Matt Sainsbury
Last year I was willing to give the franchise a chance, hoping against hope that, it being the first game, future editions would be better. I am under no such illusions this time around.
Farming Simulator 17 is the best kind of game; it’s a game that offers more than just entertainment.
And BlazBlue really is gorgeous. Every character is animated in such a way that every movement they make reinforces their personalities. Every environment is a living, breathing thing that sets a meaningful scene and helps build the world around the characters. Because everything is 2D and quite flat, it’s easy to wish that all that storytelling and character building was funnelled into a more natural fit, but then again, with BlazBlue being such a successful franchise for so long now, it’s hard to argue that the developers and producers are making a mistake.
It’s rare that we have a game that genuinely deserves to be called “elegant”, but Root Letter is that game. It takes a romantic, nostalgic idea, wraps it up in a mystery that is fun to piece together, and does all of that within the context of one of the most beautiful examples of anime art you’ll ever see.
I certainly didn’t come away from this game with any lost affection for dolls, and my Miku continues to own the living room. More seriously, though, Weeping Doll had a lot of potential, and it’s genuinely disappointing that it wasn’t able to follow through with it. This one you can’t chalk up as developer teething pains with VR; this game would be every bit as flawed, regardless of the platform it was on.
It can be completely disorientating to be playing a monster game without direct control over your creatures, I appreciate that. But Yo-Kai Watch 2 is a game that asks for your patience. After an initiation period the cultural context of the game will grow on anyone who has ever had an interest in Japan, and that charm, humour and raw personality of the game carries it through. I’m still surprised that Nintendo ever thought that there would be an audience for Yo-Kai Watch 2 in the west, but boy am I glad that they did.
Necropolis is best taken as a satire. It’s not perfect in that role, but it’s good fun nonetheless, and a healthy foil to the kind of experiences that have become so in-demand with the success of the Souls games. If you’re able to get the full complement of four players together, you’re in for some classically entertaining and self-aware dungeon crawling fun.
Due to the simplicity of the gameplay, the small number of buildings, and the general ease of play, Tethered is rather limited in its replay value, and the presence of leaderboards isn’t enough to compensate for this.
Horror is a very natural fit for [VR technology], but some awkward juxtapositions between Here They Lie’s art direction and theming, and the critical lack of physical feedback after providing such a sensory overload in other ways, is perhaps an argument that the best horror experiences we’ll see on VR will be the “walking simulators” that focus on psychological fear rather than physical threats.
The game is simply too limited, too clunky, too ugly, and too underdeveloped for its own good. Especially when Blast ‘em Bunnies does the same thing, only much better. The extra VR effect in Ace Banana just isn’t worth the trade-off in every other way.
As someone who has been a lifelong fan of Final Fantasy, World of Final Fantasy was specifically designed for people like me, and I love Square Enix for it. Respectful of its heritage, but creative with how it presents it, this game has had a far more meaningful impact on me than almost any other game I’ve played this year. So, thank you, Square Enix. It feels like a gift.
This game, like its predecessor, is very niche and very serious, but it’s a very worthy and very intelligent complement to last year’s Nobunaga’s Ambition.
You have to be a rally game fan to enjoy WRC 6 much, but if you are, then I suspect you’ll appreciate the authenticity the game offers that other, more general interest rally gamers, like Dirt, do not offer.
For its flaws Aragami is my kind of stealth game, and I had a good time with it. After spending a bit more time studying Japanese literature, and perhaps a couple of field trips to Japanese castles, graveyards and shrines to really understand how Japanese storytelling should look and feel, I really think an Aragami 2 could be something special.
I love how well-made Hatsune Miku: VR Future Live is. I love how stunning Miku is when she’s dancing around in VR. I love being able to put myself right in the middle of her concerts. For a traditional Miku game, I’ve got Project Diva X and Future Tone. That’s more than enough Miku gaming to last me months, if not years more. And now, courtesy of Virtual Reality, I have a completely different Miku experience to enjoy.
Simple as it might look, but Yomawari is a remarkably complex game that aims to be something far loftier than most attempts at interactive horror. Its intensity is in its subtleties, and the way it is constructed makes it a masterclass in the aesthetics and theming of one of the most important art traditions to have ever come from Japanese culture.
I want Mario Party to get its mojo back. The development teams behind the games need to understand why it was so entertaining back in the day; yes, it had minigames, but those minigames were made entertaining because you were playing a glorified Snakes & Ladders game at the same time, with all the hilarity that comes when a friend rolls their dice and has the misfortune of landing on a snake. Sadly, Mario Party: Star Rush is the latest game that fails to realise that simple truth behind the appeal of the franchise.
Classy in tone and hugely interesting in design, this is a game that is worth supporting simply on that basis; there's some elements that don't work as well as they should, but then that's the consequence of experimentation. What is important is that the game is deeply playable, very creative, and hugely entertaining as a result.
Zenith’s gameplay issues don’t stop it from being a very workable system in a very entertaining genre. If it was devoid of its plot (or, better yet, with a more interesting narrative), I’d actually be arguing that it’s an enjoyable little game. However, the relentlessly juvenile attempts at humour never let up, and I didn’t laugh once. I think that says all that needs to be said about Zenith’s fundamental issues.
Rise of the Tomb Raider is frustrating on one level because it’s so completely in thrall of the blockbuster system that you can feel the creative frustration on several levels through the game, from its storytelling through level design. That frustration has resulted in a blockbuster that almost breaks free of its limitations at times, and it’s certainly an enjoyable game. It’s just that it would be interesting to see what the developers could come up with if they had a more limited budget (and thus lower sales expectations, allowing them to go after a more specific audience with a more focused game).