side, the story finally decides to move a bit faster, making players eager for the next one in line.
MOTHERGUNSHIP is tons of fun to play, but it's also that kind of FPS that doesn't really evolve the more you play. The ability to create weapon "cocktails" is simply awesome, but the action itself is way too repetitive to let that shine.
A mobile-esque, generic, repetitive, and mind-numbingly easy shooter, with subpar audio-visuals, Assault Gunners HD Edition is a waste of time and money, even for the most passionate of Mech fans.
As Rifter is in some dire need of some polishing here and there, it falls under the category of those titles that are very good, but also hard to recommend to just anyone. Those who can handle its flaws, however, will get to enjoy a tough, and surprisingly fast, platformer that's built for those who love speed-running.
The crashing challenge of the first three Crash Bandicoot instalments gets an impressively solid, as well as stunning upgrade, making the original PlayStation series feel obsolete. The collision detection could use a nice little patch, and the omission of a higher frame-rate feels almost silly, but other than that, fans of tough retro platformers are advised to try this out. NOW!
Vesta is the perfect... average game. There's nothing objectively wrong with it, but there's also nothing special here, either. It's a simple action-puzzler, with simple tests of wit, and simple mechanics to deal with them.
Strictly as a videogame, Dark Souls Remastered is the fantastic original, but with a bunch of welcome updates. Purely as a remaster, however, it's disappointing, to say the least. This had the chance to offer the best 'Souls' title (Bloodborne excluded), while also adding improvements from newer instalments - instead, it's just a patch/visual upgrade, and a low effort one at that. Plus, the PC version is currently the buggiest one.
Gameplay-wise, The Outlaw, The Drunk, & The Whore is not as unique as its quirky name would have you believe it to be, as it's just a simple, and only marginally enjoyable hack 'n' slasher - and not a flawless one at that, as fighting can also be annoying, due to the melee attack's short range and slow speed.
It will be hard to remain interested in Smoke and Sacrifice for more than a handful of hours. By then most will realise that what started as an emotive journey, ends up being an endless series of unbalanced crafting, unexciting exploration, and controller-breaking, clunky fighting.
Like Space Hulk: Deathwing, the Enhanced Edition remains an... okay-ish co-op shooter that mostly caters to the Warhammer 40K fan-base - and that's not enough. This is supposed to be the version that fixes all problems and greatly improves the game. The reality is that it's just a patch, and not an adequate one at that.
Quad Fighter K is a, somewhat simplistic, co-op-focused vertical shooter, with humdrum, NES-like retro visuals (with actual retro visuals being much better). It's one of those typical games whose main selling point seems to be the nostalgia factor, and nothing more than that.