Drew Hurley
- Final Fantasy VII
- Persona 4
- A Link to the Past
Drew Hurley's Reviews
There's just something about these types of games that make them intrinsically addictive. After playing Graceful Explosion Machine for long enough, and getting into the flow, the experience is fast, manic, and fluid - the sort of gameplay that harkens back to the pure and simplistic joy that was the core of arcade shooters of the '90s. That being said, the real draw of the game is the replayable rankings and leaderboards, and attempting to get those perfect runs on each stage. Without that, the game is a little short for the cost, with just over 2-3 hours of playtime to finish it off.
While there are some great moments, overall, this episode feels rather mediocre. Just as the previous episode succeeded thanks to the introduction of the new member, Nebula, the introduction of Mantis here is definitely the highpoint, but outside of this, the story fails to captivate its audience once again. Even the "big finale," which gives two options to destroy the Forge or empower it, fails to give enough of a stinger or cliffhanger to leave the audience excited for the next episode… Two to go and it seems that means the histories of Groot and Drax may be on display. These flashbacks into memory are one of the few saving graces, so they should be good at least.
An absurdly good game. The story, the world, the characters, and the distractions all add up to one thing: immersion. This is the type of game to invest tons of time in, and for those new to the franchise, it's all the better because there are so many other Yakuza titles waiting to be played! For returning fans, Yakuza: Kiwami gives the inaugural game new life. It's been long enough removed from the original release to feel special again, and, even better, it is released at a budget price. In fact, it's a shame that only the first title has received this remaster, but with some "big announcements" coming this month, hopefully, the others in the series will see similar rereleases on PlayStation 4. Until then, dig out those PlayStation 2s and 3s and get cracking on the rest of Kiryu's story. There may just be time to catch up before Yakuza 6 - billed the finale of Kiryu's story - arrives next March in the West.
Those who have played through each iteration of Sword Art Online titles will enjoy this, although it does little new in the gameplay section, and just feels more of the same, just with a new story for Kirito and his team, along with the introduction of what is actually a fun franchise, with the inclusion of Accel World. The problem is that the core mechanics are horribly flawed, and the gameplay quickly becomes dull and repetitive. One for the hardcore fans only this time.
A long-forgotten joy that deserves to stand side by side with the best of the franchise. There are so many great elements that all combine for such a special experience. The soundtrack from Hitoshi Sakimoto is filled with such a wide variety of tracks, ranging from grand orchestral themes, like the self-titled "Final Fantasy" to the light cheerful tones played throughout towns and some fantastic battle music. All of these sound even better here, reworked with 7.1 surround sound. The models and designs look stunning. The story falters, but still tells a gripping tale. Most importantly, however, the gameplay is ridiculously addictive, with the quality of life enhancements addressing most of the problems with the original. A must-buy for both those who played the PS2 version and those who missed it. Fantastic.
While very niche, Alchemic Dungeons offers quite the fun and intrinsically addictive little experience. Sadly, though, it's also a fundamentally flawed title thanks to the regular poor design decisions that litter the entire experience. A little extra effort put into this port with more unlockables, some way to carry things over to subsequent play-throughs and ideally more difficulty options would have made this really stand out.
Kirby's Blowout Blast on Nintendo 3DS eShop isn't going to be lighting anyone's world on fire, but it's a bite-sized little beauty for Kirby fans. Its short stages and score-based focus deliver a highly inviting title with extra replayability that completely captures the heart of Kirby adventures. While the cost is fair, it's sadly far too short and a full version of this would have been very welcomed.
With Nintendo having little experience with DLC, there was always a question as to if the developer could do it right, and it seems unquestionable that the team knocked this one out of the park, adding some new content, giving a completely new game mode, and also including cosmetic little bonuses for series fans out there. The next DLC has only been hinted at so far, but it has been shown to be based around the fan-favourite four champions, and if it's even half as good as this then fans are in for a treat.
Operation Babel: New Tokyo Legacy is pretty much a complete shambles. It opens with a mass amount of confusion and builds on that until the poor player is completely overwhelmed, to the point that the only ones who will find any enjoyment here are those willing to invest a ton of time and effort to bust through the unapproachable nature of the game. The problem is, even those that persevere will find little worth their effort thanks to a poor story, lots of repetitive gameplay, exasperating mechanics, and mediocre dungeons.
