Matt Sainsbury
A shockingly cliché and poorly-constructed narrative, combined with a sense of monotony that sets in far too quickly, does let this game down though. It’s best played in very short bursts, with big breaks in-between sessions.
Ultimately I simply didn’t get what I wanted - or expected - from Metro Exodus.
For those who do understand their 4X genre, however, At The Gates will come across as a breath of fresh air. It's a ground-up rethink on how the genre can work, and what the 4X might look like as applied to the many cultures and civilizations out there that didn't have the imperialist intent that most 4X titles assume. For that, it's one of the most interesting strategy games I've played in years.
Intense, creative from start to finish, and paced beautifully, The Liar Princess and the Blind Prince is yet another feather in the NIS cap. This developer/ publisher understands the Grimm aesthetic and structure better than anyone else out there.
Song of Memories does have an excellent combat system and lite JRPG mechanics. It also has its moments where it's genuinely amusing, and the contrast between the monster story and the fan service-rich romance is... eclectic. It's a difficult game to really pin down, but for those that can let the oddity of it all wash over them, it can also be an surprisingly difficult game to put down.
Thea: The Awakening is good. Very, very good, and where something like Civilization is hard to play in short bursts, Thea is an ideal title for train trips and the like. I have no idea how the team has handled the sequel (currently in Early Access on Steam), but with this first one, there is a superb foundation here for what could become one truly special franchise.
Steins;Gate Elite is not only the perfect visual novel improved, but it's also a shining example of what the top tier of visual novels should look like.
For those who have played and loved any of the tabletop games over the years that have been based on Lovecraft’s mythos – the tabletop miniatures game that Cthulhu Tactics itself is based on, for example, or Arkham Horror, or the legendary Call of Cthulhu pen-and-paper RPG, Cthulhu Tactics does a remarkable job of capturing that same aesthetic and sense of overwhelming challenge. This game is well and truly worth a look.
If you can push past the sense that Luc Bernard’s art deserves to be associated with something that is so much more, this game is a great filler in between whatever else you’re playing on the Switch.
Legrand Legacy is, in the end, a very playable JRPG. Sadly it's also one of marginal appeal, even to those who grew up playing old JRPGs back in the 32-bit era.
There are games that do genuine sexiness better, and there aren't many out there that have the wild, unbound entertainment value of Senran Kagura.
For Christie nuts, The Raven is one of the better attempts to do her style of detective mystery that Christie herself wasn't involved in. It's well performed and convincing, and the age of the game is hardly a concern because, dated as it looks at times, the appeal of this one has to do more about the cerebral. It's all about the storytelling, in other words, and that side of things is spot on.
All being said, The Shrouded Isle is so razor-focused on its darkly original theme that it comes across as quite brave. This isn’t a necessarily uplifting or relaxing game. Nor is it particularly rewarding. It is, however, genuinely clever with how it works within an established genre, and it’s uncompromising in its vision. We need more games that are willing to do that.
More than anything else, Fight of Gods feels like a proof of concept.
Unfortunately it's difficult to see where the audience might be for this game. It's too much of a grind to work as a silly little character-driven sports game.
It's now in its 20th year, but Ace Combat 7 shows that there's plenty of life yet in the series. Neither pure arcade, nor hardcore simulation, it straddles the line it needs to offer both a sense of flight and fast, furious dogfight action, even as it tells a cinematic and genuinely enjoyable story.
The best way to describe the way Suda's games play is "energetic."
Bury Me, My Love is an remarkable exercise in building empathy. It’s a simple game, but so much more razor focused and successful at creating authenticity than most games that have budgets of a hundred million. Most importantly, however, is that no game is telling a story of greater importance to the world at the moment than Bury Me, My Love.
Whether this release is testing the water for a return to the series, or it's just a dip into the library to throw out a release in January, Onimusha is one of Capcom's finest and least appreciated. Hopefully with this new version, creaky as it can be at times, the game (and franchise) finds some new fans. It would be great to have Onimusha and Nioh competing side by side to have the premier Japanese dark fantasy crown.
The designers don't seem to have understood how strategy works with card games, and, unfortunately, that's really what differentiates a good TCG from a very poor one.