LEGO Worlds feels like a tech demo for what could be in TT's future. There's a lot of promise here, but it lacks direction and purpose. It ends up feeling like TT's signature LEGO elements meets No Man's Sky meets Minecraft. That means it contains all the problems these other titles suffer from.
The same problems as the first episode return. Outside of Rocket's flashback and some interactions with Nebula, the story fails to really grip the audience. The usual Telltale problems are once again in attendance, too, with some terrible performance and too many easy choices to make. That being said, the glimpse into Rocket's history is fantastic, and for those who have enjoyed the films thus far and want to dip their toe into the comics, this is seeming a fitting way to do so.
A Rose in the Twilight has plenty of charm with its fantastic macabre design and style, but it's lacking the substance beneath. While the puzzles are enjoyable enough, they rarely offer enough of a challenge to require much thought and end up feeling like something seen a million times before.
Fans of the Dragon Quest franchise will adore this game - and with good reason; it's packed with content tailored just for them. The story is enjoyable, the characters top notch, the music and art styles are amazing. If only the underlying aspects lived up to it. The gameplay gets repetitive and the enemy AI is horrible, the missions feel too short, and it's all too easy. That being said, there's still a very enjoyable experience here, but it could have been something so much more. It could have been something truly special.
Ignoring the graphical issues and the crashing, this is almost a return to form. The story gets back on track and is truly engaging, character development continues to excel, and the choices remain difficult. This is topped off with another superb cliff-hanger that delivers a sequence that will make players want to immediately go back and see the fallout from the other branching option, not to mention eager to get their hands on that final episode. If only it could be bug free...
This new season has had a bumpy ride, launching off from a promising start, but stuttering along the way. Despite all its issues, though, a great story has been told. It's just not within a great game. The technical issues have too huge an impact to ignore. There is even less actual playable game time than normal for a Telltale title, and even this finale ends up feeling a little disappointing. From the beginning, this felt like it would be Javi's complete story, and anything that came after would be around Clem again, but instead of wrapping up loose threads and delivering a complete start-to-end story, it feels like it's setting up a second season for Javi. There's far too much of this in today's media; writing with the sequel in mind instead of just telling a complete story.
Telltale's The Walking Dead still keeps to the same high standards of storytelling that it always has, with fantastic characters and truly compelling tales. That being said, the frustrating technical issues end up having a major impact on the final product.
For anyone who has been interested in trying out an otome visual novel this is a perfect entry into the genre. There are tons of playthroughs to see the whole story, a wide range of characters to romance, and truly compelling tales waiting in this superb story. It's also a must-buy for the hardcore fans out there. For those who have invested numerous hours to see every romance, with endings both good and bad, this is the perfect accompaniment. It's a fresh breath of life that manages to tell new tales and even give further insight into beloved characters.
A stuttered start to this new story. None of the characters feel quite right for some reason, and the story is filled with developments that are telegraphed or predictable. Worse yet, the decisions are lacking any sort of grey area and instead seem to just be fuelling breaking the Guardians up in a later episode… Telltale has got its hands on a great licence and this first episode does not do it justice. Here's hoping it improves in subsequent parts.
Yooka-Laylee is the perfect collectathon game for veterans of the N64 and a true spiritual successor to the spectacular Banjo-Kazooie. It is exactly what people were hoping it would be, but there are a few critical flaws that are impossible to ignore. It feels like a title taken from the N64 and polished up to this generation, but games have changed a great deal since that era. Arguably, had this incorporated some of those changes, it could have been even better, but instead it has embraced its concept and stayed true to its roots. Regardless, the low price point, inviting gameplay and pure fun of the game means this is one that everyone should try.
You'd think a game set around playing as a snake wouldn't have a leg to stand on, and yet this simple puzzler about a snake on a plane has no ereptile dysfunctions. Sorry, sorry… Snake Pass is a truly enjoyable, addictive and original platforming puzzler gem that really stands out. The only real issue is how short it feels. There are four worlds to complete, with fifteen stages in all, and an unlockable time-trial mode, but even with all that, there is a desire for more.